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|author_name=liosrakia
 
|author_name=liosrakia
 
|date_created=08-08-2010
 
|date_created=08-08-2010
|adopter=
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|adopter=EditsForBalance
 
|date_adopted=
 
|date_adopted=
 
|status=working
 
|status=working
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== Anulo-Ra'a, Drow Variant ==
 
== Anulo-Ra'a, Drow Variant ==
   
'''''The Ra'a Clan of Drow also known as the Anulo, the sky drow, pulled away from their evil cousins, and now inhabit the skies of nor Galad. '''''
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'''''The Ra'a Clan of Drow also known as the Anulo, the sky drow, pulled away from their evil cousins, and now inhabit the skies. '''''
   
 
{{4e Racial Traits
 
{{4e Racial Traits
 
|height=5'5''-6'-1''
 
|height=5'5''-6'-1''
 
|weight=130-170
 
|weight=130-170
|abilities=2 [[4e Index (4e Other)#Ability scores|Dexterity]], +2 [[4e Index (4e Other)#Ability scores|Charisma]]
+
|abilities=+2 [[4e Index (4e Other)#Ability scores|Dexterity]], +2 [[4e Index (4e Other)#Ability scores|Charisma]] or +2 [[4e Index (4e Other)#Ability scores|Wisdom]]
|size=medium
+
|size=Medium
 
|speed=6, see ''Wing Burst''
 
|speed=6, see ''Wing Burst''
 
|vision=Darkvision
 
|vision=Darkvision
|languages=[[4e Index (4e Other)#Languages|Common]], [[4e Index (4e Other)#Languages|Elven]], choice of one other.
+
|languages=[[4e Index (4e Other)#Languages|Common]], [[4e Index (4e Other)#Languages|Elven]].
|skills=+2 [[4e Index (4e Other)#Bluff skill|Bluff]], +2 [[4e Index (4e Other)#Stealth skill|Stealth]]
+
|skills=+2 [[4e Index (4e Other)#Bluff skill|Athletics]], +2 [[4e Index (4e Other)#Stealth skill|Stealth]]
 
|trait1=Fey Origin
 
|trait1=Fey Origin
 
|description1=Your ancestors were native to the [[4e Index (4e Other)#Feywild|Feywild]], so you are considered a [[4e Index (4e Other)#fey|fey]] creature for the purposes of effects that relate to creature origin.
 
|description1=Your ancestors were native to the [[4e Index (4e Other)#Feywild|Feywild]], so you are considered a [[4e Index (4e Other)#fey|fey]] creature for the purposes of effects that relate to creature origin.
|trait2=Wing Burst
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|trait3=Wing Burst
|description2=The wings on your back aren't just for show you know. You have the ''Wing burst'' Power.
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|description3=The wings on your back aren't just for show you know. You have the ''Wing burst'' Power.
  +
|trait2=Flying Free
|trait3=
 
  +
|description2=You have a +2 racial bonus to saving throws against effects that slow, immobilize, or restrain.
|description3=
 
 
|trait4=
 
|trait4=
 
|description4=
 
|description4=
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|name=Wing Burst
 
|name=Wing Burst
 
|owner=Race
 
|owner=Race
|class=Drow
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|class=Anulo-Ra'a
 
|type=Utility
 
|type=Utility
|usage=At-will
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|usage=At-Will
 
|flavor=As you leap into the air, your wings propel you forward.
 
|flavor=As you leap into the air, your wings propel you forward.
 
|keyword1=
 
|keyword1=
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|actiontype=No action
 
|actiontype=No action
 
|trigger= You make an athletics check to make a vertical or horizontal jump.
 
