Dungeons and Dragons Wiki
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<sup>M</sup> at the end of a spell’s name in the spell lists denotes a spell with a material component<br>
+
<sup>M</sup> at the end of a spell’s name in the spell lists denotes a spell with a material component<br />
<sup>F</sup> at the end of a spell’s name in the spell lists denotes a spell with a focus component<br>
+
<sup>F</sup> at the end of a spell’s name in the spell lists denotes a spell with a focus component<br />
 
(that is not normally included in a spell component pouch.)
 
(that is not normally included in a spell component pouch.)
   
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'''Abjur'''
 
'''Abjur'''
   
* Resistance: Subject gains +1 on saving throws.
+
* [[Resistance]]: Subject gains +1 on saving throws.
   
 
'''Conj'''
 
'''Conj'''
   
* Acid Splash: Orb deals 1d3 acid damage.
+
* [[Acid Splash]]: Orb deals 1d3 acid damage.
   
 
'''Div'''
 
'''Div'''
   
* Detect Poison: Detects poison in one creature or small object.
+
* [[Detect Poison]]: Detects poison in one creature or small object.
* Detect Magic: Detects spells and magic items within 60 ft.
+
* [[Detect Magic]]: Detects spells and magic items within 60 ft.
* Read Magic: Read scrolls and spellbooks.
+
* [[Read Magic]]: Read scrolls and spellbooks.
   
 
'''Ench'''
 
'''Ench'''
   
* Daze: Humanoid creature of 4 HD or less loses next action.
+
* [[Daze]]: Humanoid creature of 4 HD or less loses next action.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Dancing Lights: Creates torches or other lights.
+
* [[Dancing Lights]]: Creates torches or other lights.
* Flare: Dazzles one creature (–1 on attack rolls).
+
* [[Flare]]: Dazzles one creature (–1 on attack rolls).
* Light: Object shines like a torch.
+
* [[Light]]: Object shines like a torch.
* Ray of Frost: Ray deals 1d3 cold damage.
+
* [[Ray of Frost]]: Ray deals 1d3 cold damage.
   
 
'''Illus'''
 
'''Illus'''
   
* Ghost Sound: Figment sounds.
+
* [[Ghost Sound]]: Figment sounds.
   
 
'''Necro'''
 
'''Necro'''
   
* Disrupt Undead: Deals 1d6 damage to one undead.
+
* [[Disrupt Undead]]: Deals 1d6 damage to one undead.
* Touch of Fatigue: Touch attack fatigues target.
+
* [[Touch of Fatigue]]: Touch attack fatigues target.
   
 
'''Trans'''
 
'''Trans'''
   
* Mage Hand: 5-pound telekinesis.
+
* [[Mage Hand]]: 5-pound telekinesis.
* Mending: Makes minor repairs on an object.
+
* [[Mending]]: Makes minor repairs on an object.
* Message: Whispered conversation at distance.
+
* [[Message]]: Whispered conversation at distance.
* Open/Close: Opens or closes small or light things.
+
* [[Open/Close]]: Opens or closes small or light things.
   
 
'''Univ'''
 
'''Univ'''
   
* Arcane Mark: Inscribes a personal rune (visible or invisible).
+
* [[Arcane Mark]]: Inscribes a personal rune (visible or invisible).
* Prestidigitation: Performs minor tricks.
+
* [[Prestidigitation]]: Performs minor tricks.
   
   
Line 72: Line 72:
 
'''Abjur'''
 
'''Abjur'''
   
* Alarm: Wards an area for 2 hours/level.
+
* [[Alarm]]: Wards an area for 2 hours/level.
* Endure Elements: Exist comfortably in hot or cold environments.
+
* [[Endure Elements]]: Exist comfortably in hot or cold environments.
* Hold Portal: Holds door shut.
+
* [[Hold Portal]]: Holds door shut.
* Protection from Chaos,Evil,Good, Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+
* [[Protection from Chaos,Evil,Good, Law]]: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
* Shield: Invisible disc gives +4 to AC, blocks magic missiles.
+
* [[Shield, Spell|Shield]]: Invisible disc gives +4 to AC, blocks magic missiles.
   
 
'''Conj'''
 
'''Conj'''
   
* Grease: Makes 10-ft. square or one object slippery.
+
* [[Grease]]: Makes 10-ft. square or one object slippery.
* Mage Armor: Gives subject +4 armor bonus.
+
* [[Mage Armor]]: Gives subject +4 armor bonus.
* Mount: Summons riding horse for 2 hours/level.
+
* [[Mount]]: Summons riding horse for 2 hours/level.
* Obscuring Mist: Fog surrounds you.
+
* [[Obscuring Mist]]: Fog surrounds you.
* Summon Monster I: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster I]]: Calls extraplanar creature to fight for you.
* Unseen Servant: Invisible force obeys your commands.
+
* [[Unseen Servant]]: Invisible force obeys your commands.
   
 
'''Div'''
 
'''Div'''
   
* Comprehend Languages: You understand all spoken and written languages.
+
* [[Comprehend Languages]]: You understand all spoken and written languages.
* Detect Secret Doors: Reveals hidden doors within 60 ft.
+
* [[Detect Secret Doors]]: Reveals hidden doors within 60 ft.
* Detect Undead: Reveals undead within 60 ft.
+
* [[Detect Undead]]: Reveals undead within 60 ft.
* Identify: Determines properties of magic item.
+
* [[Identify]]: Determines properties of magic item.
* True Strike: +20 on your next attack roll.
+
* [[True Strike]]: +20 on your next attack roll.
   
 
'''Ench'''
 
'''Ench'''
   
* Charm Person: Makes one person your friend.
+
* [[Charm Person]]: Makes one person your friend.
* Hypnotism: Fascinates 2d4 HD of creatures.
+
* [[Hypnotism]]: Fascinates 2d4 HD of creatures.
* Sleep: Puts 4 HD of creatures into magical slumber.
+
* [[Sleep]]: Puts 4 HD of creatures into magical slumber.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Burning Hands: 1d4/level fire damage (max 5d4).
+
* [[Burning Hands]]: 1d4/level fire damage (max 5d4).
* Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
+
* [[Magic Missile]]: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
* Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
+
* [[Shocking Grasp]]: Touch delivers 1d6/level electricity damage (max 5d6).
* Tenser's Floating Disk: Creates 3-ft.diameter horizontal disk that holds 100 lb./level.
+
* [[Tenser's Floating Disk]]: Creates 3-ft.diameter horizontal disk that holds 100 lb./level.
   
 
'''Illus'''
 
'''Illus'''
   
* Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
+
* [[Color Spray]]: Knocks unconscious, blinds, and/or stuns weak creatures.
* Disguise Self: Changes your appearance.
+
* [[Disguise Self]]: Changes your appearance.
* Nystul's Magic Aura: Alters object’s magic aura.
+
* [[Nystul's Magic Aura]]: Alters object’s magic aura.
* Silent Image: Creates minor illusion of your design.
+
* [[Silent Image]]: Creates minor illusion of your design.
* Ventriloquism: Throws voice for 1 min./level.
+
* [[Ventriloquism]]: Throws voice for 1 min./level.
   
Necro
+
'''Necro'''
   
* Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
+
* [[Cause Fear]]: One creature of 5 HD or less flees for 1d4 rounds.
* Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
+
* [[Chill Touch]]: One touch/level deals 1d6 damage and possibly 1 Str damage.
* Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
+
* [[Ray of Enfeeblement]]: Ray deals 1d6 +1 per two levels Str damage.
   
Trans
+
'''Trans'''
   
* Animate Rope: Makes a rope move at your command.
+
* [[Animate Rope]]: Makes a rope move at your command.
* Enlarge Person: Humanoid creature doubles in size.
+
* [[Enlarge Person]]: Humanoid creature doubles in size.
* Erase: Mundane or magical writing vanishes.
+
* [[Erase]]: Mundane or magical writing vanishes.
* Expeditious Retreat: Your speed increases by 30 ft.
+
* [[Expeditious Retreat]]: Your speed increases by 30 ft.
* Feather Fall: Objects or creatures fall slowly.
+
* [[Feather Fall]]: Objects or creatures fall slowly.
* Jump: Subject gets bonus on Jump checks.
+
* [[Jump]]: Subject gets bonus on Jump checks.
* Magic Weapon: Weapon gains +1 bonus.
+
* [[Magic Weapon]]: Weapon gains +1 bonus.
* Reduce Person: Humanoid creature halves in size.
+
* [[Reduce Person]]: Humanoid creature halves in size.
   
 
== 2ND-LEVEL ==
 
== 2ND-LEVEL ==
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'''Abjur'''
 
'''Abjur'''
   
* Arcane Lock: Magically locks a portal or chest.
+
* [[Arcane Lock]]: Magically locks a portal or chest.
* Obscure Object: Masks object against scrying.
+
* [[Obscure Object]]: Masks object against scrying.
* Protection from Arrows: Subject immune to most ranged attacks.
+
* [[Protection from Arrows]]: Subject immune to most ranged attacks.
* Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
+
* [[Resist Energy]]: Ignores first 10 (or more) points of damage/attack from specified energy type.
   
