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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.
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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.
   
 
This is a list of most of the special materials in the offical d20 books
 
This is a list of most of the special materials in the offical d20 books
   
 
Special Material - Effect
 
Special Material - Effect
 
*Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
*[[Adamantine]] - [[DR]], improved [[sunder]]ing
 
*[[Darkwood]] - ½ normal weight of [[wood]]
+
*[[Adamantine]] - [[Damage Reduction|DR]], improved [[sunder]]ing
 
*[[SRD:Alchemical Silver|Alchemical Silver]] - maintains weapon, and bane to lycanthropes
*[[Dragonhide]] - can make metal armors that count as hide
 
  +
*Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
*[[Cold Iron]] - 2x heavy has bane to magical creatures
 
*[[Mithral]] - Makes armors that weigh ½ as much, and count as a lighter type
 
*[[Alchemical Silver]] - maintains weapon, and bane to lycanthropes
 
*Pandemonic Silver - causes scream that makes others cower in strong winds
 
*Thinaun - traps soul of those slain by it
 
*Baatorian Steel - +1 to damage on slashing and piercing
 
*Baatorian Greensteel - Counts as Wounding if magically enchanted
 
*Morghuth Iron - -1 attack, but poisons opponent
 
*Truesteel - +1 on roll to confirm critical hits
 
*Dendritic - armor made of growing crystal
 
 
*Astral Driftmetal - 25% chance of working against incorporeal creatures
 
*Astral Driftmetal - 25% chance of working against incorporeal creatures
 
*Aururum - Pieces meld back together and repair themselves, if broken.
 
*Baatorian Steel - +1 to damage on slashing and piercing
 
*Baatorian Green Steel - Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells
 
*Blended Quartz - -20% arcane failure rate
 
*Blended Quartz - -20% arcane failure rate
  +
*Blood glass - volcanic crimson-hinted obsidian
 
*Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
 
*Bronzewood - wood that can be made into plate armor and weighs 10% less
 
*Bronzewood - wood that can be made into plate armor and weighs 10% less
  +
*Byeshk - purple sheen; overcomes DR of daelkyr
*Chitin - plate armor made from insect exoskeletons
 
  +
*Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
 
*Chitin - plate armor made from insect exoskeletons
 
*[[SRD:Cold Iron|Cold Iron]] - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
  +
*Crysteel - psionic superhard crystal-steel blend, surprise
 
*Darkleaf - special worked Darkwood made into light plate armor
 
*Darkleaf - special worked Darkwood made into light plate armor
  +
*[[SRD:Darkwood|Darkwood]] - ½ normal weight of wood
*Elukian Clay - removes weight penalty for swim checks
 
  +
*Deep Coral - ???
  +
*Deep Crystal - ???
 
*Dendritic - armor made of growing crystal
  +
*Densewood - ???
  +
*Dlarun - bone-white ivory with green sheen; halfling material
 
*[[SRD:Dragonhide|Dragonhide]] - can make metal armors that count as hide
  +
*Duskwood - ???
 
*Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
 
*Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
 
*Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
  +
*Fever Iron - reddish, deals fire damage
*Urdukar - +2 DC on scry attempts per 5 lbs carried
 
  +
*Firebrass - gold-bronze metal with mithral stats
*Aururum - Pieces meld back together if broken
 
  +
*Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver
  +
*Fyrite (Dragon 347) - metallic substance immune to heat, but takes double damage from cold
 
*Frystalline - Good aligned
 
*Frystalline - Good aligned
 
*Gehennan Morghuth Iron - -1 attack, but poisons opponent
*Serren - Branch wood that has ghost touch
 
  +
*Githsilver - what Githyanki swords are made of. AKA ferroplasm
*Green Starmetal - Adamantine that deals 1d6 extra damage to outsiders.
+
*Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.
*Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
 
  +
*Hizagkuur - white magic reflecting metal
*Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
 
  +
*Ironbark - ???
*Stygian Ice - deals wisdom than consitution damage
 
  +
*Livewood - magical green hardwood that does not die when cut down, may contain dryads
 
*[[SRD:Mithral|Mithral]] - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
  +
*Mudane Crystal - ???
  +
*Orichalcum - red copper-gold
 
*Pandemonic Silver - causes scream that makes others cower in strong winds
 
*Pearl Steel - functions better underwater than normal weapons
 
*Pearl Steel - functions better underwater than normal weapons
  +
*Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead
*Riverine - ½ AC becomes deflection bonus, provides force affect
 
 
*Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
*Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
 
 
*Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect
 
*Serren - Branch wood that has ghost touch
  +
*Soarwood - lightweight wood used for building airships
  +
*Solanian Truesteel - silvery iron; mined on Mt. Celestia
  +
*Starmetal - See Green Starmetal
 
