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{{author
= Electric Creature =
 
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|author_name=▲ Scratch
 
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|date_created=September 8, 2009
[[3e Summary::Electric creatures are creatures that are found on the elemental plane of electricity, although they resemble beings found on other planes.]] Electric creatures tend to be more yellowish or bluish in color. They are also quicker & more intelligent than creatures found in other planes.
 
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|status=Done
 
===Electric [[Nekomusume (DnD Race)|Nekomusume]]===
 
 
Electric [[Nekomusume (DnD Race)|Nekomusume]], 1st level warrior
 
{{Creature Table
 
|size=Medium |type=Humanoid (Feline, Electricity, Extraplaner)
 
|hd=1d8 |hp=4
 
|init=+3
 
|speed=30 feet (6 squares)
 
|ac=18 (+4 dex, +3 studded leather, +1 buckler) |touch=14 |flat=14
 
|bab=+1 |grapple=+2
 
|at=Rapier+5 melee (1d6/18-20 plus 1 electricity) or [[Battle-Musket, Light (DnD Equipment)|light battle-musket]]+5 ranged (1d10/ ×3)
 
|full_at=Rapier+5 melee (1d6/18-20 plus 1 electricity) or [[Battle-Musket, Light (DnD Equipment)|light battle-musket]]+5 ranged (1d10/×3) or claw +1 melee (1d3/×2 plus 1 electricity)
 
|space=5 ft |reach=5 ft
 
|sa=Static, spell-like abilities, pounce
 
|sq=Low-light vision, immunity to electricity
 
|fort=+2 |ref=+3 |will=-1
 
|str=11 |dex=19 |con=10 |int=12 |wis=9 |cha=8
 
|skills=Balance +2, Climb +6, Hide +4, Jump +6, Move Silently +3
 
|feats=Weapon Finnesse (Rapier)
 
|env=The elemental plane of electricity
 
|org=Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
 
|cr=1/2
 
|treas=Standard
 
|align=Any
 
|adv=By character class
 
|la=+1
 
 
}}
 
}}
{{ImageNeeded}}
 
   
 
= Electric Creature =
''You see a medium-sized humanoid. It appears human, but has large cat-like ears, cat-like eyes, & a cat tail. The humanoid's skin is a light shade of yellow and its hair & tail & ear fur is blue with yellow tabby stripes.''
 
   
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[[Summary::Although they resemble creatures found on other planes, electric creatures are found on the Elemental Plane of Electricity.]] Electric creatures tend to have shades of yellow or blue in their coloring. These creatures are quick and tough with powers and control of their elemental nature.
Electric [[Nekomusume (DnD Race)|nekomusume]] are [[Nekomusume (DnD Race)|nekomusume]] that inhabit the elemental plane of electricity. They are, on average, just under 5 feet tall & weigh 90 pounds. Their skin & fur/hair usually comes in shades of either yellow or blue.
 
 
====Combat:====
 
 
Since electric [[Nekomusume (DnD Race)|nekomusume]] are very quick, but generally frail, they usually stay out of melee combat if they can, shooting at their enemies from a distance. If they go into melee combat, electric [[Nekomusume (DnD Race)|nekomusume]] use weapons that are finesseable.
 
 
'''Static (Ex):''' An electric [[Nekomusume (DnD Race)|nekomusume's]] body is flowing with intense amounts of electricity, so its unarmed attacks deal 1 extra point of electricity damage. Its metallic weapons also conduct this electricity.
 
 
'''Spell-like Abilites:''' 3/day-[[SRD:Shocking Grasp (Spell)|shocking grasp]], lesser orb of electricity; 1/day-[[Lightning Ray (DnD Spell)|lightning ray]] . Caster level equals the creature’s HD, and the save DC is Charisma-based.
 
 
'''Pounce:''' If a Nekomusume charges a foe, it can make a full attack.
 
 
The electric [[Nekomusume (DnD Race)|nekomusume]] warrior presented here had the following ability scores before racial adjustments: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8.
 
   
 
== Creating an Electric Creature ==
 
== Creating an Electric Creature ==
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=== Size and Type ===
 
=== Size and Type ===
   
Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Electric creatures gain the electricity subtype. Electric creatures encountered outside the elemental plane of electricity also have the extraplanar subtype.
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[[SRD:Animal Type|Animals]] or [[SRD:Vermin Type|vermin]] with this template become [[SRD:Magical Beast Type|magical beasts]]. If the creature is a member of another type, its type is unchanged. Electric creatures gain the Electricity Subtype.
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Size is unchanged.
   