 
'''Conj'''
 
'''Conj'''
   
* Fog Cloud: Fog obscures vision
+
* [[Fog Cloud]]: Fog obscures vision
* Glitterdust: Blinds creatures, outlines invisible creatures.
+
* [[Glitterdust]]: Blinds creatures, outlines invisible creatures.
* Melf's Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
+
* [[Melf's Acid Arrow]]: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
* Summon Monster II: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster II]]: Calls extraplanar creature to fight for you.
* Summon Swarm: Summons swarm of bats, rats, or spiders.
+
* [[Summon Swarm]]: Summons swarm of bats, rats, or spiders.
* Web: Fills 20-ft.-radius spread with sticky spiderwebs.
+
* [[Web]]: Fills 20-ft.-radius spread with sticky spiderwebs.
   
 
'''Div'''
 
'''Div'''
   
* Detect Thoughts: Allows “listening” to surface thoughts.
+
* [[Detect Thoughts]]: Allows “listening” to surface thoughts.
* Locate Object: Senses direction toward object (specific or type).
+
* [[Locate Object]]: Senses direction toward object (specific or type).
* See Invisibility: Reveals invisible creatures or objects.
+
* [[See Invisibility]]: Reveals invisible creatures or objects.
   
 
'''Ench'''
 
'''Ench'''
   
* Daze Monster: Living creature of 6 HD or less loses next action.
+
* [[Daze Monster]]: Living creature of 6 HD or less loses next action.
* Tasha's&nbsp;Hideous Laughter: Subject loses actions for 1 round/level.
+
* [[Tasha's&nbsp;Hideous Laughter]]: Subject loses actions for 1 round/level.
* Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
+
* [[Touch of Idiocy]]: Subject takes 1d6 points of Int, Wis, and Cha damage.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Continual Flame: Makes a permanent, heatless torch.
+
* [[Continual Flame]]: Makes a permanent, heatless torch.
* Darkness: 20-ft. radius of supernatural shadow.
+
* [[Darkness]]: 20-ft. radius of supernatural shadow.
* Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
+
* [[Flaming Sphere]]: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
* Gust of Wind: Blows away or knocks down smaller creatures.
+
* [[Gust of Wind]]: Blows away or knocks down smaller creatures.
* Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
+
* [[Scorching Ray]]: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
* Shatter: Sonic vibration damages objects or crystalline creatures.
+
* [[Shatter]]: Sonic vibration damages objects or crystalline creatures.
   
 
'''Illus'''
 
'''Illus'''
   
* Blur: Attacks miss subject 20% of the time.
+
* [[Blur]]: Attacks miss subject 20% of the time.
* Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
+
* [[Hypnotic Pattern]]: Fascinates (2d4 + level) HD of creatures.
* Invisibility: Subject is invisible for 1 min./level or until it attacks.
+
* [[Invisibility]]: Subject is invisible for 1 min./level or until it attacks.
* Leomund's&nbsp;Trap: Makes item seem trapped.
+
* [[Leomund's&nbsp;Trap]]: Makes item seem trapped.
* Magic Mouth: Speaks once when triggered.
+
* [[Magic Mouth]]: Speaks once when triggered.
* Minor Image: As silent image, plus some sound.
+
* [[Minor Image]]: As silent image, plus some sound.
* Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
+
* [[Mirror Image]]: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
* Misdirection: Misleads divinations for one creature or object.
+
* [[Misdirection]]: Misleads divinations for one creature or object.
   
 
'''Necro'''
 
'''Necro'''
   
* Blindness/Deafness: Makes subject blinded or deafened.
+
* [[Blindness/Deafness]]: Makes subject blinded or deafened.
* Command Undead: Undead creature obeys your commands.
+
* [[Command Undead]]: Undead creature obeys your commands.
* False Life: Gain 1d10 temporary hp +1/level (max +10).
+
* [[False Life]]: Gain 1d10 temporary hp +1/level (max +10).
* Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
+
* [[Ghoul Touch]]: Paralyzes one subject, which exudes stench that makes those nearby sickened.
* Scare: Panics creatures of less than 6 HD.
+
* [[Scare]]: Panics creatures of less than 6 HD.
* Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
+
* [[Spectral Hand]]: Creates disembodied glowing hand to deliver touch attacks.
   
 
'''Trans'''
 
'''Trans'''
   
* Alter Self: Assume form of a similar creature.
+
* [[Alter Self]]: Assume form of a similar creature.
* Bear's Endurance: Subject gains +4 to Con for 1 min./level.
+
* [[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level.
* Bull's Strength: Subject gains +4 to Str for 1 min./level.
+
* [[Bull's Strength]]: Subject gains +4 to Str for 1 min./level.
* Cat's Grace: Subject gains +4 to Dex for 1 min./level.
+
* [[Cat's Grac]]e: Subject gains +4 to Dex for 1 min./level.
* Darkvision: See 60 ft. in total darkness.
+
* [[Darkvision]]: See 60 ft. in total darkness.
* Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
+
* [[Eagle's Splendor]]: Subject gains +4 to Cha for 1 min./level.
* Fox's Cunning: Subject gains +4 Int for 1 min./level.
+
* [[Fox's Cunning]]: Subject gains +4 Int for 1 min./level.
* Knock: Opens locked or magically sealed door.
+
* [[Knock]]: Opens locked or magically sealed door.
* Levitate: Subject moves up and down at your direction.
+
* [[Levitate]]: Subject moves up and down at your direction.
* Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
+
* [[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level.
* Pyrotechnics: Turns fire into blinding light or choking smoke.
+
* [[Pyrotechnics]]: Turns fire into blinding light or choking smoke.
* Rope Trick: As many as eight creatures hide in extradimensional space.
+
* [[Rope Trick]]: As many as eight creatures hide in extradimensional space.
* Spider Climb: Grants ability to walk on walls and ceilings.
+
* [[Spider Climb]]: Grants ability to walk on walls and ceilings.
* Whispering Wind: Sends a short message 1 mile/level.
+
* [[Whispering Wind]]: Sends a short message 1 mile/level.
   
 
== 3RD-LEVEL ==
 
== 3RD-LEVEL ==
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'''Abjur'''
 
'''Abjur'''
   
* Dispel Magic: Cancels magical spells and effects.
+
* [[Dispel Magic]]: Cancels magical spells and effects.
* Explosive Runes: Deals 6d6 damage when read.
+
* [[Explosive Runes]]: Deals 6d6 damage when read.
* Magic Circle against Chaos, Evil, Good, Law: As protection spells, but 10-ft. radius and 10 min./level.
+
* [[Magic Circle against Chaos, Evil, Good, Law]]: As protection spells, but 10-ft. radius and 10 min./level.
* Nondetection: Hides subject from divination, scrying.
+
* [[Nondetection]]: Hides subject from divination, scrying.
* Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
+
* [[Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
   
 
'''Conj'''
 
'''Conj'''
   
* Phantom Steed: Magic horse appears for 1 hour/level.
+
* [[Phantom Steed]]: Magic horse appears for 1 hour/level.
* Sepia Snake Sigil: Creates text symbol that immobilizes reader.
+
* [[Sepia Snake Sigil]]: Creates text symbol that immobilizes reader.
* Sleet Storm: Hampers vision and movement.
+
* [[Sleet Storm]]: Hampers vision and movement.
* Stinking Cloud: Nauseating vapors, 1 round/level.
+
* [[Stinking Cloud]]: Nauseating vapors, 1 round/level.
* Summon Monster III: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster III]]: Calls extraplanar creature to fight for you.
   
 
'''Div'''
 
'''Div'''
   
* Arcane Sight: Magical auras become visible to you.
+
* [[Arcane Sight]]: Magical auras become visible to you.
* Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
+
* [[Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level.
* Telepathic Bond, Lesser: As telepathic bond, but you and one other creature. '''(Source needed for varifacation)'''
+
* [[Telepathic Bond, Lesser]]: As telepathic bond, but you and one other creature. '''(Source needed for varifacation)'''
* Tongues: Speak any language.
+
* [[Tongues]]: Speak any language.
   
 
'''Ench'''
 
'''Ench'''
   
* Deep Slumber: Puts 10 HD of creatures to sleep.
+
* [[Deep Slumber]]: Puts 10 HD of creatures to sleep.
* Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
+
* [[Heroism]]: Gives +2 bonus on attack rolls, saves, skill checks.
* Hold Person: Paralyzes one humanoid for 1 round/level.
+
* [[Hold Person]]: Paralyzes one humanoid for 1 round/level.
* Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
+
* [[Rage]]: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
* Suggestion: Compels subject to follow stated course of action.
+
* [[Suggestion]]: Compels subject to follow stated course of action.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Blacklight: 20-ft. radius of darkness.
+
* [[Blacklight]]: 20-ft. radius of darkness.
* Daylight: 60-ft. radius of bright light.
+
* [[Daylight]]: 60-ft. radius of bright light.
* Fireball: 1d6 damage per level, 20-ft. radius.
+
* [[Fireball]]: 1d6 damage per level, 20-ft. radius.
* Leomund's&nbsp;Tiny Hut: Creates shelter for ten creatures.
+
* [[Leomund's&nbsp;Tiny Hut]]: Creates shelter for ten creatures.
* Lightning Bolt: Electricity deals 1d6/level damage.
+
* [[Lightning Bolt]]: Electricity deals 1d6/level damage.
* Wind Wall: Deflects arrows, smaller creatures, and gases.
+
* [[Wind Wall]]: Deflects arrows, smaller creatures, and gases.
   
