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− | <sup>M</sup> at the end of a spell’s name in the spell lists denotes a spell with a material component<br> |
+ | <sup>M</sup> at the end of a spell’s name in the spell lists denotes a spell with a material component<br /> |
− | <sup>F</sup> at the end of a spell’s name in the spell lists denotes a spell with a focus component<br> |
+ | <sup>F</sup> at the end of a spell’s name in the spell lists denotes a spell with a focus component<br /> |
(that is not normally included in a spell component pouch.) |
(that is not normally included in a spell component pouch.) |
||
Line 22: | Line 22: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Resistance: Subject gains +1 on saving throws. |
+ | * [[Resistance]]: Subject gains +1 on saving throws. |
'''Conj''' |
'''Conj''' |
||
− | * Acid Splash: Orb deals 1d3 acid damage. |
+ | * [[Acid Splash]]: Orb deals 1d3 acid damage. |
'''Div''' |
'''Div''' |
||
− | * Detect Poison: Detects poison in one creature or small object. |
+ | * [[Detect Poison]]: Detects poison in one creature or small object. |
− | * Detect Magic: Detects spells and magic items within 60 ft. |
+ | * [[Detect Magic]]: Detects spells and magic items within 60 ft. |
− | * Read Magic: Read scrolls and spellbooks. |
+ | * [[Read Magic]]: Read scrolls and spellbooks. |
'''Ench''' |
'''Ench''' |
||
− | * Daze: Humanoid creature of 4 HD or less loses next action. |
+ | * [[Daze]]: Humanoid creature of 4 HD or less loses next action. |
'''Evoc''' |
'''Evoc''' |
||
− | * Dancing Lights: Creates torches or other lights. |
+ | * [[Dancing Lights]]: Creates torches or other lights. |
− | * Flare: Dazzles one creature (–1 on attack rolls). |
+ | * [[Flare]]: Dazzles one creature (–1 on attack rolls). |
− | * Light: Object shines like a torch. |
+ | * [[Light]]: Object shines like a torch. |
− | * Ray of Frost: Ray deals 1d3 cold damage. |
+ | * [[Ray of Frost]]: Ray deals 1d3 cold damage. |
'''Illus''' |
'''Illus''' |
||
− | * Ghost Sound: Figment sounds. |
+ | * [[Ghost Sound]]: Figment sounds. |
'''Necro''' |
'''Necro''' |
||
− | * Disrupt Undead: Deals 1d6 damage to one undead. |
+ | * [[Disrupt Undead]]: Deals 1d6 damage to one undead. |
− | * Touch of Fatigue: Touch attack fatigues target. |
+ | * [[Touch of Fatigue]]: Touch attack fatigues target. |
'''Trans''' |
'''Trans''' |
||
− | * Mage Hand: 5-pound telekinesis. |
+ | * [[Mage Hand]]: 5-pound telekinesis. |
− | * Mending: Makes minor repairs on an object. |
+ | * [[Mending]]: Makes minor repairs on an object. |
− | * Message: Whispered conversation at distance. |
+ | * [[Message]]: Whispered conversation at distance. |
− | * Open/Close: Opens or closes small or light things. |
+ | * [[Open/Close]]: Opens or closes small or light things. |
'''Univ''' |
'''Univ''' |
||
− | * Arcane Mark: Inscribes a personal rune (visible or invisible). |
+ | * [[Arcane Mark]]: Inscribes a personal rune (visible or invisible). |
− | * Prestidigitation: Performs minor tricks. |
+ | * [[Prestidigitation]]: Performs minor tricks. |
Line 72: | Line 72: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Alarm: Wards an area for 2 hours/level. |
+ | * [[Alarm]]: Wards an area for 2 hours/level. |
− | * Endure Elements: Exist comfortably in hot or cold environments. |
+ | * [[Endure Elements]]: Exist comfortably in hot or cold environments. |
− | * Hold Portal: Holds door shut. |
+ | * [[Hold Portal]]: Holds door shut. |
− | * Protection from Chaos,Evil,Good, Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
+ | * [[Protection from Chaos,Evil,Good, Law]]: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
− | * Shield: Invisible disc gives +4 to AC, blocks magic missiles. |
+ | * [[Shield, Spell|Shield]]: Invisible disc gives +4 to AC, blocks magic missiles. |
'''Conj''' |
'''Conj''' |
||
− | * Grease: Makes 10-ft. square or one object slippery. |
+ | * [[Grease]]: Makes 10-ft. square or one object slippery. |
− | * Mage Armor: Gives subject +4 armor bonus. |
+ | * [[Mage Armor]]: Gives subject +4 armor bonus. |
− | * Mount: Summons riding horse for 2 hours/level. |
+ | * [[Mount]]: Summons riding horse for 2 hours/level. |
− | * Obscuring Mist: Fog surrounds you. |
+ | * [[Obscuring Mist]]: Fog surrounds you. |