*Stygian ice - O SHI STYGIAN PITS; Deals wisdom rather than consitution damage
  +
*Targath - Soft metal that when carried helps the bearer resist disease
 
*Thinaun - traps soul of those slain by it
 
*Truesteel - +1 on roll to confirm critical hits
 
*Urdukar - +2 DC on scry attempts per 5 lbs carried
  +
  +
== References ==
  +
{{reflist}}
   
  +
* Abyssal Bloodiron - Planar Handbook
 
* [[Adamantine]] - Dungeon Master's Guide
  +
* [[SRD:Alchemical Silver|Alchemical Silver]] - Dungeon Master's Guide
  +
* Arandur - Forgotten Realms setting
  +
* Astral Driftmetal - Planar Handbook
  +
* Aurorum - Book of Exalted Deeds
  +
* Baatorian Steel - ??? - Reference Needed
  +
* Baatorian Green Steel - Arms & Equipment Guide
  +
* Blended Quartz - Arms & Equipment Guide
  +
* Blood Glass - Secrets of Xen'drik
  +
* Blue Ice - Frostburn
  +
* Bronzewood - Eberron Campaign Setting
  +
* Byeshk - Eberron Campaign Setting
  +
* Calomel - Magic of Eberron
  +
* Chitin - Races of the Dragon
  +
* Cold Iron - ??? - Dungeon Master's Guide
  +
* Crysteel - Eberron Campaign Setting
  +
* Darkleaf - Dungeon Master's Guide
  +
* Darkwood - Dungeon Master's Guide
  +
* Deep Coral - Stormwracked
  +
* Deep Crystal - Expanded Psionics Handbook
  +
* Dendritic - Arms and Equipment Guide
  +
* Densewood - Eberron Campaign Setting
  +
* Dlarun - Magic of Faerun
  +
* [[SRD:Dragonhide|Dragonhide]] - ??? - Dungeon Master's Guide
  +
* Duskwood - Forgotten Realms setting
  +
* Elukian Clay - Arms & Equipment
  +
* Entropium - ??? - Reference Needed
  +
* Fever Iron - Forgotten Realms setting
  +
* Firebrass - Secrets of Xen'drik
  +
* Flametouched Iron - Eberron Campaign Setting
  +
* Fyrite - Dragon Magazine #347
  +
* Frystalline - Book of Exalted Deeds
  +
* Gehennan Morghuth Iron - Arms & Equipment Guide
  +
* Githsilver - ??? - Reference Needed
  +
* Green Starmetal - Complete Arcane
  +
* Hizagkuur - Forgotten Realms setting
  +
* Ironbark - ??? - Reference Needed
  +
* Livewood - Eberron Campaign Setting
  +
* Mithril - Dungeon Master's Guide
  +
* Mudane Crystal - Expanded Psionics Handbook
  +
* Orichalcum - ??? - Reference Needed
  +
* Pandemonic Silver - ??? - Complete Warrior
  +
* Pearl Steel - ??? - Reference Needed
  +
* Purple Mournlode - Magic of Eberron
  +
* Rimefire Ice - Frostburn
  +
* Riverine - Stormwrack
  +
* Serran - Book of Exalted Deeds
  +
* Soarwood - Eberron Campaign Setting
  +
* Solanian Truesteel - Arms & Equipment Guide
  +
* Stygian Ice - Frostburn
  +
* Targath - Eberron Campaign Setting
  +
* Thinaun - ??? - Complete Warrior
  +
* Truesteel - Forgotten Realms - Nether Trilogy Book One
  +
* Urdukar - Arms and Equipment Guide - Reference Needed
 
[[Category:Special materials]]
 
[[Category:Special materials]]

Revision as of 05:38, 13 October 2013

This article is based on material by:
TSR, Inc./Wizards of the Coast


Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.

