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m (Dungeon Veteran (DnD Prestige Class) moved to Dungeon Veteran (3.5e Prestige Class): Updating title from DnD to 3.5e (bot-assisted).)
 
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<noinclude>
 
<noinclude>
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{{author
{{DnD Prestige Class Infobox
 
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|author_name=Frank and K
|img=
 
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|isnotuser=true
|imgloc=
 
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|date_created=2005
|imgsize=
 
|imgcaption=
 
|rating_power=
 
|raters_power=
 
|rating_wording=
 
|raters_wording=
 
|rating_formatting=
 
|raters_formatting=
 
|rating_flavor=
 
|raters_flavor=
 
|authors=[[User:Frank and K|Frank and K]]
 
|datecreated=
 
|adopters=
 
|dateadopted=
 
 
|status=Complete
 
|status=Complete
 
|editing=Spelling and grammar only.
 
|editing=Spelling and grammar only.
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|balance=Fighter
|type=Combat-Focused, Skilled
 
  +
}}
|desc=You're well-suited to exploring and surviving dungeons.
 
  +
{{3.5e PrC Semantic
 
|description=You're well-suited to exploring and surviving dungeons.
 
|len=5
 
|len=5
 
|minlvl=6
 
|minlvl=6
 
}}
 
}}
   
==Dungeon Veteran==</noinclude><includeonly>===Dungeon Veteran===</includeonly>
 
   
 
==Dungeon Veteran==</noinclude><includeonly>===Dungeon Veteran===</includeonly>
{{quote|"No. If the floor looks like a chessboard, don't walk on it.|src=<-NPC name->, <-race-> <-class->}}
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{{quote|No. If the floor looks like a chessboard, don't walk on it.}}
   
 
Dungeons are dangerous places, and those who venture into them develop a certain paranoia that is readily identifiable. Who else would take a ten foot pole to the privy to prod the ceiling before entering?
 
Dungeons are dangerous places, and those who venture into them develop a certain paranoia that is readily identifiable. Who else would take a ten foot pole to the privy to prod the ceiling before entering?
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|}
 
|}
   
{| class="{{d20}}"
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{| class="zebra d20"
|+ <div>{{#anc:Table: The Dungeon Veteran}}</div>
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|+ <div>{{Anchor|Table: The Dungeon Veteran}}</div>
 
<p>Hit Die: d8</p>
 
<p>Hit Die: d8</p>
 
|-
 
|-
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|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| 1st || +1 || +0 || +2 || +2
 
| 1st || +1 || +0 || +2 || +2
 
| class="left" | [[#Dramatic Attack|Dramatic Attack]], [[#Evasion|Evasion]]
 
| class="left" | [[#Dramatic Attack|Dramatic Attack]], [[#Evasion|Evasion]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| 2nd || +2 || +0 || +3 || +3
 
| 2nd || +2 || +0 || +3 || +3
 
| class="left" | [[#Darkvision|Darkvision]], [[#Trap Sense|Trap Sense]]
 
| class="left" | [[#Darkvision|Darkvision]], [[#Trap Sense|Trap Sense]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| 3rd || +3 || +1 || +3 || +3
 
| 3rd || +3 || +1 || +3 || +3
 
| class="left" | [[#Improved Property Damage|Improved Property Damage]], [[#Loyal Steel|Loyal Steel]]
 
| class="left" | [[#Improved Property Damage|Improved Property Damage]], [[#Loyal Steel|Loyal Steel]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| 4th || +4 || +1 || +4 || +4
 
| 4th || +4 || +1 || +4 || +4
 
| class="left" | [[#Looking For Trouble|Looking For Trouble]], [[#Exotic Weapon|Exotic Weapon]]
 
| class="left" | [[#Looking For Trouble|Looking For Trouble]], [[#Exotic Weapon|Exotic Weapon]]
  +
|-
|- class="{{Odd-Even}}"
 
 
| 5th || +5 || +1 || +4 || +4
 
| 5th || +5 || +1 || +4 || +4
 
| class="left" | [[#Antimagic Field|Antimagic Field]], [[#Treasure Sense|Treasure Sense]]
 
| class="left" | [[#Antimagic Field|Antimagic Field]], [[#Treasure Sense|Treasure Sense]]
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'''Weapon and Armor Proficiency:''' A Dungeon Veteran gains proficiency with no new weapons or armor.
 
'''Weapon and Armor Proficiency:''' A Dungeon Veteran gains proficiency with no new weapons or armor.
   
'''{{#anc:Evasion ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' If a Dungeon Veteran succeeds in a Reflex Save to halve damage, he suffers no damage instead. If he already has the Evasion class feature, he gains Improved Evasion instead.
+
'''{{Anchor|Evasion ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' If a Dungeon Veteran succeeds in a Reflex Save to halve damage, he suffers no damage instead. If he already has the Evasion class feature, he gains Improved Evasion instead.
   
