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{{SRDtext|A character may add new [[class]]es as he or she progresses in level, thus becoming a '''multiclass''' character. The class abilities from a character’s different classes combine to determine a multiclass character’s overall abilities. Multiclassing improves a character’s versatility at the expense of focus. '''Class and Level Features''' As a general rule, the abilities of a multiclass character are the sum of the abilities of each of the [[character class|character’s classes]]. *'''Level:''' **“[[Character level]]” is a character’s total number of levels. It is used to determine when [[feat]]s and [[ability]] score boosts are gained. **“[[Class level]]” is a character’s level in a particular class. For a character whose levels are all in the same class, character level and class level are the same. *'''[[Hit point]]s:''' A character gains hit points from each class as his or her class level increases, adding the new hit points to the previous total. *'''[[Base attack bonus]]:''' Add the base attack bonuses acquired for each class to get the character’s [[base attack bonus]]. A resulting value of '''+6''' or higher provides the character with [[multiple attacks]]. *'''[[Saving throw]]s:''' Add the base save bonuses for each class together. *'''[[Skill]]s:''' ** If a [[skill]] is a [[class skill]] for any of a multiclass character’s classes, then character level determines a skill’s maximum [[rank]]. (The maximum rank for a class skill is 3 + character level.) ** If a [[skill]] is not a [[class skill]] for any of a multiclass character’s classes, the maximum [[rank]] for that skill is one-half the maximum for a [[class skill]]. *'''Class features:''' **A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the [[barbarian]] class does not become illiterate.) **In the special case of [[turn creatures|turning undead]], both [[cleric]]s and experienced [[paladin]]s have the same ability. If the character’s [[paladin]] level is 4th or higher, her effective turning level is her [[cleric]] level plus her [[paladin]] level minus 3. **In the special case of [[uncanny dodge]], both experienced [[barbarian]]s and experienced [[rogue]]s have the same ability. When a barbarian/rogue would gain uncanny dodge a second time (for her second class), she instead gains [[improved uncanny dodge]], if she does not already have it. Her [[barbarian]] and [[rogue]] levels stack to determine the rogue level an attacker needs to flank her. **In the special case of obtaining a [[familiar]], both [[wizard]]s and [[sorcerer]]s have the same ability. A sorcerer/wizard stacks his sorcerer and wizard levels to determine the familiar’s [[natural armor]], [[Intelligence]] score, and special abilities. *'''[[Feat]]s:''' A multiclass character gains [[feat]]s based on character levels, regardless of individual class level. *'''[[Ability]] Increases:''' A multiclass character gains ability score increases based on character level, regardless of individual class level. *'''[[Spell]]s:''' The character gains spells from all of his or her [[spellcasting]] classes and keeps a separate [[spell list]] for each class. If a spell’s effect is based on the class level of the caster, the player must keep track of which class’s spell list the character is casting the spell from.}} <noinclude>[[Category:SRD]]</noinclude>
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