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Revision as of 09:13, 28 June 2010
Player's Handbook
A
Acid Fog - 2d6 acid damage in 20x20ft radius
Acid Splash - 1d3 damage of acid
Aid - +1 morale bonuus on attack rolls and saves vs. fear effects, plus temp. hit points for target
Air Walk - Walk on air
Alarm - Wards area, sounds alarm if creature enters
Align Weapon - Makes weapon Lawful, Neutral, or Chaotic
Alter Self - Assume physical qualities and appearance of creature of your same type
Analyze Dweomer - Examine magical properties of 1 creature/object per round
Animate Plants - Animated plant attacks enemies
Animate Rope - Make a rope "coil", "tie", "loop", "knot", or relevant combinations or reverses of the aforementioned.
Antilife Shell - Prevents entry of most living creatures
Antimagic Field - Invisible barrier that prevents magical effects
Antipathy - Object or location repels type of creature or alignment
Antiplant Shell - Invisible barrier protects from plant attacks
Arcane Eye - Invisible magical sensor sends you visual information