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Changes: Electric Mandolin (3.5e Equipment)

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{{author
 
{{author
|author_name=Ganteka
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|author_name=Ganteka Future
 
|date_created=14 June 2008
 
|date_created=14 June 2008
 
|status=Complete
 
|status=Complete
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This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle.
 
This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle.
   
In combat, it is a +2 [[SRD:Greatclub|greatclub]] of [[SRD:Shock|shock]] which deals an extra 1d6 electricity damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on [[SRD:Perform Skill|Perform]] (stringed instrument) skill checks.
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In combat, it is a +2 [[SRD:Greatclub|greatclub]] of [[SRD:Shock|shock]] which deals an extra 1d6 [[SRD:Electricity Effect|electricity]] damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on [[SRD:Perform Skill|Perform]] (stringed instrument) skill checks.
 
* The +4 circumstance noted above is derived from the weapon's enhancement bonus stacked with the [[SRD:Masterwork Tool|masterwork instrument's]] bonus.
 
* The +4 circumstance noted above is derived from the weapon's enhancement bonus stacked with the [[SRD:Masterwork Tool|masterwork instrument's]] bonus.
   
''Caster Level:'' 9th, Prerequisites: [[SRD:Craft Magic Arms and Armor (Feat)|Craft Magic Arms & Armor]], ''[[SRD:Lightning Bolt (Spell)|lightning bolt]]'',
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''Caster Level:'' 9th, Prerequisites: [[SRD:Craft Magic Arms and Armor|Craft Magic Arms & Armor]], ''[[SRD:Lightning Bolt (Spell)|lightning bolt]]'',
 
Cost to Create: 26,000 gp (plus 305 for the [[SRD:Masterwork Weapons|masterwork]] [[SRD:Greatclub|greatclub]] component and 100 for the [[SRD:Masterwork Tool|masterwork mandolin]] component), 1,040 XP, 26 Days to create.
 
Cost to Create: 26,000 gp (plus 305 for the [[SRD:Masterwork Weapons|masterwork]] [[SRD:Greatclub|greatclub]] component and 100 for the [[SRD:Masterwork Tool|masterwork mandolin]] component), 1,040 XP, 26 Days to create.
   
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[[Category:Weapon]]
 
[[Category:Weapon]]
 
[[Category:Magic]]
 
[[Category:Magic]]
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[[Category:User:Ganteka Future]]

Latest revision as of 06:34, September 6, 2009

Created By
Ganteka Future (talk)
Date Created: 14 June 2008
Status: Complete
Editing: Please feel free to edit constructively!


Electric MandolinEdit

This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle.

In combat, it is a +2 greatclub of shock which deals an extra 1d6 electricity damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on Perform (stringed instrument) skill checks.

  • The +4 circumstance noted above is derived from the weapon's enhancement bonus stacked with the masterwork instrument's bonus.

Caster Level: 9th, Prerequisites: Craft Magic Arms & Armor, lightning bolt, Cost to Create: 26,000 gp (plus 305 for the masterwork greatclub component and 100 for the masterwork mandolin component), 1,040 XP, 26 Days to create.



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