Dungeons and Dragons Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Canon
3.x
Homebrew
3.x
4e
5e
Community
Community portal
Forum
Activity
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Dungeons and Dragons Wiki
10,139
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Canon
3.x
Homebrew
3.x
4e
5e
Community
Community portal
Forum
Activity
Editing
Dungeons and Dragons Wiki:Emerald Flame Fist
Back to page
Edit source
View history
Talk (0)
Edit Page
Dungeons and Dragons Wiki:Emerald Flame Fist
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{3.5e Spell |name=Emerald Flame Fist |school=Evocation |subschool=<!-- subschool of spell if any, name only; ex: Calling --> |desc=[[SRD:Fire Effect|Fire]] |lvl=[[Armory Domain (3.5e Cleric Domain)|Armory]] 7, [[SRD:Sorcerer/Wizard Spell List|Sorcerer/Wizard]] 7 |comp=V |casttime=1 [[SRD:Standard Action|standard action]] |range=Touch |dur=1 round/level; see text |tsea=t |subj=Creature or object touched |save=See text |sr=Yes |summary=<!-- the summary of the spell that will appear in class spell lists; this will not appear on the spell page --> }} ''Crackling emerald flames wreathe your hand as you finish the spell, lighting the area around you in a green glow.'' One of your hands bursts into an aura of brilliant emerald flame, shedding light equal to that of a [[SRD:Torch|torch]]. With a standard action, you can make a melee touch attack that deals 3d6 points of fire damage +1 point per caster level (maximum +20). The creature you touch is engulfed by the fiercely hot aura of flame. Each round at the beginning of its turn, the creature is allowed a [[SRD:Fortitude Save|Fortitude]] save to prevent further damage, but on a failed save the creature is still engulfed in the flaming aura and again takes 3d6 points of fire damage +1 point per caster level (maximum +20). An engulfed creature that fails its Fortitude save can use a [[SRD:Full-Round Actions|full-round action]] to attempt a [[SRD:DC|DC]] 15 [[SRD:Reflex Save|Reflex]] save, which extinguishes the flames and ends the spell. You can use this spell to attack an object. Nonmagical, unattended objects are automatically engulfed in green flame and take 3d6 points of fire damage +1 point per caster level each round. ---- [[Category:3.5e]] [[Category:Spell Compendium]] [[Category:Spell]] [[Category:Evocation School|{{BASEPAGENAME}}]] [[Category:Armory Domain|{{BASEPAGENAME}}]] [[Category:Sorcerer/Wizard 7|{{BASEPAGENAME}}]] [[Category:Fire Effect|{{BASEPAGENAME}}]]
Summary:
Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:!
(
view source
)
Template:3.5e Spell
(
view source
)
Follow on IG
TikTok
Join Fan Lab