|Editing:||Please feel free to edit constructively!|
Martial One-Handed Melee
|Critical:||19-20/x2 or 20/x3|
|Type3:||Piercing, Slashing or Bludgeoning|
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
SHINKT! The Dragon Claw is a pair of gauntlets which are heavier and pack more force than traditional gauntlets. Hidden inside the forearm however are three sharp blades each which can be extended with a flex of the hand. Thus the Dragon Claw enjoys all three types of damage with the flexability to switch between bludgeoning and piercing/slashing damage. The dragon claws have a 19-20 critical while extended, and 20/x3 when using bludgeoning attacks.
Transfering between clawed and unclawed states is the same as drawing a weapon (typically a move action). You can hold items in your hand with claws retracted, but you must clench your fists while the blades are out. Your opponent cannot use a disarm action to disarm you of dragon claws. An attack with dragon claws is considered an armed attack.
You can’t wield dragon claws in two hands in order to apply 1½ times your Strength bonus to damage.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with dragon claws sized for you, even though it isn’t a light weapon for you.