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DnDWiki:Special Materials

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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.

This is a list of most of the special materials in the offical d20 book.

Special Material - Effect

  • Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
  • Adamantine - DR, improved sundering
  • Alchemical Silver - maintains weapon, and bane to lycanthropes
  • Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon
  • Astral Driftmetal - 25% chance of working against incorporeal creatures
  • Aururum - Pieces meld back together and repair themselves, if broken.
  • Baatorian Steel - +1 to damage on slashing and piercing
  • Baatorian Green Steel - Green; Counts as Wounding if magically enchanted; Mined in the Nine Hells
  • Blended Quartz - -20% arcane failure rate
  • Blood glass - volcanic crimson-hinted obsidian
  • Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
  • Bronzewood - wood that can be made into plate armor and weighs 10% less
  • Byeshk - purple sheen; overcomes DR of daelkyr
  • Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes
  • Chitin - plate armor made from insect exoskeletons
  • Cold Iron - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures
  • Crysteel - psionic superhard crystal-steel blend, surprise
  • Darkleaf - special worked Darkwood made into light plate armor
  • Darkwood - ½ normal weight of wood
  • Deep Coral - ???
  • Deep Crystal - ???
  • Dendritic - armor made of growing crystal
  • Densewood - ???
  • Dlarun - bone-white ivory with green sheen; halfling material
  • Dragonhide - can make metal armors that count as hide
  • Duskwood - ???
  • Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks
  • Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
  • Fever Iron - reddish, deals fire damage
  • Firebrass - gold-bronze metal with mithral stats
  • Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver
  • Fyrite (Dragon 347) - metallic substance immune to heat, but takes double damage from cold
  • Frystalline - Good aligned
  • Gehennan Morghuth Iron - -1 attack, but poisons opponent
  • Githsilver - what Githyanki swords are made of. AKA ferroplasm
  • Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.
  • Hizagkuur - white magic reflecting metal
  • Ironbark - ???
  • Livewood - magical green hardwood that does not die when cut down, may contain dryads
  • Mithral - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material
  • Mudane Crystal - ???
  • Orichalcum - red copper-gold
  • Pandemonic Silver - causes scream that makes others cower in strong winds
  • Pearl Steel - functions better underwater than normal weapons
  • Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead
  • Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
  • Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect
  • Serren - Branch wood that has ghost touch
  • Soarwood - lightweight wood used for building airships
  • Solarian Truesteel - silvery iron; mined on Mt. Celestia
  • Starmetal - See Green Starmetal
  • Stygian ice - O SHI STYGIAN PITS; Deals wisdom rather than consitution damage
  • Targath - Soft metal that when carried helps the bearer resist disease
  • Thinaun - traps soul of those slain by it
  • Truesteel - +1 on roll to confirm critical hits
  • Urdukar - +2 DC on scry attempts per 5 lbs carried

References Edit

  • Abyssal Bloodiron - Planar Handbook
  • Adamantine - Dungeon Master's Guide
  • Alchemical Silver - Dungeon Master's Guide
  • Arandur - Forgotten Realms setting
  • Astral Driftmetal - Planar Handbook
  • Aurorum - Book of Exalted Deeds
  • Baatorian Steel - Fiendish Codex II
  • Baatorian Green Steel - Arms & Equipment Guide
  • Blended Quartz - Arms & Equipment Guide
  • Blood Glass - Secrets of Xen'drik
  • Blue Ice - Frostburn
  • Bronzewood - Eberron Campaign Setting
  • Byeshk - Eberron Campaign Setting
  • Calomel - Magic of Eberron
  • Chitin - Races of the Dragon
  • Cold Iron - Dungeon Master's Guide
  • Crysteel - Eberron Campaign Setting
  • Darkleaf - Dungeon Master's Guide
  • Darkwood - Dungeon Master's Guide
  • Deep Coral - Stormwrack
  • Deep Crystal - Expanded Psionics Handbook
  • Dendritic - Arms and Equipment Guide
  • Densewood - Eberron Campaign Setting
  • Dlarun - Magic of Faerun
  • Dragonhide - ??? - Dungeon Master's Guide
  • Duskwood - Forgotten Realms setting
  • Elukian Clay - Arms & Equipment
  • Entropium - ??? - Reference Needed
  • Fever Iron - Forgotten Realms setting
  • Firebrass - Secrets of Xen'drik
  • Flametouched Iron - Eberron Campaign Setting
  • Fyrite - Dragon Magazine #347
  • Frystalline - Book of Exalted Deeds
  • Gehennan Morghuth Iron - Arms & Equipment Guide
  • Githsilver - ??? - Reference Needed
  • Green Starmetal - Complete Arcane
  • Hizagkuur - Forgotten Realms setting
  • Ironbark - ??? - Reference Needed
  • Livewood - Eberron Campaign Setting
  • Mithril - Dungeon Master's Guide
  • Mudane Crystal - Expanded Psionics Handbook
  • Orichalcum - ??? - Reference Needed
  • Pandemonic Silver - Complete Warrior
  • Pearl Steel - Stormwrack
  • Purple Mournlode - Magic of Eberron
  • Rimefire Ice - Frostburn
  • Riverine - Stormwrack
  • Serran - Book of Exalted Deeds
  • Soarwood - Eberron Campaign Setting
  • Solarian Truesteel - Arms & Equipment Guide
  • Stygian Ice - Frostburn
  • Targath - Eberron Campaign Setting
  • Thinaun - Complete Warrior
  • Truesteel - Forgotten Realms - Nether Trilogy Book One
  • Urdukar - Arms and Equipment Guide - Reference Needed

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