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=== Eel Familiars ===
 
=== Eel Familiars ===
   
{{4e Familar
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{{4e Familiar
 
|name=Eel
 
|name=Eel
 
|flavor=Eels are able to escape from almost any restraints, and they are favored by those who prefer not to be held down.
 
|flavor=Eels are able to escape from almost any restraints, and they are favored by those who prefer not to be held down.
 
|senses=[[4e Index (4e Other)#low-light vision|low-light vision]]
 
|senses=[[4e Index (4e Other)#low-light vision|low-light vision]]
 
|speed=swim 6
 
|speed=swim 6
|constantbenefits=♦ You gain a +4 bonus to Acrobatics checks or Athletics checks to escape from restraints (including a grab).
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|constantbenefits=♦ You gain a +4 bonus to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]] checks or [[4e Index (4e Other)#Athletics skill|Athletics]] checks to [[4e Index (4e Other)#escape|escape]] from restraints (including a [[4e Index (4e Other)#grab|grab]]).
|activebenefits=♦ '''Eel's Escape:''' Once per encounter as a minor action, you may immediately make a saving throw with a +2 bonus against any one effect that a save can end.
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|activebenefits=♦ '''Eel's Escape:''' Once per encounter as a [[4e Index (4e Other)#minor action|minor action]], you may immediately make a [[4e Index (4e Other)#saving throw|saving throw]] with a +2 bonus against any one effect that a save can end.
 
|quirks=
 
|quirks=
 
♦ Appears to be made of water or some other fluid.
 
♦ Appears to be made of water or some other fluid.

Latest revision as of 04:36, May 24, 2010

Created By
Dracomortis (talk)
Date Created: May 23, 2010
Status: Complete
Editing: Please feel free to edit constructively!


Eel Familiars Edit

Eel
Familiar
Eels are able to escape from almost any restraints, and they are favored by those who prefer not to be held down.
Senses low-light vision
Speed swim 6
Constant Benefits
♦ You gain a +4 bonus to Acrobatics checks or Athletics checks to escape from restraints (including a grab).
Active Benefits
Eel's Escape: Once per encounter as a minor action, you may immediately make a saving throw with a +2 bonus against any one effect that a save can end.
Possible Quirks
♦ Appears to be made of water or some other fluid.

♦ Is covered in vestigial tentacles that flow behind it.
♦ Intentionally seeks tight places to see if it can get out.



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