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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.
 
Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.
   
This is a list of most of the special materials in the offical d20 books
+
This is a list of most of the special materials in the offical d20 book.
   
 
Special Material - Effect
 
Special Material - Effect
 
*Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
 
*Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
*[[Adamantine]] - [[DR]], improved [[sunder]]ing
+
*[[Adamantine]] - [[Damage Reduction|DR]], improved [[sunder]]ing
*[[Alchemical Silver]] - maintains weapon, and bane to lycanthropes
+
*[[SRD:Alchemical Silver|Alchemical Silver]] - maintains weapon, and bane to lycanthropes
 
*Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
 
*Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
 
*Astral Driftmetal - 25% chance of working against incorporeal creatures
 
*Astral Driftmetal - 25% chance of working against incorporeal creatures
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*Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
 
*Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
 
*Chitin - plate armor made from insect exoskeletons
 
*Chitin - plate armor made from insect exoskeletons
*[[Cold Iron]] - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
+
*[[SRD:Cold Iron|Cold Iron]] - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
 
*Crysteel - psionic superhard crystal-steel blend, surprise
 
*Crysteel - psionic superhard crystal-steel blend, surprise
 
*Darkleaf - special worked Darkwood made into light plate armor
 
*Darkleaf - special worked Darkwood made into light plate armor
*[[Darkwood]] - ½ normal weight of [[wood]]
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*[[SRD:Darkwood|Darkwood]] - ½ normal weight of wood
 
*Deep Coral - ???
 
*Deep Coral - ???
 
*Deep Crystal - ???
 
*Deep Crystal - ???
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*Densewood - ???
 
*Densewood - ???
 
*Dlarun - bone-white ivory with green sheen; halfling material
 
*Dlarun - bone-white ivory with green sheen; halfling material
*[[Dragonhide]] - can make metal armors that count as hide
+
*[[SRD:Dragonhide|Dragonhide]] - can make metal armors that count as hide
 
*Duskwood - ???
 
*Duskwood - ???
 
*Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
 
*Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
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*Ironbark - ???
 
*Ironbark - ???
 
*Livewood - magical green hardwood that does not die when cut down, may contain dryads
 
*Livewood - magical green hardwood that does not die when cut down, may contain dryads
*[[Mithral]] - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
+
*[[SRD:Mithral|Mithral]] - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
 
*Mudane Crystal - ???
 
*Mudane Crystal - ???
 
*Orichalcum - red copper-gold
 
*Orichalcum - red copper-gold
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*Serren - Branch wood that has ghost touch
 
*Serren - Branch wood that has ghost touch
 
*Soarwood - lightweight wood used for building airships
 
*Soarwood - lightweight wood used for building airships
*Solanian Truesteel - silvery iron; mined on Mt. Celestia
+
*Solarian Truesteel - silvery iron; mined on Mt. Celestia
 
*Starmetal - See Green Starmetal
 
*Starmetal - See Green Starmetal
 
*Stygian ice - O SHI STYGIAN PITS; Deals wisdom rather than consitution damage
 
*Stygian ice - O SHI STYGIAN PITS; Deals wisdom rather than consitution damage
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* Abyssal Bloodiron - Planar Handbook
 
* Abyssal Bloodiron - Planar Handbook
 
* [[Adamantine]] - Dungeon Master's Guide
 
* [[Adamantine]] - Dungeon Master's Guide
* [[Alchemical Silver]] - Dungeon Master's Guide
+
* [[SRD:Alchemical Silver|Alchemical Silver]] - Dungeon Master's Guide
 
* Arandur - Forgotten Realms setting
 
* Arandur - Forgotten Realms setting
 
* Astral Driftmetal - Planar Handbook
 
* Astral Driftmetal - Planar Handbook
* Aururum - ??? - Reference Needed
+
* Aurorum - Book of Exalted Deeds
* [[Baatorian Stee]] l - ??? - Reference Needed
+
* Baatorian Steel - Fiendish Codex II
 
* Baatorian Green Steel - Arms & Equipment Guide
 
* Baatorian Green Steel - Arms & Equipment Guide
* Blended Quartz - Reference Needed
+
* Blended Quartz - Arms & Equipment Guide
 
* Blood Glass - Secrets of Xen'drik
 
* Blood Glass - Secrets of Xen'drik
 
* Blue Ice - Frostburn
 
* Blue Ice - Frostburn
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* Calomel - Magic of Eberron
 
* Calomel - Magic of Eberron
 
* Chitin - Races of the Dragon
 
* Chitin - Races of the Dragon
* Cold Iron - ??? - Dungeon Master's Guide
+
* Cold Iron - Dungeon Master's Guide
 