 
'''Illus'''
 
'''Illus'''
   
* Displacement: Attacks miss subject 50%.
+
* [[Displacement]]: Attacks miss subject 50%.
* Illusory Script: Only intended reader can decipher.
+
* [[Illusory Script]]: Only intended reader can decipher.
* Invisibility Sphere: Makes everyone within 10 ft. invisible.
+
* [[Invisibility Sphere]]: Makes everyone within 10 ft. invisible.
* Major Image: As silent image, plus sound, smell and thermal effects.
+
* [[Major Image]]: As silent image, plus sound, smell and thermal effects.
   
 
'''Necro'''
 
'''Necro'''
   
* Gentle Repose: Preserves one corpse.
+
* [[Gentle Repose]]: Preserves one corpse.
* Halt Undead: Immobilizes undead for 1 round/level.
+
* [[Halt Undead]]: Immobilizes undead for 1 round/level.
* Ray of Exhaustion: Ray makes subject exhausted.
+
* [[Ray of Exhaustion]]: Ray makes subject exhausted.
* Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
+
* [[Vampiric Touch]]: Touch deals 1d6/two levels damage; caster gains damage as hp.
   
 
'''Trans'''
 
'''Trans'''
   
* Blink: You randomly vanish and reappear for 1 round/level.
+
* [[Blink]]: You randomly vanish and reappear for 1 round/level.
* Flame Arrow: Arrows deal +1d6 fire damage.
+
* [[Flame Arrow]]: Arrows deal +1d6 fire damage.
* Fly: Subject flies at speed of 60 ft.
+
* [[Fly]]: Subject flies at speed of 60 ft.
* Gaseous Form: Subject becomes insubstantial and can fly slowly.
+
* [[Gaseous Form]]: Subject becomes insubstantial and can fly slowly.
* Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
+
* [[Haste]]: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
* Keen Edge: Doubles normal weapon’s threat range.
+
* [[Keen Edge]]: Doubles normal weapon’s threat range.
* Magic Weapon, Greater: +1/four levels (max +5).
+
* [[Magic Weapon|Magic Weapon, Greater]]: +1/four levels (max +5).
* Secret Page: Changes one page to hide its real content.
+
* [[Secret Page]]: Changes one page to hide its real content.
* Shrink Item: Object shrinks to one-sixteenth size.
+
* [[Shrink Item]]: Object shrinks to one-sixteenth size.
* Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
+
* [[Slow]]: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
* Water Breathing: Subjects can breathe underwater.
+
* [[Water Breathing]]: Subjects can breathe underwater.
   
 
== 4TH-LEVEL ==
 
== 4TH-LEVEL ==
Line 286: Line 286:
 
'''Abjur'''
 
'''Abjur'''
   
* Dimensional Anchor: Bars extradimensional movement.
+
* [[Dimensional Anchor]]: Bars extradimensional movement.
* Fire Trap: Opened object deals 1d4 damage +1/level.
+
* [[Fire Trap]]: Opened object deals 1d4 damage +1/level.
* Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
+
* [[Globe of Invulnerability, Lesser]]: Stops 1st- through 3rd-level spell effects.
* Remove Curse: Frees object or person from curse.
+
* [[Remove Curse]]: Frees object or person from curse.
* Stoneskin: Ignore 10 points of damage per attack.
+
* [[Stoneskin]]: Ignore 10 points of damage per attack.
   
 
'''Conj'''
 
'''Conj'''
   
 
* [[Dimension Door]]: Teleports you short distance.
*
 
 
* [[Evard's&nbsp;Black Tentacles]]: Tentacles grapple all within 20 ft. spread.
* Dimension Door: Teleports you short distance.
 
 
* [[Leomund's&nbsp;Secure Shelter]]: Creates sturdy cottage.
* Evard's&nbsp;Black Tentacles: Tentacles grapple all within 20 ft. spread.
 
 
* [[Creation, Spell|Minor Creation]]: Creates one cloth or wood object.
* Leomund's&nbsp;Secure Shelter: Creates sturdy cottage.
 
 
* [[Solid Fog]]: Blocks vision and slows movement.
* Minor Creation: Creates one cloth or wood object.
 
 
* [[Summon Monster|Summon Monster IV]]: Calls extraplanar creature to fight for you.
* Solid Fog: Blocks vision and slows movement.
 
* Summon Monster IV: Calls extraplanar creature to fight for you.
 
   
 
'''Div'''
 
'''Div'''
   
* Arcane Eye: Invisible floating eye moves 30 ft./round.
+
* [[Arcane Eye]]: Invisible floating eye moves 30 ft./round.
* Detect Scrying: Alerts you of magical eavesdropping.
+
* [[Detect Scrying]]: Alerts you of magical eavesdropping.
* Locate Creature: Indicates direction to familiar creature.
+
* [[Locate Creature]]: Indicates direction to familiar creature.
* Scrying: Spies on subject from a distance.
+
* [[Scrying, Spell|Scrying]]: Spies on subject from a distance.
   
 
'''Ench'''
 
'''Ench'''
   
* Charm Monster:Makes monster believe it is your ally.
+
* [[Charm Monster]]: Makes monster believe it is your ally.
* Confusion: Subjects behave oddly for 1 round/level.
+
* [[Confusion]]: Subjects behave oddly for 1 round/level.
* Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
+
* [[Crushing Despair]]: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
* Geas, Lesser: Commands subject of 7 HD or less.
+
* [[Geas|Geas, Lesser]]: Commands subject of 7 HD or less.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Dweomer of Transference: Convert spellcasting into psionic power points.
+
* [[Dweomer of Transference]]: Convert spellcasting into psionic power points.
* Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
+
* [[Fire Shield]]: Creatures attacking you take fire damage; you’re protected from heat or cold.
* Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
+
* [[Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across.
* Otiluke's&nbsp;Resilient Sphere: Force globe protects but traps one subject.
+
* [[Otiluke's&nbsp;Resilient Sphere]]: Force globe protects but traps one subject.
* Shout: Deafens all within cone and deals 5d6 sonic damage.
+
* [[Shout]]: Deafens all within cone and deals 5d6 sonic damage.
* Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
+
* [[Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
* Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
+
* [[Wall of Ice]]: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
   
 
'''Illus'''
 
'''Illus'''
   
* Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
+
* [[Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like).
* Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
+
* [[Illusory Wall]]: Wall, floor, or ceiling looks real, but anything can pass through.
* Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
+
* [[Invisibility|Invisibility, Greater]]: As invisibility, but subject can attack and stay invisible.
* Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
+
* [[Phantasmal Killer]]: Fearsome illusion kills subject or deals 3d6 damage.
* Rainbow Pattern: Lights fascinate 24 HD of creatures.
+
* [[Rainbow Pattern]]: Lights fascinate 24 HD of creatures.
* Shadow Conjuration: Mimics Conjuration below 4th level, but only 20% real.
+
* [[Shadow Conjuration]]: Mimics Conjuration below 4th level, but only 20% real.
   
 
'''Necro'''
 
'''Necro'''
   
* Animate Dead: Creates undead skeletons and zombies.
+
* [[Animate Dead]]: Creates undead skeletons and zombies.
* Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
+
* [[Bestow Curse]]: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
* Contagion: Infects subject with chosen disease.
+
* [[Contagion]]: Infects subject with chosen disease.
* Enervation: Subject gains 1d4 negative levels.
+
* [[Enervation]]: Subject gains 1d4 negative levels.
* Fear: Subjects within cone flee for 1 round/level.
+
* [[Fear]]: Subjects within cone flee for 1 round/level.
   
 
'''Trans'''
 
'''Trans'''
   
* Enlarge Person, Mass: Enlarges several creatures.
+
* [[Enlarge Person]], Mass: Enlarges several creatures.
* Polymorph: Gives one willing subject a new form.
+
* [[Polymorph]]: Gives one willing subject a new form.
* Rary's Mnemonic Enhancer: Wizard only. Prepares extra spells or retains one just cast.
+
* [[Rary's Mnemonic Enhancer]]: Wizard only. Prepares extra spells or retains one just cast.
* Reduce Person, Mass: Reduces several creatures.
+
* [[Reduce Person, Mass]]: Reduces several creatures.
* Stone Shape: Sculpts stone into any shape.
+
* [[Stone Shape]]: Sculpts stone into any shape.
   
 
== 5TH-LEVEL ==
 
== 5TH-LEVEL ==
Line 356: Line 355:
 
'''Abjur'''
 
'''Abjur'''
   
* Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
+
* [[Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
* Dismissal: Forces a creature to return to native plane.
+
* [[Dismissal]]: Forces a creature to return to native plane.
* Mordenkianen's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
+
* [[Mordenkianen's Private Sanctum]]: Prevents anyone from viewing or scrying an area for 24 hours.
* Psychic Turmoil: Invisible field leeches psionic power points away.
+
* [[Psychic Turmoil]]: Invisible field leeches psionic power points away.
   