This is a list of most of the special materials in the offical d20 books

Special Material - Effect

  • Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
  • Adamantine - DR, improved sundering
  • Alchemical Silver - maintains weapon, and bane to lycanthropes
  • Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
  • Astral Driftmetal - 25% chance of working against incorporeal creatures
  • Aururum - Pieces meld back together and repair themselves, if broken.
  • Baatorian Steel - +1 to damage on slashing and piercing
  • Baatorian Green Steel - Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells
  • Blended Quartz - -20% arcane failure rate
  • Blood glass - volcanic crimson-hinted obsidian
  • Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
  • Bronzewood - wood that can be made into plate armor and weighs 10% less
  • Byeshk - purple sheen; overcomes DR of daelkyr
  • Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
  • Chitin - plate armor made from insect exoskeletons
  • Cold Iron - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
  • Crysteel - psionic superhard crystal-steel blend, surprise
  • Darkleaf - special worked Darkwood made into light plate armor
  • Darkwood - ½ normal weight of wood
  • Deep Coral - ???
  • Deep Crystal - ???
  • Dendritic - armor made of growing crystal
  • Densewood - ???
  • Dlarun - bone-white ivory with green sheen; halfling material
  • Dragonhide - can make metal armors that count as hide
  • Duskwood - ???
  • Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
  • Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
  • Fever Iron - reddish, deals fire damage
  • Firebrass - gold-bronze metal with mithral stats
  • Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver
  • Fyrite (Dragon 347) - metallic substance immune to heat, but takes double damage from cold
  • Frystalline - Good aligned
  • Gehennan Morghuth Iron - -1 attack, but poisons opponent
  • Githsilver - what Githyanki swords are made of. AKA ferroplasm
  • Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.
  • Hizagkuur - white magic reflecting metal
  • Ironbark - ???
  • Livewood - magical green hardwood that does not die when cut down, may contain dryads
  • Mithral - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
  • Mudane Crystal - ???
  • Orichalcum - red copper-gold
  • Pandemonic Silver - causes scream that makes others cower in strong winds
  • Pearl Steel - functions better underwater than normal weapons
  • Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead
  • Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
  • Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect
  • Serren - Branch wood that has ghost touch
  • Soarwood - lightweight wood used for building airships
  • Solanian Truesteel - silvery iron; mined on Mt. Celestia
  • Starmetal - See Green Starmetal
  • Stygian ice - O SHI STYGIAN PITS; Deals wisdom rather than consitution damage
  • Targath - Soft metal that when carried helps the bearer resist disease
  • Thinaun - traps soul of those slain by it
  • Truesteel - +1 on roll to confirm critical hits
  • Urdukar - +2 DC on scry attempts per 5 lbs carried

References

  • Abyssal Bloodiron - Planar Handbook
  • Adamantine - Dungeon Master's Guide
  • Alchemical Silver - Dungeon Master's Guide
  • Arandur - Forgotten Realms setting
  • Astral Driftmetal - Planar Handbook
  • Aurorum - Book of Exalted Deeds
  • Baatorian Steel - ??? - Reference Needed
  • Baatorian Green Steel - Arms & Equipment Guide
  • Blended Quartz - Arms & Equipment Guide
  • Blood Glass - Secrets of Xen'drik
  • Blue Ice - Frostburn
  • Bronzewood - Eberron Campaign Setting
  • Byeshk - Eberron Campaign Setting
  • Calomel - Magic of Eberron
  • Chitin - Races of the Dragon
  • Cold Iron - ??? - Dungeon Master's Guide
  • Crysteel - Eberron Campaign Setting
  • Darkleaf - Dungeon Master's Guide
  • Darkwood - Dungeon Master's Guide
  • Deep Coral - Stormwracked
  • Deep Crystal - Expanded Psionics Handbook
  • Dendritic - Arms and Equipment Guide
  • Densewood - Eberron Campaign Setting
  • Dlarun - Magic of Faerun
  • Dragonhide - ??? - Dungeon Master's Guide
  • Duskwood - Forgotten Realms setting
  • Elukian Clay - Arms & Equipment
  • Entropium - ??? - Reference Needed
  • Fever Iron - Forgotten Realms setting
  • Firebrass - Secrets of Xen'drik
  • Flametouched Iron - Eberron Campaign Setting
  • Fyrite - Dragon Magazine #347
  • Frystalline - Book of Exalted Deeds
  • Gehennan Morghuth Iron - Arms & Equipment Guide
  • Githsilver - ??? - Reference Needed
  • Green Starmetal - Complete Arcane
  • Hizagkuur - Forgotten Realms setting
  • Ironbark - ??? - Reference Needed
  • Livewood - Eberron Campaign Setting
  • Mithril - Dungeon Master's Guide
  • Mudane Crystal - Expanded Psionics Handbook
  • Orichalcum - ??? - Reference Needed
  • Pandemonic Silver - ??? - Complete Warrior
  • Pearl Steel - ??? - Reference Needed
  • Purple Mournlode - Magic of Eberron
  • Rimefire Ice - Frostburn
  • Riverine - Stormwrack
  • Serran - Book of Exalted Deeds
  • Soarwood - Eberron Campaign Setting
  • Solanian Truesteel - Arms & Equipment Guide
  • Stygian Ice - Frostburn
  • Targath - Eberron Campaign Setting
  • Thinaun - ??? - Complete Warrior
  • Truesteel - Forgotten Realms - Nether Trilogy Book One
  • Urdukar - Arms and Equipment Guide - Reference Needed