|trigger= You make an athletics check to make a vertical or horizontal jump.
  +
|range=Personal
|range=<!-- Ranged, Close Burst, Melee, etc. -->
 
 
|rangemod=<!-- The range in squares this attack has. -->
 
|rangemod=<!-- The range in squares this attack has. -->
 
|prerequisite=<!-- Prerequisites to use this attack. -->
 
|prerequisite=<!-- Prerequisites to use this attack. -->
|requirement=<!-- Requirements to use this attack. -->
+
|requirement=
 
|target=<!-- Primary target for the power. -->
 
|target=<!-- Primary target for the power. -->
 
|attack=<!-- Attack stat against the primary target. -->
 
|attack=<!-- Attack stat against the primary target. -->
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|tertiaryhit=<!-- What to do when the tertiary attack hits. -->
 
|tertiaryhit=<!-- What to do when the tertiary attack hits. -->
 
|tertiarymiss=<!-- What to do when the tertiary attack misses. -->
 
|tertiarymiss=<!-- What to do when the tertiary attack misses. -->
|effect=Use your the higher of your charisma or dexterity modifier instead of strength modifier.You add 10 to the final roll of your athletics check. In addition, if making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of your turn or risk falling, or sustain Wing Burst with a new athletics roll.
+
|effect=You can use the higher of your charisma or dexterity modifier instead of your strength modifier when making an athletics check to jump. You gain a +10 bonus to the athletics check. In addition, if you are making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of the turn or risk falling, or sustain Wing Burst with a new athletics roll.
 
|extra=<!-- Any extra text you want to add. -->
 
|extra=<!-- Any extra text you want to add. -->
|sustain=Move action.
 
 
|special=In non threatening combat situations, you can take 10 on your athletics check, and use Wing Burst as overland flight equal to the number of squares you normally would have jumped with that roll.
 
|special=In non threatening combat situations, you can take 10 on your athletics check, and use Wing Burst as overland flight equal to the number of squares you normally would have jumped with that roll.
 
}}
 
}}
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Play an Sky Drow(Anulo-Ra'a Drow) if you want...
+
Play an Anulo-Ra'a if you want...
 
* To be a master of the air
 
* To be a master of the air
 
* To be a apart of the clan Ra'a who have redeemed themselves from the darkness, and proven themselves stronger than the Dark Ones
 
* To be a apart of the clan Ra'a who have redeemed themselves from the darkness, and proven themselves stronger than the Dark Ones
 
* To be a member of a race that favors the rogue, bard, sorcerer and warlock classes.
<!--repeat as necessary-->
 
* To be a member of a race that favors the rogue,bard,sorcerer, warlock and wizard classes.
 
   
 
=== Physical Qualities ===
 
=== Physical Qualities ===
   
Anulo Drow are slightly taller than their cousins, but weigh about the same. Anulo drow typically have two colors on their body, in a pattern much simlalir to the deva, in which a light pattern, usually a pasty white, light purple, gray or light blue color are usually non-dominant, and the darker colors, which include ebony,dark brown,blue, and purple. There are rare instances of the light colors being dominant, but it's very very rare, and usually signifies something very important about the person. Queen Arana, the founder of the Ra'a rebellion, when redeemed, her skin turned dark brown, her hair black,her eyes were piercing blue, with pupils, with strips of pasty white purple running along her arms-GTG to sleep- <!--one of those tatoes that are v shaped that go on your shoulders/butterfly-->
+
Anulo are slightly taller than their cousins, but weigh about the same. Anulo typically have two colors on their body, in a pattern much simlalir to the deva, in which a light pattern, usually a pasty white, light purple, gray or light blue color are usually non-dominant, and the darker colors, which include ebony,dark brown,blue, and purple. There are rare instances of the light colors being dominant, but it's very very rare, and usually signifies something very important about the person. Queen Arana, the founder of the Ra'a rebellion, when redeemed, her skin turned dark brown, her hair black,her eyes were piercing blue, with pupils, with strips of pasty white purple running along her arms.
   
  +
Anulo mature at the rate that their former drow brethren do. They also tend to live around 200 years but some can count their live spans in centuries.
=== Playing an Sky Drow ===
 
   
 
=== Playing an Anulo-Ra'a ===
The Sky Drow are
 
   
  +
The Anulo branched off from the Drow due not only to their mutation but more more importantly their quickly diverging sense of morals. Anulo value freedom and expression over their distant cousins cruelty. Because of this and their abandoning of Lloth, they must be ever vigilant of Drow raiders. Any Anulo who is captured by their former dark kin will only have torture to look forward to until the end of their miserable last days. But despite the fact the Anulo must be cautious of the Drow they do not allow themselves to fall into fear.
'''<!--Your race--> Characteristics:''' <!--racial characteristics-->
 
   
  +
Given their natural affinity for feats of athleticism and limited flight, the Anulo much prefer open spaces. As such they make their homes high in the mountains with which to enjoy the thrills their bodies are capable of. For not only do these locations provide them with ample opportunities to practice but also allow them to spot danger early on. When faced with odds that would threaten their communities, the Anulo are much more prone to flight instead of fight. Because of this their homes are rather sparsely furnished since they need to be capable of packing in a moments notice.
'''Male Names:''' <!--Male Names-->
 
   
  +
The Anulo are not a purely self contained race though, for a part of their new found freedom means exploring the world at large. So it is not rare for an Anulo to at some point feel the call of adventure take hold. They are friendly and open when dealing with others and will go to great lengths to establish a good name, both for themselves and their people. But despite this desire to meet with others the Anulo themselves are reluctant to allow any into their own cities. For while they wish to establish themselves as a friendly race, some level of suspicion and fear are a part of any dark elf no matter how far removed.
'''Female Names:''' <!--Female Names-->
 
  +
  +
'''Anulo'Ra Characteristics:''' Aspiring, free, kind, suspicious, thrillseeking
  +
  +
'''Male Names:''' Arnatuilë, Celebrimbor, Falassion, Kithdiróle, Vermaen
  +
  +
'''Female Names:''' Aladoliel, Elsathima, Lona, Sabarima, Turassiel
   
 
=== Anulo-Ra'a Adventurers ===
 
=== Anulo-Ra'a Adventurers ===
   
Three sample <!-Your race-> adventurers are described below.
+
Three sample Anulo-Ra'a adventurers are described below.
  +
  +
Celbrimbor is an Anulo rogue who has an equal amount of love of money and fame. While most of the Anulo desire to improve the image of their people, Celbrimbor is simply more concerned with himself. It isn't as if he is heartless, but honestly a little selfishness when give the chance to explore is to be expected of a healthy young man with a thirst for adventure.
  +
  +
Sabarima is an Anulo bard that seeks to enrich the lives of all people. She wishes to bring forth a sense of heritage amongst her kind and spread a good word to all who would hear it. So she ventures into the world seeking to end oppression wherever she can find it and learn new values for her people to carry into the future.
   
  +
Lona is an Anulo sorcerer that truly feels the rush of the wilds flowing within her. The wind seems to constantly be behind her and she always has a feeling to rush into action. Wherever adventure awaits, wherever danger lurks and wherever excitement is to be had Lona will be there. For true freedom is braving all the world has to offer and asking for more.
<!--Adventurers of your race. Keep in mind one can add more adventurers and create NPCs out of the adventurers.-->
 
   
   
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[[Category:Fey Origin]]
 
[[Category:Fey Origin]]
 
[[Category:Humanoid Type]]
 
[[Category:Humanoid Type]]
[[Category:<!--type--> Subtype]]
 
   
   
   
   
'''Note:''' If you are putting something on this site, and it is not your idea, please get permission from the author.
 
   
   

Revision as of 19:21, 2 March 2014

Adopted By
EditsForBalance (talk)
Original Creator: liosrakia
Date Created: 08-08-2010
Status: working
Editing: Please feel free to edit constructively!

Anulo-Ra'a, Drow Variant

The Ra'a Clan of Drow also known as the Anulo, the sky drow, pulled away from their evil cousins, and now inhabit the skies.

Racial Traits
Average Height: 5'5-6'-1
Average Weight: 130-170
 
Ability Scores: +2 Dexterity, +2 Charisma or +2 Wisdom
Size: Medium
Speed: 6, see Wing Burst squares
Vision: Darkvision
 
Languages: Common, Elven.
Skill Bonuses: +2 Athletics, +2 Stealth
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purposes of effects that relate to creature origin.
Flying Free: You have a +2 racial bonus to saving throws against effects that slow, immobilize, or restrain.
Wing Burst: The wings on your back aren't just for show you know. You have the Wing burst Power.


Wing Burst Anulo-Ra'a Racial Power
As you leap into the air, your wings propel you forward.
Usage::At-Will
Action Type::No action Personal
Effect: You can use the higher of your charisma or dexterity modifier instead of your strength modifier when making an athletics check to jump. You gain a +10 bonus to the athletics check. In addition, if you are making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of the turn or risk falling, or sustain Wing Burst with a new athletics roll.
Special: In non threatening combat situations, you can take 10 on your athletics check, and use Wing Burst as overland flight equal to the number of squares you normally would have jumped with that roll.



Play an Anulo-Ra'a if you want...

  • To be a master of the air
  • To be a apart of the clan Ra'a who have redeemed themselves from the darkness, and proven themselves stronger than the Dark Ones
  • To be a member of a race that favors the rogue, bard, sorcerer and warlock classes.

Physical Qualities

Anulo are slightly taller than their cousins, but weigh about the same. Anulo typically have two colors on their body, in a pattern much simlalir to the deva, in which a light pattern, usually a pasty white, light purple, gray or light blue color are usually non-dominant, and the darker colors, which include ebony,dark brown,blue, and purple. There are rare instances of the light colors being dominant, but it's very very rare, and usually signifies something very important about the person. Queen Arana, the founder of the Ra'a rebellion, when redeemed, her skin turned dark brown, her hair black,her eyes were piercing blue, with pupils, with strips of pasty white purple running along her arms.

Anulo mature at the rate that their former drow brethren do. They also tend to live around 200 years but some can count their live spans in centuries.

Playing an Anulo-Ra'a

The Anulo branched off from the Drow due not only to their mutation but more more importantly their quickly diverging sense of morals. Anulo value freedom and expression over their distant cousins cruelty. Because of this and their abandoning of Lloth, they must be ever vigilant of Drow raiders. Any Anulo who is captured by their former dark kin will only have torture to look forward to until the end of their miserable last days. But despite the fact the Anulo must be cautious of the Drow they do not allow themselves to fall into fear.

Given their natural affinity for feats of athleticism and limited flight, the Anulo much prefer open spaces. As such they make their homes high in the mountains with which to enjoy the thrills their bodies are capable of. For not only do these locations provide them with ample opportunities to practice but also allow them to spot danger early on. When faced with odds that would threaten their communities, the Anulo are much more prone to flight instead of fight. Because of this their homes are rather sparsely furnished since they need to be capable of packing in a moments notice.

The Anulo are not a purely self contained race though, for a part of their new found freedom means exploring the world at large. So it is not rare for an Anulo to at some point feel the call of adventure take hold. They are friendly and open when dealing with others and will go to great lengths to establish a good name, both for themselves and their people. But despite this desire to meet with others the Anulo themselves are reluctant to allow any into their own cities. For while they wish to establish themselves as a friendly race, some level of suspicion and fear are a part of any dark elf no matter how far removed.

Anulo'Ra Characteristics: Aspiring, free, kind, suspicious, thrillseeking

Male Names: Arnatuilë, Celebrimbor, Falassion, Kithdiróle, Vermaen

Female Names: Aladoliel, Elsathima, Lona, Sabarima, Turassiel

Anulo-Ra'a Adventurers

Three sample Anulo-Ra'a adventurers are described below.

Celbrimbor is an Anulo rogue who has an equal amount of love of money and fame. While most of the Anulo desire to improve the image of their people, Celbrimbor is simply more concerned with himself. It isn't as if he is heartless, but honestly a little selfishness when give the chance to explore is to be expected of a healthy young man with a thirst for adventure.

Sabarima is an Anulo bard that seeks to enrich the lives of all people. She wishes to bring forth a sense of heritage amongst her kind and spread a good word to all who would hear it. So she ventures into the world seeking to end oppression wherever she can find it and learn new values for her people to carry into the future.

Lona is an Anulo sorcerer that truly feels the rush of the wilds flowing within her. The wind seems to constantly be behind her and she always has a feeling to rush into action. Wherever adventure awaits, wherever danger lurks and wherever excitement is to be had Lona will be there. For true freedom is braving all the world has to offer and asking for more.



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