 
'''Conj'''
 
'''Conj'''
   
* Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
+
* [[Cloudkill]]: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
* Leomund'sSecret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
+
* [[Leomund'sSecret Chest]]: Hides expensive chest on Ethereal Plane; you retrieve it at will.
* &nbsp;Major Creation: As minor creation, plus stone and metal.
+
* [[Creation, Spell|Major Creation]]: As minor creation, plus stone and metal.
* Mordenkianen's Faithful Hound: Phantom dog can guard, attack.
+
* [[Mordenkianen's Faithful Hound]]: Phantom dog can guard, attack.
* Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
+
* [[Planar Binding|Planar Binding, Lesser]]: Traps extraplanar creature of 6 HD or less until it performs a task.
* Summon Monster V: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster V]]: Calls extraplanar creature to fight for you.
* Teleport: Instantly transports you as far as 100 miles/level.
+
* [[Teleport]]: Instantly transports you as far as 100 miles/level.
* Wall of Stone: Creates a stone wall that can be shaped.
+
* [[Wall of Stone]]: Creates a stone wall that can be shaped.
   
 
'''Div'''
 
'''Div'''
   
* Contact Other Plane: Lets you ask question of extraplanar entity.
+
* [[Contact Other Plane]]: Lets you ask question of extraplanar entity.
* Prying Eyes: 1d4 +1/level floating eyes scout for you.
+
* [[Prying Eyes]]: 1d4 +1/level floating eyes scout for you.
* Rary's&nbsp;Telepathic Bond: Link lets allies communicate.
+
* [[Rary's&nbsp;Telepathic Bond]]: Link lets allies communicate.
   
 
'''Ench'''
 
'''Ench'''
   
* Dominate Person: Controls humanoid telepathically.
+
* [[Dominate Person]]: Controls humanoid telepathically.
* Feeblemind: Subject’s Int and Cha drop to 1.
+
* [[Feeblemind]]: Subject’s Int and Cha drop to 1.
* Hold Monster: As hold person, but any creature.
+
* [[Hold Monster]]: As hold person, but any creature.
* Mind Fog: Subjects in fog get –10 to Wis and Will checks.
+
* [[Mind Fog]]: Subjects in fog get –10 to Wis and Will checks.
* Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
+
* [[Symbol of Sleep]]: Triggered rune puts nearby creatures into catatonic slumber.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Bigby's&nbsp;Interposing Hand: Hand provides cover against one opponent.
+
* [[Bigby's&nbsp;Interposing Hand]]: Hand provides cover against one opponent.
* Cone of Cold: 1d6/level cold damage.
+
* [[Cone of Cold]]: 1d6/level cold damage.
* Sending: Delivers short message anywhere, instantly.
+
* [[Sending]]: Delivers short message anywhere, instantly.
* Wall of Force:Wall is immune to damage.
+
* [[Wall of Force]]: Wall is immune to damage.
   
 
'''Illus'''
 
'''Illus'''
   
* Dream: Sends message to anyone sleeping.
+
* [[Dream]]: Sends message to anyone sleeping.
* False Vision: Fools scrying with an illusion.
+
* [[False Vision]]: Fools scrying with an illusion.
* Mirage Arcana: As hallucinatory terrain, plus structures.
+
* [[Mirage Arcana]]: As hallucinatory terrain, plus structures.
* Nightmare: Sends vision dealing 1d10 damage, fatigue.
+
* [[Nightmare]]: Sends vision dealing 1d10 damage, fatigue.
* Persistent Image: As major image, but no concentration required.
+
* [[Persistent Image]]: As major image, but no concentration required.
* Seeming: Changes appearance of one person per two levels.
+
* [[Seeming]]: Changes appearance of one person per two levels.
* Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
+
* [[Shadow Evocation]]: Mimics evocation below 5th level, but only 20% real.
   
 
'''Necro'''
 
'''Necro'''
   
* Blight: Withers one plant or deals 1d6/level damage to plant creature.
+
* [[Blight]]: Withers one plant or deals 1d6/level damage to plant creature.
* Magic Jar: Enables possession of another creature.
+
* [[Magic Jar]]: Enables possession of another creature.
* Symbol of Pain: Triggered rune wracks nearby creatures with pain.
+
* [[Symbol of Pain]]: Triggered rune wracks nearby creatures with pain.
* Waves of Fatigue: Several targets become fatigued.
+
* [[Waves of Fatigue]]: Several targets become fatigued.
   
 
'''Trans'''
 
'''Trans'''
   
* Animal Growth: One animal/two levels doubles in size.
+
* [[Animal Growth]]: One animal/two levels doubles in size.
* Baleful Polymorph: Transforms subject into harmless animal.
+
* [[Polymorph|Baleful Polymorph]]: Transforms subject into harmless animal.
* Fabricate: Transforms raw materials into finished items.
+
* [[Fabricate]]: Transforms raw materials into finished items.
* Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
+
* [[Overland Flight]]: You fly at a speed of 40 ft. and can hustle over long distances.
* Passwall: Creates passage through wood or stone wall.
+
* [[Passwall]]: Creates passage through wood or stone wall.
* Telekinesis: Moves object, attacks creature, or hurls object or creature.
+
* [[Telekinesis]]: Moves object, attacks creature, or hurls object or creature.
* Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
+
* [[Transmute Mud to Rock]]: Transforms two 10-ft. cubes per level.
* Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
+
* [[Transmute Rock to Mud]]: Transforms two 10-ft. cubes per level.
   
 
'''Univ'''
 
'''Univ'''
   
* Permanency:Makes certain spells permanent.
+
* [[Permanency]]: Makes certain spells permanent.
   
 
== 6TH-LEVEL ==
 
== 6TH-LEVEL ==
Line 430: Line 429:
 
'''Abjur'''
 
'''Abjur'''
   
* Antimagic Field: Negates magic within 10 ft.
+
* [[Antimagic Field]]: Negates magic within 10 ft.
* Dispel Magic, Greater: As dispel magic, but +20 on check.
+
* [[Dispel Magic|Dispel Magic, Greater]]: As dispel magic, but +20 on check.
* Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
+
* [[Globe of Invulnerability]]: As lesser globe of invulnerability, plus 4th-level spell effects.
* Guards and Wards: Array of magic effects protect area.
+
* [[Guards and Wards]]: Array of magic effects protect area.
* Repulsion: Creatures can’t approach you.
+
* [[Repulsion]]: Creatures can’t approach you.
   
 
'''Conj'''
 
'''Conj'''
   
* Acid Fog: Fog deals acid damage.
+
* [[Acid Fog]]: Fog deals acid damage.
* Planar Binding: As lesser planar binding, but up to 12 HD.
+
* [[Planar Binding]]: As lesser planar binding, but up to 12 HD.
* Summon Monster VI: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster VI]]: Calls extraplanar creature to fight for you.
* Wall of Iron: 30 hp/four levels; can topple onto foes.
+
* [[Wall of Iron]]: 30 hp/four levels; can topple onto foes.
   
 
'''Div'''
 
'''Div'''
   
* Analyze Dweomer: Reveals magical aspects of subject.
+
* [[Analyze Dweomer]]: Reveals magical aspects of subject.
* Legend Lore: Lets You learn tales about a person, place, or thing.
+
* [[Legend Lore]]: Lets You learn tales about a person, place, or thing.
* Probe Thoughts: Read subject’s memories, one question/ round.
+
* [[Probe Thoughts]]: Read subject’s memories, one question/ round.
* True Seeing: Lets you see all things as they really are.
+
* [[True Seeing]]: Lets you see all things as they really are.
   
 
'''Ench'''
 
'''Ench'''
   
* Geas/Quest: As lesser geas, plus it affects any creature.
+
* [[Geas|Geas/Quest]]: As lesser geas, plus it affects any creature.
* Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
+
* [[Heroism|Heroism, Greater]]: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
* Suggestion, Mass: As suggestion, plus one subject/level.
+
* [[Suggestion|Suggestion, Mass]]: As suggestion, plus one subject/level.
* Symbol of Persuasion: Triggered rune charms nearby creatures.
+
* [[Symbol of Persuasion]]: Triggered rune charms nearby creatures.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Bigby's&nbsp;Forceful Hand: Hand pushes creatures away.
+
* [[Bigby's&nbsp;Forceful Hand]]: Hand pushes creatures away.
* Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
+
* [[Chain Lightning]]: 1d6/level damage; 1 secondary bolt/level each deals half damage.
* Contingency: Sets trigger condition for another spell.
+
* [[Contingency]]: Sets trigger condition for another spell.
* Otiluke's&nbsp;Freezing Sphere: Freezes water or deals cold damage.
+
* [[Otiluke's&nbsp;Freezing Sphere]]: Freezes water or deals cold damage.
   