 
=== Special Attacks ===
 
=== Special Attacks ===
   
An electric creature retains all the special attacks of the base creature, plus gains the following special attack:
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An electric creature gains the following special abilities:
   
 
*'''Discharge ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An electric creature's body flows with intense amounts of electricity. Its unarmed attacks and natural weapons deal 1 extra point of [[SRD:Electricity Effect|electricity]] damage. Any metallic weapons that it wields also conduct this electrical charge.
'''Static (Ex):'''
 
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*''[[SRD:Shocking Grasp|Shocking Grasp]]'' ([[SRD:Special Abilities Overview#Spell-like|Sp]]): 1/day. Caster level equal to the creature’s HD. Save DC is [[SRD:Charisma|Charisma]]-based.
An electric creature's body is flowing with intense amounts of electricity, so its unarmed attacks & natural weapons deal 1 extra point of electricity damage. Its metallic weapons also conduct this electricity.
 
 
=== Spell-like Abilities ===
 
 
An electric creature has the following spell-like ability: 1/day-[[SRD:Shocking Grasp (Spell)|shocking grasp]]. Caster level equals the creature’s HD, and the save DC is Cha-based.
 
   
 
=== Special Qualities ===
 
=== Special Qualities ===
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An electric creature retains all the special qualities of the base creature and also gains the following.
 
An electric creature retains all the special qualities of the base creature and also gains the following.
   
* Immunity to electricity
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* Immunity to [[SRD:Electricity Effect|electricity]].
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* +10 to [[SRD:Movement Speed|Base Land Speed]].
* Bonus Languages: Joltan
 
 
   
 
=== Abilities ===
 
=== Abilities ===
   
Increase from the base creature as follows: [[Dexterity]] +2, [[Constitution]] +4.
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Increase the creature's ability scores:
 
=== Environment ===
 
 
The elemental plane of electricity.
 
 
=== Organization ===
 
   
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[[SRD:Dexterity|Dexterity]] +2, [[SRD:Constitution|Constitution]] +4.
As base creature.
 
   
 
=== Challenge Rating ===
 
=== Challenge Rating ===
   
HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
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HD 3 or less, as base creature.
   
 
HD 4 to 7, as base creature +1.
=== Advancement ===
 
   
As base creature
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HD 8 or more, as base creature +2.
   
 
=== Level Adjustment ===
 
=== Level Adjustment ===
   
Same as the base creature +1.
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Same as base creature +1.
   
   
 
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{{3.5e Creature Templates Breadcrumb}}
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{{3.5e Templates Breadcrumb}}
[[Category:DnD]]
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:Creature]]
 
 
[[Category:Template]]
 
[[Category:Template]]
[[Category:Extraplanar Subtype]]
 
[[Category:LA1]]
 
[[Category:Electricity Subtype]]
 

Latest revision as of 00:13, 17 January 2010

Created By
▲ Scratch (talk)
Date Created: September 8, 2009
Status: Done
Editing: Please feel free to edit constructively!


Electric Creature[]

Summary::Although they resemble creatures found on other planes, electric creatures are found on the Elemental Plane of Electricity. Electric creatures tend to have shades of yellow or blue in their coloring. These creatures are quick and tough with powers and control of their elemental nature.

Creating an Electric Creature[]

“Electric” is an inherited or acquired template that can be applied to any creature (referred to hereafter as the base creature).

A electric creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.

Size and Type[]

Animals or vermin with this template become magical beasts. If the creature is a member of another type, its type is unchanged. Electric creatures gain the Electricity Subtype.

Size is unchanged.

Special Attacks[]

An electric creature gains the following special abilities:

  • Discharge (Ex): An electric creature's body flows with intense amounts of electricity. Its unarmed attacks and natural weapons deal 1 extra point of electricity damage. Any metallic weapons that it wields also conduct this electrical charge.
  • Shocking Grasp (Sp): 1/day. Caster level equal to the creature’s HD. Save DC is Charisma-based.

Special Qualities[]

An electric creature retains all the special qualities of the base creature and also gains the following.

Abilities[]

Increase the creature's ability scores:

Dexterity +2, Constitution +4.

Challenge Rating[]

HD 3 or less, as base creature.

HD 4 to 7, as base creature +1.

HD 8 or more, as base creature +2.

Level Adjustment[]

Same as base creature +1.



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