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Simple Light Projectile
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The ED Pistol is a simple one-shot handgun with significent damage potential. It is an "exploding dice" weapon. Whenever you roll maximum on your damage die roll (for example an 8 on a 1d8), you may roll another damage die. Continue rolling additional damage dice each time you roll the highest result. Damage dice lower than 1d4 do not gain the exploding dice benefit.
While ED Pistols offer the chance for greater damage, they also suffer a chance of mishap. When you roll a natural one on an attack roll with an ED Pistol, roll a d20 and consult below:
|1||Your weapon explodes, reducing it to 1 HP as well as becoming broken and jammed. You are dealt its base weapon damage. It must be repaired before it is again usable.|
|2-5||Your weapon jams. A successful Disable Device or Craft Firearms check, DC 20, will repair it. Doing this takes a full-round action.|
|6-20||You simply miss.|
You can shoot, but not load, an ED pistol with one hand at no penalty. You can shoot an ED pistol with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.