 
'''Illus'''
 
'''Illus'''
   
* Mislead: Turns you invisible and creates illusory double.
+
* [[Mislead]]: Turns you invisible and creates illusory double.
* Permanent Image: Includes sight, sound, and smell.
+
* [[Permanent Image]]: Includes sight, sound, and smell.
* Programmed Image: As major image, plus triggered by event.
+
* [[Programmed Image]]: As major image, plus triggered by event.
* Shadow Walk: Step into shadow to travel rapidly.
+
* [[Shadow Walk]]: Step into shadow to travel rapidly.
* Veil: Changes appearance of group of creatures.
+
* [[Veil]]: Changes appearance of group of creatures.
   
 
'''Necro'''
 
'''Necro'''
   
* Circle of Death: Kills 1d4/level HD of creatures.
+
* [[Circle of Death]]: Kills 1d4/level HD of creatures.
* Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
+
* [[Create Undead, Spell|Create Undead]]: Creates ghouls, ghasts, mummies, or mohrgs.
* Eyebite: Target becomes panicked, sickened, and comatose.
+
* [[Eyebite]]: Target becomes panicked, sickened, and comatose.
* Symbol of Fear: Triggered rune panics nearby creatures.
+
* [[Symbol of Fear]]: Triggered rune panics nearby creatures.
* Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).
+
* [[Undeath to Death]]: Destroys 1d4/level HD of undead (max 20d4).
   
 
'''Trans'''
 
'''Trans'''
   
* Bear's Endurance, Mass: As bear’s endurance, affects one subject/level.
+
* [[Bear's Endurance|Bear's Endurance, Mass]]: As bear’s endurance, affects one subject/level.
* Bull's Strength, Mass: As bull’s strength, affects one subject/ level.
+
* [[Bull's Strength|Bull's Strength, Mass]]: As bull’s strength, affects one subject/ level.
* Cat's Grace, Mass: As cat’s grace, affects one subject/level.
+
* [[Cat's Grace|Cat's Grace, Mass]]: As cat’s grace, affects one subject/level.
* Control Water: Raises or lowers bodies of water.
+
* [[Control Water]]: Raises or lowers bodies of water.
* Disintegrate:Makes one creature or object vanish.
+
* [[Disintegrate]]: Makes one creature or object vanish.
* Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
+
* [[Eagle's Splendor|Eagle's Splendor, Mass]]: As eagle’s splendor, affects one subject/level.
* Flesh to Stone: Turns subject creature into statue.
+
* [[Flesh to Stone]]: Turns subject creature into statue.
* Fox's Cunning, Mass: As fox’s cunning, affects one subject/level.
+
* [[Fox's Cunning|Fox's Cunning, Mass]]: As fox’s cunning, affects one subject/level.
* Hardening: Increases hardness by one/two levels.
+
* [[Hardening]]: Increases hardness by one/two levels.
* Mordenkainen's Lucubration: Wizard only. Recalls spell of 5th level or lower.
+
* [[Mordenkainen's Lucubration]]: Wizard only. Recalls spell of 5th level or lower.
* Mental Pinnacle: You gain the mental powers of a psion.
+
* [[Mental Pinnacle]]: You gain the mental powers of a psion.
* Move Earth: Digs trenches and build hills.
+
* [[Move Earth]]: Digs trenches and build hills.
* Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/ level.
+
* [[Owl's Wisdom|Owl's Wisdom, Mass]]: As owl’s wisdom, affects one subject/ level.
* Stone to Flesh: Restores petrified creature.
+
* [[Stone to Flesh]]: Restores petrified creature.
* Transformation: You gain combat bonuses.
+
* [[Transformation]]: You gain combat bonuses.
   
 
== 7TH-LEVEL ==
 
== 7TH-LEVEL ==
Line 503: Line 502:
 
'''Abjur'''
 
'''Abjur'''
   
* Banishment: Banishes 2 HD/level of extraplanar creatures.
+
* [[Banishment]]: Banishes 2 HD/level of extraplanar creatures.
* Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.
+
* [[Psychic Turmoil|Psychic Turmoil, Greater]]: As psychic turmoil, but you gain power points as temporary hit points.
* Sequester: Subject is invisible to sight and scrying; renders creature comatose.
+
* [[Sequester]]: Subject is invisible to sight and scrying; renders creature comatose.
* Spell Turning: Reflect 1d4+6 spell levels back at caster.
+
* [[Spell Turning]]: Reflect 1d4+6 spell levels back at caster.
   
 
'''Conj'''
 
'''Conj'''
   
* Drawmij's&nbsp;Instant Summons: Prepared object appears in your hand.
+
* [[Drawmij's&nbsp;Instant Summons]]: Prepared object appears in your hand.
* Mordenkainen's Magnificent Mansion: Door leads to extradimensional mansion.
+
* [[Mordenkainen's Magnificent Mansion]]: Door leads to extradimensional mansion.
* Phase Door: Creates an invisible passage through wood or stone.
+
* [[Phase Door]]: Creates an invisible passage through wood or stone.
* Plane Shift: As many as eight subjects travel to another plane.
+
* [[Plane Shift]]: As many as eight subjects travel to another plane.
* Summon Monster VII: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster VII]]: Calls extraplanar creature to fight for you.
* Teleport, Greater: As teleport, but no range limit and no off-target arrival.
+
* [[Teleport|Teleport, Greater]]: As teleport, but no range limit and no off-target arrival.
* Teleport Object: As teleport, but affects a touched object.
+
* [[Teleport|Teleport Object]]: As teleport, but affects a touched object.
   
 
'''Div'''
 
'''Div'''
   
* Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
+
* [[Arcane Sight|Arcane Sight, Greater]]: As arcane sight, but also reveals magic effects on creatures and objects.
* Scrying, Greater: As scrying, but faster and longer.
+
* [[Scrying, Spell|Scrying, Greater]]: As scrying, but faster and longer.
* Vision:As legend lore, but quicker and strenuous.
+
* [[Vision]]: As legend lore, but quicker and strenuous.
   
 
'''Ench'''
 
'''Ench'''
   
* Hold Person, Mass: As hold person, but all within 30 ft.
+
* [[Hold Person|Hold Person, Mass]]: As hold person, but all within 30 ft.
* Insanity: Subject suffers continuous confusion.
+
* [[Insanity]]: Subject suffers continuous confusion.
* Power Word Blind: Blinds creature with 200 hp or less.
+
* [[Power Word Blind]]: Blinds creature with 200 hp or less.
* Symbol of Stunning: Triggered rune stuns nearby creatures.
+
* [[Symbol of Stunning]]: Triggered rune stuns nearby creatures.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Bigby's&nbsp;Grasping Hand: Hand provides cover, pushes, or grapples.
+
* [[Bigby's&nbsp;Grasping Hand]]: Hand provides cover, pushes, or grapples.
* Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
+
* [[Fireball|Delayed Blast Fireball]]: 1d6/level fire damage; you can postpone blast for 5 rounds.
* Forcecage: Cube or cage of force imprisons all inside.
+
* [[Forcecage]]: Cube or cage of force imprisons all inside.
* Mordenkainen's Sword: Floating magic blade strikes opponents.
+
* [[Mordenkainen's Sword]]: Floating magic blade strikes opponents.
* Prismatic Spray: Rays hit subjects with variety of effects.
+
* [[Prismatic Spray]]: Rays hit subjects with variety of effects.
   
 
'''Illus'''
 
'''Illus'''
   
* Invisibility, Mass: As invisibility, but affects all in range.
+
* [[Invisibility|Invisibility, Mass]]: As invisibility, but affects all in range.
* Project Image: Illusory double can talk and cast spells.
+
* [[Project Image]]: Illusory double can talk and cast spells.
* Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
+
* [[Shadow Conjuration|Shadow Conjuration, Greater]]: As shadow conjuration, but up to 6th level and 60% real.
* Simulacrum: Creates partially real double of a creature.
+
* [[Simulacrum]]: Creates partially real double of a creature.
   
 
'''Necro'''
 
'''Necro'''
   
* Control Undead: Undead don’t attack you while under your command.
+
* [[Control Undead]]: Undead don’t attack you while under your command.
* Finger of Death: Kills one subject.
+
* [[Finger of Death]]: Kills one subject.
* Symbol of Weakness: Triggered rune weakens nearby creatures.
+
* [[Symbol of Weakness]]: Triggered rune weakens nearby creatures.
* Waves of Exhaustion: Several targets become exhausted.
+
* [[Waves of Exhaustion]]: Several targets become exhausted.
   
 
'''Trans'''
 
'''Trans'''
   
* Control Weather: Changes weather in local area.
+
* [[Control Weather]]: Changes weather in local area.
* Ethereal Jaunt: You become ethereal for 1 round/level.
+
* [[Ethereal Jaunt]]: You become ethereal for 1 round/level.
* Reverse Gravity: Objects and creatures fall upward.
+
* [[Reverse Gravity]]: Objects and creatures fall upward.
* Statue: Subject can become a statue at will.
+
* [[Statue]]: Subject can become a statue at will.
   