− | * Summon Monster I: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster I]]: Calls extraplanar creature to fight for you. |
− | * Unseen Servant: Invisible force obeys your commands. |
+ | * [[Unseen Servant]]: Invisible force obeys your commands. |
'''Div''' |
'''Div''' |
||
− | * Comprehend Languages: You understand all spoken and written languages. |
+ | * [[Comprehend Languages]]: You understand all spoken and written languages. |
− | * Detect Secret Doors: Reveals hidden doors within 60 ft. |
+ | * [[Detect Secret Doors]]: Reveals hidden doors within 60 ft. |
− | * Detect Undead: Reveals undead within 60 ft. |
+ | * [[Detect Undead]]: Reveals undead within 60 ft. |
− | * Identify: Determines properties of magic item. |
+ | * [[Identify]]: Determines properties of magic item. |
− | * True Strike: +20 on your next attack roll. |
+ | * [[True Strike]]: +20 on your next attack roll. |
'''Ench''' |
'''Ench''' |
||
− | * Charm Person: Makes one person your friend. |
+ | * [[Charm Person]]: Makes one person your friend. |
− | * Hypnotism: Fascinates 2d4 HD of creatures. |
+ | * [[Hypnotism]]: Fascinates 2d4 HD of creatures. |
− | * Sleep: Puts 4 HD of creatures into magical slumber. |
+ | * [[Sleep]]: Puts 4 HD of creatures into magical slumber. |
'''Evoc''' |
'''Evoc''' |
||
− | * Burning Hands: 1d4/level fire damage (max 5d4). |
+ | * [[Burning Hands]]: 1d4/level fire damage (max 5d4). |
− | * Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
+ | * [[Magic Missile]]: 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
− | * Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). |
+ | * [[Shocking Grasp]]: Touch delivers 1d6/level electricity damage (max 5d6). |
− | * Tenser's Floating Disk: Creates 3-ft.diameter horizontal disk that holds 100 lb./level. |
+ | * [[Tenser's Floating Disk]]: Creates 3-ft.diameter horizontal disk that holds 100 lb./level. |
'''Illus''' |
'''Illus''' |
||
− | * Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. |
+ | * [[Color Spray]]: Knocks unconscious, blinds, and/or stuns weak creatures. |
− | * Disguise Self: Changes your appearance. |
+ | * [[Disguise Self]]: Changes your appearance. |
− | * Nystul's Magic Aura: Alters object’s magic aura. |
+ | * [[Nystul's Magic Aura]]: Alters object’s magic aura. |
− | * Silent Image: Creates minor illusion of your design. |
+ | * [[Silent Image]]: Creates minor illusion of your design. |
− | * Ventriloquism: Throws voice for 1 min./level. |
+ | * [[Ventriloquism]]: Throws voice for 1 min./level. |
− | Necro |
+ | '''Necro''' |
− | * Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. |
+ | * [[Cause Fear]]: One creature of 5 HD or less flees for 1d4 rounds. |
− | * Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. |
+ | * [[Chill Touch]]: One touch/level deals 1d6 damage and possibly 1 Str damage. |
− | * Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. |
+ | * [[Ray of Enfeeblement]]: Ray deals 1d6 +1 per two levels Str damage. |
− | Trans |
+ | '''Trans''' |
− | * Animate Rope: Makes a rope move at your command. |
+ | * [[Animate Rope]]: Makes a rope move at your command. |
− | * Enlarge Person: Humanoid creature doubles in size. |
+ | * [[Enlarge Person]]: Humanoid creature doubles in size. |
− | * Erase: Mundane or magical writing vanishes. |
+ | * [[Erase]]: Mundane or magical writing vanishes. |
− | * Expeditious Retreat: Your speed increases by 30 ft. |
+ | * [[Expeditious Retreat]]: Your speed increases by 30 ft. |
− | * Feather Fall: Objects or creatures fall slowly. |
+ | * [[Feather Fall]]: Objects or creatures fall slowly. |
− | * Jump: Subject gets bonus on Jump checks. |
+ | * [[Jump]]: Subject gets bonus on Jump checks. |
− | * Magic Weapon: Weapon gains +1 bonus. |
+ | * [[Magic Weapon]]: Weapon gains +1 bonus. |
− | * Reduce Person: Humanoid creature halves in size. |
+ | * [[Reduce Person]]: Humanoid creature halves in size. |
== 2ND-LEVEL == |
== 2ND-LEVEL == |
||
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'''Abjur''' |
'''Abjur''' |
||
− | * Arcane Lock: Magically locks a portal or chest. |
+ | * [[Arcane Lock]]: Magically locks a portal or chest. |
− | * Obscure Object: Masks object against scrying. |
+ | * [[Obscure Object]]: Masks object against scrying. |
− | * Protection from Arrows: Subject immune to most ranged attacks. |
+ | * [[Protection from Arrows]]: Subject immune to most ranged attacks. |
− | * Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. |
+ | * [[Resist Energy]]: Ignores first 10 (or more) points of damage/attack from specified energy type. |
'''Conj''' |
'''Conj''' |
||
− | * Fog Cloud: Fog obscures vision |
+ | * [[Fog Cloud]]: Fog obscures vision |
− | * Glitterdust: Blinds creatures, outlines invisible creatures. |
+ | * [[Glitterdust]]: Blinds creatures, outlines invisible creatures. |
− | * |
+ | * [[Melf's Acid Arrow]]: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
− | * Summon Monster II: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster II]]: Calls extraplanar creature to fight for you. |
− | * Summon Swarm: Summons swarm of bats, rats, or spiders. |
+ | * [[Summon Swarm]]: Summons swarm of bats, rats, or spiders. |
− | * Web: Fills 20-ft.-radius spread with sticky spiderwebs. |
+ | * [[Web]]: Fills 20-ft.-radius spread with sticky spiderwebs. |
'''Div''' |
'''Div''' |
||
− | * Detect Thoughts: Allows “listening” to surface thoughts. |
+ | * [[Detect Thoughts]]: Allows “listening” to surface thoughts. |
− | * Locate Object: Senses direction toward object (specific or type). |
+ | * [[Locate Object]]: Senses direction toward object (specific or type). |
− | * See Invisibility: Reveals invisible creatures or objects. |
+ | * [[See Invisibility]]: Reveals invisible creatures or objects. |
'''Ench''' |
'''Ench''' |
||
− | * Daze Monster: Living creature of 6 HD or less loses next action. |
+ | * [[Daze Monster]]: Living creature of 6 HD or less loses next action. |
− | * Hideous Laughter: Subject loses actions for 1 round/level. |
+ | * [[Tasha's Hideous Laughter]]: Subject loses actions for 1 round/level. |
− | * Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. |
+ | * [[Touch of Idiocy]]: Subject takes 1d6 points of Int, Wis, and Cha damage. |
'''Evoc''' |
'''Evoc''' |
||
− | * Continual Flame: Makes a permanent, heatless torch. |
+ | * [[Continual Flame]]: Makes a permanent, heatless torch. |
− | * Darkness: 20-ft. radius of supernatural shadow. |
+ | * [[Darkness]]: 20-ft. radius of supernatural shadow. |
− | * Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
+ | * [[Flaming Sphere]]: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
− | * Gust of Wind: Blows away or knocks down smaller creatures. |
+ | * [[Gust of Wind]]: Blows away or knocks down smaller creatures. |
− | * Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
+ | * [[Scorching Ray]]: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
− | * Shatter: Sonic vibration damages objects or crystalline creatures. |
+ | * [[Shatter]]: Sonic vibration damages objects or crystalline creatures. |
'''Illus''' |
'''Illus''' |
||
− | * Blur: Attacks miss subject 20% of the time. |
+ | * [[Blur]]: Attacks miss subject 20% of the time. |
− | * Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. |
+ | * [[Hypnotic Pattern]]: Fascinates (2d4 + level) HD of creatures. |
− | * Invisibility: Subject is invisible for 1 min./level or until it attacks. |
+ | * [[Invisibility]]: Subject is invisible for 1 min./level or until it attacks. |
⚫ | |||
− | * Magic Mouth: Speaks once when triggered. |
+ | * [[Magic Mouth]]: Speaks once when triggered. |
− | * Minor Image: As silent image, plus some sound. |
+ | * [[Minor Image]]: As silent image, plus some sound. |
− | * Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
+ | * [[Mirror Image]]: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
− | * Misdirection: Misleads divinations for one creature or object. |
+ | * [[Misdirection]]: Misleads divinations for one creature or object. |
⚫ | |||
'''Necro''' |
'''Necro''' |
||
− | * Blindness/Deafness: Makes subject blinded or deafened. |
+ | * [[Blindness/Deafness]]: Makes subject blinded or deafened. |
− | * Command Undead: Undead creature obeys your commands. |
+ | * [[Command Undead]]: Undead creature obeys your commands. |
− | * False Life: Gain 1d10 temporary hp +1/level (max +10). |
+ | * [[False Life]]: Gain 1d10 temporary hp +1/level (max +10). |
− | * Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. |
+ | * [[Ghoul Touch]]: Paralyzes one subject, which exudes stench that makes those nearby sickened. |
− | * Scare: Panics creatures of less than 6 HD. |
+ | * [[Scare]]: Panics creatures of less than 6 HD. |
− | * