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When they appear, they drop directly to the ground, causing damage. A reflex save of DC 15 is required to avoid the shockwave attack or suffer 1d6 of force damage. They use the Dragoon Jump attack constantly, and it can make fighting difficult.
 
When they appear, they drop directly to the ground, causing damage. A reflex save of DC 15 is required to avoid the shockwave attack or suffer 1d6 of force damage. They use the Dragoon Jump attack constantly, and it can make fighting difficult.
   
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'''Dragoon Jump ([[Ex]])-->:''' The Dragoon's favored ability, it mimics its entrance by teleporting above the party and slams down hard with its lance 5 ft. away from the party sending out a 15 ft. shockwave that does 1d6 + the Dragoons dex modifier with a relex save of 15 for half. In addition to the damage those who fail the save are also dazed for one round. Nobodies are immune to this attack.
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'''Dragoon Jump ([[Ex]])-->:''' The Dragoon's favored ability, it mimics its entrance by teleporting above the party and slams down hard with its lance sending out a shockwave that does 1d6 + the Dragoons dex modifier with a relex save of 15 for half. In addition to the damage those who fail the save are also dazed for one round.
   
 
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