 
'''Univ'''
 
'''Univ'''
   
* Limited Wish: Alters reality—within spell limits.
+
* [[Wish|Limited Wish]]: Alters reality—within spell limits.
   
 
== 8TH-LEVEL ==
 
== 8TH-LEVEL ==
Line 569: Line 568:
 
'''Abjur'''
 
'''Abjur'''
   
* Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
+
* [[Dimensional Lock]]: Teleportation and interplanar travel blocked for one day/level.
* Mind Blank: Subject is immune to mental/emotional magic and scrying.
+
* [[Mind Blank]]: Subject is immune to mental/emotional magic and scrying.
* Prismatic Wall: Wall’s colors have array of effects.
+
* [[Prismatic Wall]]: Wall’s colors have array of effects.
* Protection from Spells:Confers +8 resistance bonus.
+
* [[Protection from Spells]]:Confers +8 resistance bonus.
   
 
'''Conj'''
 
'''Conj'''
   
* Incendiary Cloud: Cloud deals 4d6 fire damage/round.
+
* [[Incendiary Cloud:]] Cloud deals 4d6 fire damage/round.
* Maze: Traps subject in extradimensional maze.
+
* [[Maze]]: Traps subject in extradimensional maze.
* Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
* [[Planar Binding|Planar Binding, Greater]]: As lesser planar binding, but up to 18 HD.
* Summon Monster VIII: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster VIII]]: Calls extraplanar creature to fight for you.
* Trap the Soul: Imprisons subject within gem.
+
* [[Trap the Soul]]: Imprisons subject within gem.
   
 
'''Div'''
 
'''Div'''
   
* Discern Location: Reveals exact location of creature or object.
+
* [[Discern Location]]: Reveals exact location of creature or object.
* Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
+
* [[Moment of Prescience]]: You gain insight bonus on single attack roll, check, or save.
* Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
+
* [[Prying Eyes|Prying Eyes, Greater]]: As prying eyes, but eyes have true seeing.
   
 
'''Ench'''
 
'''Ench'''
   
* Antipathy: Object or location affected by spell repels certain creatures.
+
* [[Antipathy]]: Object or location affected by spell repels certain creatures.
* Binding: Utilizes an array of techniques to imprison a creature.
+
* [[Binding]]: Utilizes an array of techniques to imprison a creature.
* Charm Monster, Mass: As charm monster, but all within 30 ft.
+
* [[Charm Monster|Charm Monster, Mass]]: As charm monster, but all within 30 ft.
* Demand: As sending, plus you can send suggestion.
+
* [[Demand]]: As sending, plus you can send suggestion.
  +
* [[Maddening Scream]]: Forces subject to scream and drop defenses.
* &nbsp;
 
* Maddening Scream: Forces subject to scream and drop defenses.
+
* [[Otto's&nbsp;Irresistible Dance]]: Forces subject to dance.
 
* [[Power Word Stun]]: Stuns creature with 150 hp or less.
* Otto's&nbsp;Irresistible Dance: Forces subject to dance.
 
  +
* [[Symbol of Insanity]]: Triggered rune renders nearby creatures insane.
* Power Word Stun: Stuns creature with 150 hp or less.
 
* Symbol of Insanity: Triggered rune renders nearby creatures insane.
+
* [[Sympathy]]: Object or location attracts certain creatures.
* Sympathy: Object or location attracts certain creatures.
 
   
 
'''Evoc'''
 
'''Evoc'''
   
* Biby's&nbsp;Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
+
* [[Biby's&nbsp;Clenched Fist]]: Large hand provides cover, pushes, or attacks your foes.
* Otiluke's Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
+
* [[Otiluke's Telekinetic Sphere]]: As resilient sphere, but you move sphere telekinetically.
* Polar Ray: Ranged touch attack deals 1d6/level cold damage.
+
* [[Polar Ray]]: Ranged touch attack deals 1d6/level cold damage.
* Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
+
* [[Shout|Shout, Greater]]: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
* Sunburst: Blinds all within 10 ft., deals 6d6 damage.
+
* [[Sunburst]]: Blinds all within 10 ft., deals 6d6 damage.
   
 
'''Illus'''
 
'''Illus'''
   
* Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
+
* [[Scintillating Pattern]]: Twisting colors confuse, stun, or render unconscious.
* Screen: Illusion hides area from vision, scrying.
+
* [[Screen]]: Illusion hides area from vision, scrying.
* Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
+
* [[Shadow Evocation|Shadow Evocation, Greater]]: As shadow evocation, but up to 7th level and 60% real.
   
 
'''Necro'''
 
'''Necro'''
   
* Clone:Duplicate awakens when original dies.
+
* [[Clone]]: Duplicate awakens when original dies.
* Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
+
* [[Create Undead, Spell|Create Greater Undead]]: Create shadows, wraiths, spectres, or devourers.
* Horrid Wilting: Deals 1d6/level damage within 30 ft.
+
* [[Horrid Wilting]]: Deals 1d6/level damage within 30 ft.
* Symbol of Death: Triggered rune slays nearby creatures.
+
* [[Symbol of Death]]: Triggered rune slays nearby creatures.
   
 
'''Trans'''
 
'''Trans'''
   
* Iron Body: Your body becomes living iron.
+
* [[Iron Body]]: Your body becomes living iron.
* Polymorph Any Object: Changes any subject into anything else.
+
* [[Polymorph|Polymorph Any Object]]: Changes any subject into anything else.
* Temporal Stasis: Puts subject into suspended animation.
+
* [[Temporal Stasis]]: Puts subject into suspended animation.
   
 
== 9TH-LEVEL ==
 
== 9TH-LEVEL ==
Line 633: Line 631:
 
'''Abjur'''
 
'''Abjur'''
   
* Freedom: Releases creature from imprisonment.
+
* [[Freedom]]: Releases creature from imprisonment.
* Imprisonment: Entombs subject beneath the earth.
+
* [[Imprisonment]]: Entombs subject beneath the earth.
* Mordenkainen's Disjunction: Dispels magic, disenchants magic items.
+
* [[Mordenkainen's Disjunction]]: Dispels magic, disenchants magic items.
* Prismatic Sphere: As prismatic wall, but surrounds on all sides.
+
* [[Prismatic Sphere]]: As prismatic wall, but surrounds on all sides.
   
 
'''Conj'''
 
'''Conj'''
   
* Gate: Connects two planes for travel or summoning.
+
* [[Gate]]: Connects two planes for travel or summoning.
* Refuge: Alters item to transport its possessor to you.
+
* [[Refuge]]: Alters item to transport its possessor to you.
* Summon Monster IX: Calls extraplanar creature to fight for you.
+
* [[Summon Monster|Summon Monster IX]]: Calls extraplanar creature to fight for you.
* Teleportation Circle: Circle teleports any creature inside to designated spot.
+
* [[Teleport|Teleportation Circle]]: Circle teleports any creature inside to designated spot.
   
 
'''Div'''
 
'''Div'''
   
* Foresight: “Sixth sense” warns of impending danger.
+
* [[Foresight]]: “Sixth sense” warns of impending danger.
   
 
'''Ench'''
 
'''Ench'''
   
* Dominate Monster: As dominate person, but any creature.
+
* [[Dominate Monster]]: As dominate person, but any creature.
* Hold Monster, Mass: As hold monster, but all within 30 ft.
+
* [[Hold Monster|Hold Monster, Mass]]: As hold monster, but all within 30 ft.
* Power Word Kill: Kills one creature with 100 hp or less.
+
* [[Power Word Kill]]: Kills one creature with 100 hp or less.
   
 
'''Evoc'''
 
'''Evoc'''
   
* Bigby's&nbsp;Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
+
* [[Bigby's&nbsp;Crushing Hand]]: Large hand provides cover, pushes, or crushes your foes.
* Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
+
* [[Meteor Swarm]]: Four exploding spheres each deal 6d6 fire damage.
   
 
'''Illus'''
 
'''Illus'''
   
* Shades: As shadow conjuration, but up to 8th level and 80% real.
+
* [[Shades]]: As shadow conjuration, but up to 8th level and 80% real.
* Weird: As phantasmal killer, but affects all within 30 ft.
+
* [[Weird]]: As phantasmal killer, but affects all within 30 ft.
   
 
'''Necro'''
 
'''Necro'''
   
* Astral Projection: Projects you and companions onto Astral Plane.
+
* [[Astral Projection]]: Projects you and companions onto Astral Plane.
* Energy Drain: Subject gains 2d4 negative levels.
+
* [[Energy Drain]]: Subject gains 2d4 negative levels.
* Soul Bind: Traps newly dead soul to prevent resurrection.
+
* [[Soul Bind]]: Traps newly dead soul to prevent resurrection.
* Wail of the Banshee: Kills one creature/level.
+
* [[Wail of the Banshee]]: Kills one creature/level.
   
 
'''Trans'''
 
'''Trans'''
   
* Etherealness: Travel to Ethereal Plane with companions.
+
* [[Etherealness]]: Travel to Ethereal Plane with companions.
* Shapechange: Transforms you into any creature, and change forms once per round.
+
* [[Shapechange]]: Transforms you into any creature, and change forms once per round.
* Time Stop: You act freely for 1d4+1 rounds.
+
* [[Time Stop]]: You act freely for 1d4+1 rounds.
   
