Dungeons and Dragons Wiki

Doors (3.5e Suit)

9,976pages on
this wiki
Add New Page
Talk0 Share
Created By
Foxwarrior (talk)
Date Created: 5/6/2010
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Summary::You like to travel, frequently by skipping the journey and going straight to the destination. You also have a bit of a fascination with doors. As is the convention for Suits, the casting time is listed in parentheses.

Ace (low) (Move): Teleport a distance of Close. Line of effect and line of sight are required.

Two (Full-round): As knock.

Three (1 Round): As warp wood, but only on doors, and independent of material.

Four (1 Round): As arcane lock, but no material component.

Five (1 Round): As gaseous form, but no material component.

Six (Immediate): As dimensional anchor.

Seven (Full-round): As dimension door.

Eight (1 Minute): As illusory wall.

Nine (1 Round): As teleport.

Ten (1 Round): As plane shift, but without the focus, and only willing creatures.

Jack (1 Round): As passwall, but no material component.

Queen (1 Minute): As refuge, but material component is an ordinary quarterstaff or flute.

King (Standard): As teleport object.

Ace (high) (Standard): As teleportation circle, but no material component, and is cast on a vertical door instead of a horizontal surface. Walking through the door from one direction teleports the person to the destination.

Back to Main Page3.5e HomebrewClass Ability ComponentsSuits

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki