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(New page: ==Spellcraft (Intelligence; Trained Only)== Use this skill to identify spells as they are cast or spells already in place. {|border=1 !Spellcraft [[Difficulty Class|DC]...)
 
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|13||When using [[read magic]], identify a glyph of warding. No action required.
 
|13||When using [[read magic]], identify a glyph of warding. No action required.
 
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|15 + [[spell]] level||Identify a [[spell]] being cast. (you must see or hear the [[spell]]'s verbal or somatic components.) No [[action]] required. No retry.
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|15 + [[spell level]]||Identify a [[spells|spell]] being cast. (you must see or hear the [[spells|spell]]'s verbal or somatic components.) No [[action]] required. No retry.
 
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|15 + [[spell]] level||Learn a [[spell]] from a [[spellbook]] or [[scroll]] ([[wizard]] only). No retry for that [[spell]] until you gain at least 1 [[rank]] in spellcraft (even if you find another source to try to learn the [[spell]] from). Requires 8 hours.
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|15 + [[spell level]]||Learn a [[spells|spell]] from a [[spellbook]] or [[scroll]] ([[wizard]] only). No retry for that [[spells|spell]] until you gain at least 1 [[rank]] in spellcraft (even if you find another source to try to learn the [[spells|spell]] from). Requires 8 hours.
 
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|15 + [[spell]] level||Prepare a [[spell]] from a borrowed [[spellbook]] ([[wizard]] only). One try per day. No extra time required.
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|15 + [[spell level]]||Prepare a [[spells|spell]] from a borrowed [[spellbook]] ([[wizard]] only). One try per day. No extra time required.
 
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|15 + [[spell]] level||When casting [[detect magic]], determine the school of magic involved in the aura of a single [[item]] or creature you can see. (If the aura is not a [[spell]] effect, the [[Difficulty Class|DC]] is 15 * one-half caster level.) No [[action]] required.
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|15 + [[spell level]]||When casting [[detect magic]], determine the school of magic involved in the aura of a single [[item]] or creature you can see. (If the aura is not a [[spell|spell]] effect, the [[Difficulty Class|DC]] is 15 * one-half caster level.) No [[action]] required.
 
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|19||When using [[read magic]], identify a symbol. No [[action]] required.
 
|19||When using [[read magic]], identify a symbol. No [[action]] required.
 
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|20 + [[Spell]] Level||Identify a [[spell]] that's already in place and in effect. You must be able to see or detect the effects of the [[spell]]. No [[action]] required. No retry.
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|20 + [[Spell Level]]||Identify a [[spells|spell]] that's already in place and in effect. You must be able to see or detect the effects of the [[spells|spell]]. No [[action]] required. No retry.
 
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|20 + [[Spell]] Level||Identify materials created or shaped by magic, such as noting that an iron wall is the result of a [[Wall of Iron]] [[spell]]. No [[action]] required. No retry.
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|20 + [[Spell Level]]||Identify materials created or shaped by magic, such as noting that an iron wall is the result of a [[Wall of Iron]] [[spells|spell]]. No [[action]] required. No retry.
 
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|20 + [[Spell]] Level||Decipher a written [[spell]] (such as a [[scroll]]) without using [[read magic]]. One try per day. Requires a [[full-round action]].
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|20 + [[Spell Level]]||Decipher a written [[spells|spell]] (such as a [[scroll]]) without using [[read magic]]. One try per day. Requires a [[full-round action]].
 
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|25 + Spell Level||After rolling a [[saving throw]] against a [[spell]] targeted on you, determine what the [[spell]] was. No [[action]] required. No retry.
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|25 + Spell Level||After rolling a [[saving throw]] against a [[spells|spell]] targeted on you, determine what the [[spells|spell]] was. No [[action]] required. No retry.
 
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|25||Identify a potion. requires 1 minute. No retry.
 
|25||Identify a potion. requires 1 minute. No retry.
 
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|20||Draw a diagram to allow [[dimensional anchor]] to be cast on a [[magic circle]] [[spell]]. Requires 10 minutes. No retry. The [[DM]] makes this [[check]].
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|20||Draw a diagram to allow [[dimensional anchor]] to be cast on a [[magic circle]] [[spells|spell]]. Requires 10 minutes. No retry. The [[DM]] makes this [[Skill Check|check]].
 
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|30 or Higher||Understand a strange or unique magical effect such as the effects of a magic stream. Time required varies. No retry.
 
|30 or Higher||Understand a strange or unique magical effect such as the effects of a magic stream. Time required varies. No retry.
 
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|}
   
===[[Check]]:===
+
===[[Skill Check|Check]]:===
   
You can identify [[spell]]s and magic effects. The [[Difficulty Class|DCs]] for spellcraft [[Skill Check|checks]] relating to various tasks are summarized on the table above.
+
You can identify [[spells]] and magic effects. The [[Difficulty Class|DCs]] for spellcraft [[Skill Check|checks]] relating to various tasks are summarized on the table above.
   
 
===[[Action]]:===
 
===[[Action]]:===
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===Special:===
 
===Special:===
   
* If you are a specialist [[wizard]], you get a +2 bonus on Spellcraft [[Skill Check|checks]] when dealing with a [[spell]] or effect from your specialty school. You take a -5 penalty when dealing with a [[spell]] or effect from a prohibited school. (and some tasks, such as learning a prohibited [[spell]], are just impossible).
+
* If you are a specialist [[wizard]], you get a +2 bonus on Spellcraft [[Skill Check|checks]] when dealing with a [[spell]] or effect from your specialty school. You take a -5 penalty when dealing with a [[spells|spell]] or effect from a prohibited school. (and some tasks, such as learning a prohibited [[spells|spell]], are just impossible).
   
 
* If you have the [[Magical Aptitude]] [[Feat]], you get a +2 on spellcraft [[Skill Check|checks]].
 
* If you have the [[Magical Aptitude]] [[Feat]], you get a +2 on spellcraft [[Skill Check|checks]].

Revision as of 02:04, 18 March 2008

Spellcraft (Intelligence; Trained Only)

Use this skill to identify spells as they are cast or spells already in place.

Spellcraft DC Task
13 When using read magic, identify a glyph of warding. No action required.
15 + spell level Identify a spell being cast. (you must see or hear the spell's verbal or somatic components.) No action required. No retry.
15 + spell level Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours.
15 + spell level Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required.
15 + spell level When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 * one-half caster level.) No action required.
19 When using read magic, identify a symbol. No action required.
20 + Spell Level Identify a spell that's already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.
20 + Spell Level Identify materials created or shaped by magic, such as noting that an iron wall is the result of a Wall of Iron spell. No action required. No retry.
20 + Spell Level Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action.
25 + Spell Level After rolling a saving throw against a spell targeted on you, determine what the spell was. No action required. No retry.
25 Identify a potion. requires 1 minute. No retry.
20 Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. The DM makes this check.
30 or Higher Understand a strange or unique magical effect such as the effects of a magic stream. Time required varies. No retry.

Check:

You can identify spells and magic effects. The DCs for spellcraft checks relating to various tasks are summarized on the table above.

Action:

Varies, as noted above.

Try again:

see above

Special:

  • If you are a specialist wizard, you get a +2 bonus on Spellcraft checks when dealing with a spell or effect from your specialty school. You take a -5 penalty when dealing with a spell or effect from a prohibited school. (and some tasks, such as learning a prohibited spell, are just impossible).
  • If you have the Magical Aptitude Feat, you get a +2 on spellcraft checks.

Synergy:

  • If you have 5 or more ranks in knowledge (arcana), you get a +2 bonus on Spellcraft checks.
  • if you have 5 or more ranks in Use Magic Device, you get a +2 bonus on Spellcraft checks to decipher spells on scrolls.
  • If you have 5 or more ranks in Spellcraft, you get a +2 bonus on Use Magic Device checks related to scrolls.
  • Additionally, certain spells allow you to gain information about magic, provided that you make a successful Spellcraft check as detailed in the spell description. (For example, see the detect Magic spell.)