 
'''Univ'''
 
'''Univ'''
   
* Wish: As limited wish, but with fewer limits.
+
* [[Wish]]: As limited wish, but with fewer limits.
   
 
----
 
----
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{{ogc}}
 
{{ogc}}
 
 
[[Category: Spells]]
 
[[Category: Spells]]

Revision as of 09:13, 28 June 2010

Note

M at the end of a spell’s name in the spell lists denotes a spell with a material component
F at the end of a spell’s name in the spell lists denotes a spell with a focus component
(that is not normally included in a spell component pouch.)

X denotes a spell with an XP component paid by the caster.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


Spells by Level

0-LEVEL

Abjur

Conj

Div

  • Detect Poison: Detects poison in one creature or small object.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Read Magic: Read scrolls and spellbooks.

Ench

  • Daze: Humanoid creature of 4 HD or less loses next action.

Evoc

  • Dancing Lights: Creates torches or other lights.
  • Flare: Dazzles one creature (–1 on attack rolls).
  • Light: Object shines like a torch.
  • Ray of Frost: Ray deals 1d3 cold damage.

Illus

  • Ghost Sound: Figment sounds.

Necro

  • Disrupt Undead: Deals 1d6 damage to one undead.
  • Touch of Fatigue: Touch attack fatigues target.

Trans

  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.

Univ

  • Arcane Mark: Inscribes a personal rune (visible or invisible).
  • Prestidigitation: Performs minor tricks.


1ST-LEVEL

Abjur

  • Alarm: Wards an area for 2 hours/level.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Hold Portal: Holds door shut.
  • Protection from Chaos,Evil,Good, Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Conj

  • Grease: Makes 10-ft. square or one object slippery.
  • Mage Armor: Gives subject +4 armor bonus.
  • Mount: Summons riding horse for 2 hours/level.
  • Obscuring Mist: Fog surrounds you.
  • Summon Monster I: Calls extraplanar creature to fight for you.
  • Unseen Servant: Invisible force obeys your commands.

Div

  • Comprehend Languages: You understand all spoken and written languages.
  • Detect Secret Doors: Reveals hidden doors within 60 ft.
  • Detect Undead: Reveals undead within 60 ft.
  • Identify: Determines properties of magic item.
  • True Strike: +20 on your next attack roll.

Ench

  • Charm Person: Makes one person your friend.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Sleep: Puts 4 HD of creatures into magical slumber.

Evoc

  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
  • Tenser's Floating Disk: Creates 3-ft.diameter horizontal disk that holds 100 lb./level.

Illus

Necro

  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
  • Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.

Trans

  • Animate Rope: Makes a rope move at your command.
  • Enlarge Person: Humanoid creature doubles in size.
  • Erase: Mundane or magical writing vanishes.
  • Expeditious Retreat: Your speed increases by 30 ft.
  • Feather Fall: Objects or creatures fall slowly.
  • Jump: Subject gets bonus on Jump checks.
  • Magic Weapon: Weapon gains +1 bonus.
  • Reduce Person: Humanoid creature halves in size.

2ND-LEVEL

Abjur

  • Arcane Lock: Magically locks a portal or chest.
  • Obscure Object: Masks object against scrying.
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

Conj

  • Fog Cloud: Fog obscures vision
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Melf's Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
  • Summon Monster II: Calls extraplanar creature to fight for you.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs.

Div

Ench

  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Tasha's Hideous Laughter: Subject loses actions for 1 round/level.
  • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.

Evoc

  • Continual Flame: Makes a permanent, heatless torch.
  • Darkness: 20-ft. radius of supernatural shadow.
  • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Gust of Wind: Blows away or knocks down smaller creatures.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
  • Shatter: Sonic vibration damages objects or crystalline creatures.

Illus

  • Blur: Attacks miss subject 20% of the time.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Leomund's Trap: Makes item seem trapped.
  • Magic Mouth: Speaks once when triggered.
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.

Necro

  • Blindness/Deafness: Makes subject blinded or deafened.
  • Command Undead: Undead creature obeys your commands.
  • False Life: Gain 1d10 temporary hp +1/level (max +10).
  • Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
  • Scare: Panics creatures of less than 6 HD.
  • Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.

Trans

  • Alter Self: Assume form of a similar creature.
  • Bear's Endurance: Subject gains +4 to Con for 1 min./level.
  • Bull's Strength: Subject gains +4 to Str for 1 min./level.
  • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
  • Darkvision: See 60 ft. in total darkness.
  • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
  • Fox's Cunning: Subject gains +4 Int for 1 min./level.
  • Knock: Opens locked or magically sealed door.
  • Levitate: Subject moves up and down at your direction.
  • Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Rope Trick: As many as eight creatures hide in extradimensional space.
  • Spider Climb: Grants ability to walk on walls and ceilings.
  • Whispering Wind: Sends a short message 1 mile/level.

3RD-LEVEL

Abjur

  • Dispel Magic: Cancels magical spells and effects.
  • Explosive Runes: Deals 6d6 damage when read.
  • Magic Circle against Chaos, Evil, Good, Law: As protection spells, but 10-ft. radius and 10 min./level.
  • Nondetection: Hides subject from divination, scrying.
  • Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Conj

  • Phantom Steed: Magic horse appears for 1 hour/level.
  • Sepia Snake Sigil: Creates text symbol that immobilizes reader.
  • Sleet Storm: Hampers vision and movement.
  • Stinking Cloud: Nauseating vapors, 1 round/level.
  • Summon Monster III: Calls extraplanar creature to fight for you.

Div

  • Arcane Sight: Magical auras become visible to you.
  • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  • Telepathic Bond, Lesser: As telepathic bond, but you and one other creature. (Source needed for varifacation)
  • Tongues: Speak any language.

Ench

  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
  • Suggestion: Compels subject to follow stated course of action.

Evoc

  • Blacklight: 20-ft. radius of darkness.
  • Daylight: 60-ft. radius of bright light.
  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Leomund's Tiny Hut: Creates shelter for ten creatures.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

Illus

  • Displacement: Attacks miss subject 50%.
  • Illusory Script: Only intended reader can decipher.
  • Invisibility Sphere: Makes everyone within 10 ft. invisible.
  • Major Image: As silent image, plus sound, smell and thermal effects.

Necro

  • Gentle Repose: Preserves one corpse.
  • Halt Undead: Immobilizes undead for 1 round/level.
  • Ray of Exhaustion: Ray makes subject exhausted.
  • Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.

Trans

  • Blink: You randomly vanish and reappear for 1 round/level.
  • Flame Arrow: Arrows deal +1d6 fire damage.
  • Fly: Subject flies at speed of 60 ft.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  • Keen Edge: Doubles normal weapon’s threat range.
  • Magic Weapon, Greater: +1/four levels (max +5).
  • Secret Page: Changes one page to hide its real content.
  • Shrink Item: Object shrinks to one-sixteenth size.
  • Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
  • Water Breathing: Subjects can breathe underwater.

4TH-LEVEL

Abjur

  • Dimensional Anchor: Bars extradimensional movement.
  • Fire Trap: Opened object deals 1d4 damage +1/level.
  • Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
  • Remove Curse: Frees object or person from curse.
  • Stoneskin: Ignore 10 points of damage per attack.

Conj

  • Dimension Door: Teleports you short distance.
  • Evard's Black Tentacles: Tentacles grapple all within 20 ft. spread.
  • Leomund's Secure Shelter: Creates sturdy cottage.
  • Minor Creation: Creates one cloth or wood object.
  • Solid Fog: Blocks vision and slows movement.
  • Summon Monster IV: Calls extraplanar creature to fight for you.

Div

  • Arcane Eye: Invisible floating eye moves 30 ft./round.
  • Detect Scrying: Alerts you of magical eavesdropping.
  • Locate Creature: Indicates direction to familiar creature.
  • Scrying: Spies on subject from a distance.

Ench

  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: Subjects behave oddly for 1 round/level.
  • Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
  • Geas, Lesser: Commands subject of 7 HD or less.

Evoc

  • Dweomer of Transference: Convert spellcasting into psionic power points.
  • Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Otiluke's Resilient Sphere: Force globe protects but traps one subject.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illus

  • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
  • Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
  • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
  • Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
  • Rainbow Pattern: Lights fascinate 24 HD of creatures.
  • Shadow Conjuration: Mimics Conjuration below 4th level, but only 20% real.

Necro

  • Animate Dead: Creates undead skeletons and zombies.
  • Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
  • Contagion: Infects subject with chosen disease.
  • Enervation: Subject gains 1d4 negative levels.
  • Fear: Subjects within cone flee for 1 round/level.

Trans

  • Enlarge Person, Mass: Enlarges several creatures.
  • Polymorph: Gives one willing subject a new form.
  • Rary's Mnemonic Enhancer: Wizard only. Prepares extra spells or retains one just cast.
  • Reduce Person, Mass: Reduces several creatures.
  • Stone Shape: Sculpts stone into any shape.

