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Track [General][]

You can follow the trails of creatures and characters across most types of terrain.

Benefit:[]

To find tracks or to follow them for one mile requires a Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. You move half your normal speed (or at your normal speed with a -5 penalty on the check, or up to twice your normal speed with a -20 on the check). The DC depends on the surface and the prevailing conditions, as given on the table below.

Surface Survival DC Surface Survival DC
Very soft ground 5 Firm ground 15
Soft ground 10 Hard ground 20

Very Soft Ground:[]

Any surface (fresh snow, thick dust, wet mud) that leaves deep clear impression of footprints.

Soft Ground:[]

Any surface soft enough to yield to pressure, but firmer than mud or fresh snow, in witch a creature leaves frequent but shallow footprints.

Firm ground:[]

Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors. The creature may leave sum traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints.

Hard Ground:[]

Any surface that doesn't hold footprints at all, such as bare rock, or indoor floor. Most stream beds fall into this category, since any footprints left behind, are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles).

Several modifiers may apply to the survival check, as given by the table bellow.

Condition Survival DC modifier
every 3 creatures in the group being tracked -1
Size of creatures being tracked:1
fine +8
diminutive +4
tiny +2
Small +1
medium +0
Large -1
Huge -2
Gargantuan -4
Colossal -8
every 24 hours after the trail was made +1
every hour of rain since the trail was made +1
fresh snow cover since the trail was made +10
Poor visibility:2
overcast or moonless night +6
Moonlight +3
fog or precipitation +3
tracked party hides trail (and moves at half speed) +5

1 for a group of mixed size, only apply the modifier for the largest size category. 2 apply only the largest modifier from this category.

If you fail a survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.

Normal:[]

Without this feat you can use the survival skill to find tracks, but you can follow them only if the DC is 10 or lower. Alternatively, you can use the search skill to find or footprint or similar sign of a creatures passage using the DC given above, but you can not use search to follow tracks, even if someone has already found them.

special:[]

  • a ranger automatically has track as a bonus feat. He need not select it.
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