'''{{#anc:Dramatic Attack ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' Dungeon Veterans fight with flair and gusto and take full advantage of the exotic and dangerous surroundings their battles take place in. When a Dungeon Veteran strikes an opponent with a weapon for 10 or more damage, they may elect to perform a [[Races of War (DnD_Other)/Warriors_with_Style#Bullrush|Bullrush]] against that opponent. This Bullrush maneuver does not provoke an attack of opportunity and is considered to automatically touch the opponent. The Dungeon Veteran does not move with this Bullrush.
+
'''{{Anchor|Dramatic Attack ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' Dungeon Veterans fight with flair and gusto and take full advantage of the exotic and dangerous surroundings their battles take place in. When a Dungeon Veteran strikes an opponent with a weapon for 10 or more damage, they may elect to perform a [[Races of War (3.5e_Other)/Warriors_with_Style#Bullrush|Bullrush]] against that opponent. This Bullrush maneuver does not provoke an attack of opportunity and is considered to automatically touch the opponent. The Dungeon Veteran does not move with this Bullrush.
   
'''{{#anc:Darkvision ([[SRD:Special Abilities Overview#Supernatural|Su]]):}}''' A 2nd level Dungeon Veteran gains [[SRD:Darkvision|Darkvision]] with a range of 120 feet.
+
'''{{Anchor|Darkvision ([[SRD:Special Abilities Overview#Supernatural|Su]]):}}''' A 2nd level Dungeon Veteran gains [[SRD:Darkvision|Darkvision]] with a range of 120 feet.
   
'''{{#anc:Trap Sense ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' At 2nd level, a Dungeon Veteran gains a Dodge bonus to AC and saves against Traps equal to his Class Level.
+
'''{{Anchor|Trap Sense ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' At 2nd level, a Dungeon Veteran gains a Dodge bonus to AC and saves against Traps equal to his Class Level.
   
'''{{#anc:Loyal Steel ([[SRD:Special Abilities Overview#Supernatural|Su]]):}}''' Every weapon the Dungeon Veteran throws or fires is treated as having the [[SRD:Returning|Returning]] quality once the Dungeon Veteran achieves 3rd level.
+
'''{{Anchor|Loyal Steel ([[SRD:Special Abilities Overview#Supernatural|Su]]):}}''' Every weapon the Dungeon Veteran throws or fires is treated as having the [[SRD:Returning|Returning]] quality once the Dungeon Veteran achieves 3rd level.
   
'''{{#anc:Improved Property Damage ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' Sometimes, it's safer just to go through the wall. A 3rd level Dungeon Veteran's attacks ignore the hardness of unattended objects.
+
'''{{Anchor|Improved Property Damage ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' Sometimes, it's safer just to go through the wall. A 3rd level Dungeon Veteran's attacks ignore the hardness of unattended objects.
   
'''{{#anc:Looking for Trouble ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' Dungeon Veterans spend their lives in a constant state of readiness and are unphased by attacks from any direction. When a Dungeon Veteran reaches 4th level he adds his class level to his Spot, Listen, Search, and Initiative checks.
+
'''{{Anchor|Looking for Trouble ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' Dungeon Veterans spend their lives in a constant state of readiness and are unphased by attacks from any direction. When a Dungeon Veteran reaches 4th level he adds his class level to his Spot, Listen, Search, and Initiative checks.
   
'''{{#anc:Exotic Weapon ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' At 4th level, a Dungeon Veteran gains Exotic Weapon Proficiency in a weapon of his choice as a bonus feat.
+
'''{{Anchor|Exotic Weapon ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):}}''' At 4th level, a Dungeon Veteran gains Exotic Weapon Proficiency in a weapon of his choice as a bonus feat.
   
'''{{#anc:Antimagic field ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):}}''' Once per day, a 5th level Dungeon Veteran can cast ''[[SRD:Antimagic Field|antimagic field]]'' as a spell-like ability. Caster Level is equal to character level.
+
'''{{Anchor|Antimagic field ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):}}''' Once per day, a 5th level Dungeon Veteran can cast ''[[SRD:Antimagic Field|antimagic field]]'' as a spell-like ability. Caster Level is equal to character level.
   