5TH-LEVEL

Abjur

  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Dismissal: Forces a creature to return to native plane.
  • Mordenkianen's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
  • Psychic Turmoil: Invisible field leeches psionic power points away.

Conj

  • Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
  • Leomund'sSecret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
  • Major Creation: As minor creation, plus stone and metal.
  • Mordenkianen's Faithful Hound: Phantom dog can guard, attack.
  • Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
  • Summon Monster V: Calls extraplanar creature to fight for you.
  • Teleport: Instantly transports you as far as 100 miles/level.
  • Wall of Stone: Creates a stone wall that can be shaped.

Div

Ench

  • Dominate Person: Controls humanoid telepathically.
  • Feeblemind: Subject’s Int and Cha drop to 1.
  • Hold Monster: As hold person, but any creature.
  • Mind Fog: Subjects in fog get –10 to Wis and Will checks.
  • Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.

Evoc

  • Bigby's Interposing Hand: Hand provides cover against one opponent.
  • Cone of Cold: 1d6/level cold damage.
  • Sending: Delivers short message anywhere, instantly.
  • Wall of Force: Wall is immune to damage.

Illus

  • Dream: Sends message to anyone sleeping.
  • False Vision: Fools scrying with an illusion.
  • Mirage Arcana: As hallucinatory terrain, plus structures.
  • Nightmare: Sends vision dealing 1d10 damage, fatigue.
  • Persistent Image: As major image, but no concentration required.
  • Seeming: Changes appearance of one person per two levels.
  • Shadow Evocation: Mimics evocation below 5th level, but only 20% real.

Necro

  • Blight: Withers one plant or deals 1d6/level damage to plant creature.
  • Magic Jar: Enables possession of another creature.
  • Symbol of Pain: Triggered rune wracks nearby creatures with pain.
  • Waves of Fatigue: Several targets become fatigued.

Trans

  • Animal Growth: One animal/two levels doubles in size.
  • Baleful Polymorph: Transforms subject into harmless animal.
  • Fabricate: Transforms raw materials into finished items.
  • Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
  • Passwall: Creates passage through wood or stone wall.
  • Telekinesis: Moves object, attacks creature, or hurls object or creature.
  • Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
  • Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

Univ

  • Permanency: Makes certain spells permanent.

6TH-LEVEL

Abjur

Conj

  • Acid Fog: Fog deals acid damage.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Summon Monster VI: Calls extraplanar creature to fight for you.
  • Wall of Iron: 30 hp/four levels; can topple onto foes.

Div

  • Analyze Dweomer: Reveals magical aspects of subject.
  • Legend Lore: Lets You learn tales about a person, place, or thing.
  • Probe Thoughts: Read subject’s memories, one question/ round.
  • True Seeing: Lets you see all things as they really are.

Ench

  • Geas/Quest: As lesser geas, plus it affects any creature.
  • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
  • Suggestion, Mass: As suggestion, plus one subject/level.
  • Symbol of Persuasion: Triggered rune charms nearby creatures.

Evoc

Illus

  • Mislead: Turns you invisible and creates illusory double.
  • Permanent Image: Includes sight, sound, and smell.
  • Programmed Image: As major image, plus triggered by event.
  • Shadow Walk: Step into shadow to travel rapidly.
  • Veil: Changes appearance of group of creatures.

Necro

  • Circle of Death: Kills 1d4/level HD of creatures.
  • Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
  • Eyebite: Target becomes panicked, sickened, and comatose.
  • Symbol of Fear: Triggered rune panics nearby creatures.
  • Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).

Trans

  • Bear's Endurance, Mass: As bear’s endurance, affects one subject/level.
  • Bull's Strength, Mass: As bull’s strength, affects one subject/ level.
  • Cat's Grace, Mass: As cat’s grace, affects one subject/level.
  • Control Water: Raises or lowers bodies of water.
  • Disintegrate: Makes one creature or object vanish.
  • Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
  • Flesh to Stone: Turns subject creature into statue.
  • Fox's Cunning, Mass: As fox’s cunning, affects one subject/level.
  • Hardening: Increases hardness by one/two levels.
  • Mordenkainen's Lucubration: Wizard only. Recalls spell of 5th level or lower.
  • Mental Pinnacle: You gain the mental powers of a psion.
  • Move Earth: Digs trenches and build hills.
  • Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/ level.
  • Stone to Flesh: Restores petrified creature.
  • Transformation: You gain combat bonuses.

7TH-LEVEL

Abjur

  • Banishment: Banishes 2 HD/level of extraplanar creatures.
  • Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.
  • Sequester: Subject is invisible to sight and scrying; renders creature comatose.
  • Spell Turning: Reflect 1d4+6 spell levels back at caster.

Conj

Div

  • Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
  • Scrying, Greater: As scrying, but faster and longer.
  • Vision: As legend lore, but quicker and strenuous.

Ench

  • Hold Person, Mass: As hold person, but all within 30 ft.
  • Insanity: Subject suffers continuous confusion.
  • Power Word Blind: Blinds creature with 200 hp or less.
  • Symbol of Stunning: Triggered rune stuns nearby creatures.

Evoc

Illus

  • Invisibility, Mass: As invisibility, but affects all in range.
  • Project Image: Illusory double can talk and cast spells.
  • Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
  • Simulacrum: Creates partially real double of a creature.

Necro

  • Control Undead: Undead don’t attack you while under your command.
  • Finger of Death: Kills one subject.
  • Symbol of Weakness: Triggered rune weakens nearby creatures.
  • Waves of Exhaustion: Several targets become exhausted.

Trans

  • Control Weather: Changes weather in local area.
  • Ethereal Jaunt: You become ethereal for 1 round/level.
  • Reverse Gravity: Objects and creatures fall upward.
  • Statue: Subject can become a statue at will.

Univ

8TH-LEVEL

Abjur

  • Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
  • Mind Blank: Subject is immune to mental/emotional magic and scrying.
  • Prismatic Wall: Wall’s colors have array of effects.
  • Protection from Spells:Confers +8 resistance bonus.

Conj

  • Incendiary Cloud: Cloud deals 4d6 fire damage/round.
  • Maze: Traps subject in extradimensional maze.
  • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
  • Summon Monster VIII: Calls extraplanar creature to fight for you.
  • Trap the Soul: Imprisons subject within gem.

Div

  • Discern Location: Reveals exact location of creature or object.
  • Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
  • Prying Eyes, Greater: As prying eyes, but eyes have true seeing.

Ench

  • Antipathy: Object or location affected by spell repels certain creatures.
  • Binding: Utilizes an array of techniques to imprison a creature.
  • Charm Monster, Mass: As charm monster, but all within 30 ft.
  • Demand: As sending, plus you can send suggestion.
  • Maddening Scream: Forces subject to scream and drop defenses.
  • Otto's Irresistible Dance: Forces subject to dance.
  • Power Word Stun: Stuns creature with 150 hp or less.
  • Symbol of Insanity: Triggered rune renders nearby creatures insane.
  • Sympathy: Object or location attracts certain creatures.

Evoc

  • Biby's Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
  • Otiluke's Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
  • Polar Ray: Ranged touch attack deals 1d6/level cold damage.
  • Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
  • Sunburst: Blinds all within 10 ft., deals 6d6 damage.

Illus

  • Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
  • Screen: Illusion hides area from vision, scrying.
  • Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.

Necro

  • Clone: Duplicate awakens when original dies.
  • Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
  • Horrid Wilting: Deals 1d6/level damage within 30 ft.
  • Symbol of Death: Triggered rune slays nearby creatures.

Trans

  • Iron Body: Your body becomes living iron.
  • Polymorph Any Object: Changes any subject into anything else.
  • Temporal Stasis: Puts subject into suspended animation.

9TH-LEVEL

Abjur

  • Freedom: Releases creature from imprisonment.
  • Imprisonment: Entombs subject beneath the earth.
  • Mordenkainen's Disjunction: Dispels magic, disenchants magic items.
  • Prismatic Sphere: As prismatic wall, but surrounds on all sides.

Conj

  • Gate: Connects two planes for travel or summoning.
  • Refuge: Alters item to transport its possessor to you.
  • Summon Monster IX: Calls extraplanar creature to fight for you.
  • Teleportation Circle: Circle teleports any creature inside to designated spot.

Div

  • Foresight: “Sixth sense” warns of impending danger.

Ench

Evoc

  • Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
  • Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.

Illus

  • Shades: As shadow conjuration, but up to 8th level and 80% real.
  • Weird: As phantasmal killer, but affects all within 30 ft.

Necro

  • Astral Projection: Projects you and companions onto Astral Plane.
  • Energy Drain: Subject gains 2d4 negative levels.
  • Soul Bind: Traps newly dead soul to prevent resurrection.
  • Wail of the Banshee: Kills one creature/level.

Trans

  • Etherealness: Travel to Ethereal Plane with companions.
  • Shapechange: Transforms you into any creature, and change forms once per round.
  • Time Stop: You act freely for 1d4+1 rounds.

Univ

  • Wish: As limited wish, but with fewer limits.

References

1. Player's Handbook v.3.5 - Dungeons & Dragons

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