* Crysteel - Eberron Campaign Setting
 
* Crysteel - Eberron Campaign Setting
 
* Darkleaf - Dungeon Master's Guide
 
* Darkleaf - Dungeon Master's Guide
 
* Darkwood - Dungeon Master's Guide
 
* Darkwood - Dungeon Master's Guide
* Deep Coral - Stormwracked
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* Deep Coral - Stormwrack
 
* Deep Crystal - Expanded Psionics Handbook
 
* Deep Crystal - Expanded Psionics Handbook
* Dendritic - Reference Needed
+
* Dendritic - Arms and Equipment Guide
 
* Densewood - Eberron Campaign Setting
 
* Densewood - Eberron Campaign Setting
 
* Dlarun - Magic of Faerun
 
* Dlarun - Magic of Faerun
* [[Dragonhide]] - ??? - Dungeon Master's Guide
+
* [[SRD:Dragonhide|Dragonhide]] - ??? - Dungeon Master's Guide
 
* Duskwood - Forgotten Realms setting
 
* Duskwood - Forgotten Realms setting
 
* Elukian Clay - Arms & Equipment
 
* Elukian Clay - Arms & Equipment
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* Flametouched Iron - Eberron Campaign Setting
 
* Flametouched Iron - Eberron Campaign Setting
 
* Fyrite - Dragon Magazine #347
 
* Fyrite - Dragon Magazine #347
* Frystalline - ??? - Reference Needed
+
* Frystalline - Book of Exalted Deeds
 
* Gehennan Morghuth Iron - Arms & Equipment Guide
 
* Gehennan Morghuth Iron - Arms & Equipment Guide
 
* Githsilver - ??? - Reference Needed
 
* Githsilver - ??? - Reference Needed
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* Mithril - Dungeon Master's Guide
 
* Mithril - Dungeon Master's Guide
 
* Mudane Crystal - Expanded Psionics Handbook
 
* Mudane Crystal - Expanded Psionics Handbook
* Orichalcum - ??? - Reference Needed
+
* Orichalcum - ??? - Reference Needed(Skyrim elder scroll. Orcish metal dark green color)
* Pandemonic Silver - ??? - Complete Warrior
+
* Pandemonic Silver - Complete Warrior
* Pearl Steel - ??? - Reference Needed
+
* Pearl Steel - Stormwrack
 
* Purple Mournlode - Magic of Eberron
 
* Purple Mournlode - Magic of Eberron
 
* Rimefire Ice - Frostburn
 
* Rimefire Ice - Frostburn
 
* Riverine - Stormwrack
 
* Riverine - Stormwrack
* Serran - ??? - Reference Needed
+
* Serran - Book of Exalted Deeds
 
* Soarwood - Eberron Campaign Setting
 
* Soarwood - Eberron Campaign Setting
* Solanian Truesteel - Arms & Equipment Guide
+
* Solarian Truesteel - Arms & Equipment Guide
 
* Stygian Ice - Frostburn
 
* Stygian Ice - Frostburn
 
* Targath - Eberron Campaign Setting
 
* Targath - Eberron Campaign Setting
* Thinaun - ??? - Complete Warrior
+
* Thinaun - Complete Warrior
 
* Truesteel - Forgotten Realms - Nether Trilogy Book One
 
* Truesteel - Forgotten Realms - Nether Trilogy Book One
* Urdukar - ??? - Reference Needed
+
* Urdukar - Arms and Equipment Guide - Reference Needed
 
[[Category:Special materials]]
 
[[Category:Special materials]]

Revision as of 03:00, 4 December 2014

This article is based on material by:
TSR, Inc./Wizards of the Coast


Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.

This is a list of most of the special materials in the offical d20 book.