'''{{#anc:Treasure Sense ([[SRD:Special Abilities Overview#Supernatural|Su]]):}}''' The greed of those who venture into dungeons is legendary. When a Dungeon Veteran reaches 5th level, he can detect very valuable items. The presence of an item or pile of coins can be felt by the Dungeon Veteran for 5' for every 1,000 gp in value of the item or hoard in question.
+
'''{{Anchor|Treasure Sense ([[SRD:Special Abilities Overview#Supernatural|Su]]):}}''' The greed of those who venture into dungeons is legendary. When a Dungeon Veteran reaches 5th level, he can detect very valuable items. The presence of an item or pile of coins can be felt by the Dungeon Veteran for 5' for every 1,000 gp in value of the item or hoard in question.
 
<noinclude>
 
<noinclude>
=See Also=
 
* [[Dungeonomicon (DnD Other)]]
 
   
   
 
----
 
----
  +
{{3.5e Dungeonomicon Breadcrumb}} &rarr; [[Dungeonomicon (3.5e Sourcebook)/Charactonomicon|Charactonomicon]]<br/>
{{DnD Prestige Classes Breadcrumb}}
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{{3.5e Prestige Classes Breadcrumb}}
[[Category:DnD]]
+
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Tome]]
 
[[Category:Tome]]
 
[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Prestige Class]]
 
[[Category:Prestige Class]]
[[Category:Combat-Focused]]
 
[[Category:Skilled]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 03:14, 5 November 2009

Created By
Frank and K
Date Created: 2005
Status: Complete
Editing: Spelling and grammar only.
Balance: Fighter

Summary: You're well-suited to exploring and surviving dungeons.

Length: 5 levels; minimum level: 6.


Dungeon Veteran

No. If the floor looks like a chessboard, don't walk on it.

Dungeons are dangerous places, and those who venture into them develop a certain paranoia that is readily identifiable. Who else would take a ten foot pole to the privy to prod the ceiling before entering?

Becoming a Dungeon Veteran

Explore a dungeon. Survive. Explore another. Survive that one. Do this enough, and you realize that there surviving in dungeons isn't terribly hard, you just have to get your mind right and never let your guard down. Also, your time in dungeons has likely given you some useful talents--like being able to see in the dark. There's no formal entry process, you just are one.

Entry Requirements
Skills: 9 Ranks in Climb, 4 Ranks in Knowledge (Dungeoneering).
Feats: Power Attack, Cleave.
Table: The Dungeon Veteran

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Dramatic Attack, Evasion
2nd +2 +0 +3 +3 Darkvision, Trap Sense
3rd +3 +1 +3 +3 Improved Property Damage, Loyal Steel
4th +4 +1 +4 +4 Looking For Trouble, Exotic Weapon
5th +5 +1 +4 +4 Antimagic Field, Treasure Sense

Class Skills (4 + Int modifier per level)
The Dungeon Veteran's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).


Class Features

Weapon and Armor Proficiency: A Dungeon Veteran gains proficiency with no new weapons or armor.

Evasion (Ex): If a Dungeon Veteran succeeds in a Reflex Save to halve damage, he suffers no damage instead. If he already has the Evasion class feature, he gains Improved Evasion instead.

Dramatic Attack (Ex): Dungeon Veterans fight with flair and gusto and take full advantage of the exotic and dangerous surroundings their battles take place in. When a Dungeon Veteran strikes an opponent with a weapon for 10 or more damage, they may elect to perform a Bullrush against that opponent. This Bullrush maneuver does not provoke an attack of opportunity and is considered to automatically touch the opponent. The Dungeon Veteran does not move with this Bullrush.

Darkvision (Su): A 2nd level Dungeon Veteran gains Darkvision with a range of 120 feet.

Trap Sense (Ex): At 2nd level, a Dungeon Veteran gains a Dodge bonus to AC and saves against Traps equal to his Class Level.

Loyal Steel (Su): Every weapon the Dungeon Veteran throws or fires is treated as having the Returning quality once the Dungeon Veteran achieves 3rd level.

Improved Property Damage (Ex): Sometimes, it's safer just to go through the wall. A 3rd level Dungeon Veteran's attacks ignore the hardness of unattended objects.

Looking for Trouble (Ex): Dungeon Veterans spend their lives in a constant state of readiness and are unphased by attacks from any direction. When a Dungeon Veteran reaches 4th level he adds his class level to his Spot, Listen, Search, and Initiative checks.

Exotic Weapon (Ex): At 4th level, a Dungeon Veteran gains Exotic Weapon Proficiency in a weapon of his choice as a bonus feat.

Antimagic field (Sp): Once per day, a 5th level Dungeon Veteran can cast antimagic field as a spell-like ability. Caster Level is equal to character level.

Treasure Sense (Su): The greed of those who venture into dungeons is legendary. When a Dungeon Veteran reaches 5th level, he can detect very valuable items. The presence of an item or pile of coins can be felt by the Dungeon Veteran for 5' for every 1,000 gp in value of the item or hoard in question.



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