Special Material - Effect

  • Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
  • Adamantine - DR, improved sundering
  • Alchemical Silver - maintains weapon, and bane to lycanthropes
  • Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
  • Astral Driftmetal - 25% chance of working against incorporeal creatures
  • Aururum - Pieces meld back together and repair themselves, if broken.
  • Baatorian Steel - +1 to damage on slashing and piercing
  • Baatorian Green Steel - Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells
  • Blended Quartz - -20% arcane failure rate
  • Blood glass - volcanic crimson-hinted obsidian
  • Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
  • Bronzewood - wood that can be made into plate armor and weighs 10% less
  • Byeshk - purple sheen; overcomes DR of daelkyr
  • Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
  • Chitin - plate armor made from insect exoskeletons
  • Cold Iron - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
  • Crysteel - psionic superhard crystal-steel blend, surprise
  • Darkleaf - special worked Darkwood made into light plate armor
  • Darkwood - ½ normal weight of wood
  • Deep Coral - ???
  • Deep Crystal - ???
  • Dendritic - armor made of growing crystal
  • Densewood - ???
  • Dlarun - bone-white ivory with green sheen; halfling material
  • Dragonhide - can make metal armors that count as hide
  • Duskwood - ???
  • Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
  • Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
  • Fever Iron - reddish, deals fire damage
  • Firebrass - gold-bronze metal with mithral stats
  • Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver
  • Fyrite (Dragon 347) - metallic substance immune to heat, but takes double damage from cold
  • Frystalline - Good aligned
  • Gehennan Morghuth Iron - -1 attack, but poisons opponent
  • Githsilver - what Githyanki swords are made of. AKA ferroplasm
  • Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.
  • Hizagkuur - white magic reflecting metal
  • Ironbark - ???
  • Livewood - magical green hardwood that does not die when cut down, may contain dryads
  • Mithral - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
  • Mudane Crystal - ???
  • Orichalcum - red copper-gold
  • Pandemonic Silver - causes scream that makes others cower in strong winds
  • Pearl Steel - functions better underwater than normal weapons
  • Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead
  • Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
  • Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect
  • Serren - Branch wood that has ghost touch
  • Soarwood - lightweight wood used for building airships
  • Solarian Truesteel - silvery iron; mined on Mt. Celestia
  • Starmetal - See Green Starmetal
  • Stygian ice - O SHI STYGIAN PITS; Deals wisdom rather than consitution damage
  • Targath - Soft metal that when carried helps the bearer resist disease
  • Thinaun - traps soul of those slain by it
  • Truesteel - +1 on roll to confirm critical hits
  • Urdukar - +2 DC on scry attempts per 5 lbs carried

References

  • Abyssal Bloodiron - Planar Handbook
  • Adamantine - Dungeon Master's Guide
  • Alchemical Silver - Dungeon Master's Guide
  • Arandur - Forgotten Realms setting
  • Astral Driftmetal - Planar Handbook
  • Aurorum - Book of Exalted Deeds
  • Baatorian Steel - Fiendish Codex II
  • Baatorian Green Steel - Arms & Equipment Guide
  • Blended Quartz - Arms & Equipment Guide
  • Blood Glass - Secrets of Xen'drik
  • Blue Ice - Frostburn
  • Bronzewood - Eberron Campaign Setting
  • Byeshk - Eberron Campaign Setting
  • Calomel - Magic of Eberron
  • Chitin - Races of the Dragon
  • Cold Iron - Dungeon Master's Guide
  • Crysteel - Eberron Campaign Setting
  • Darkleaf - Dungeon Master's Guide
  • Darkwood - Dungeon Master's Guide
  • Deep Coral - Stormwrack
  • Deep Crystal - Expanded Psionics Handbook
  • Dendritic - Arms and Equipment Guide
  • Densewood - Eberron Campaign Setting
  • Dlarun - Magic of Faerun
  • Dragonhide - ??? - Dungeon Master's Guide
  • Duskwood - Forgotten Realms setting
  • Elukian Clay - Arms & Equipment
  • Entropium - ??? - Reference Needed
  • Fever Iron - Forgotten Realms setting
  • Firebrass - Secrets of Xen'drik
  • Flametouched Iron - Eberron Campaign Setting
  • Fyrite - Dragon Magazine #347
  • Frystalline - Book of Exalted Deeds
  • Gehennan Morghuth Iron - Arms & Equipment Guide
  • Githsilver - ??? - Reference Needed
  • Green Starmetal - Complete Arcane
  • Hizagkuur - Forgotten Realms setting
  • Ironbark - ??? - Reference Needed
  • Livewood - Eberron Campaign Setting
  • Mithril - Dungeon Master's Guide
  • Mudane Crystal - Expanded Psionics Handbook
  • Orichalcum - ??? - Reference Needed(Skyrim elder scroll. Orcish metal dark green color)
  • Pandemonic Silver - Complete Warrior
  • Pearl Steel - Stormwrack
  • Purple Mournlode - Magic of Eberron
  • Rimefire Ice - Frostburn
  • Riverine - Stormwrack
  • Serran - Book of Exalted Deeds
  • Soarwood - Eberron Campaign Setting
  • Solarian Truesteel - Arms & Equipment Guide
  • Stygian Ice - Frostburn
  • Targath - Eberron Campaign Setting
  • Thinaun - Complete Warrior
  • Truesteel - Forgotten Realms - Nether Trilogy Book One
  • Urdukar - Arms and Equipment Guide - Reference Needed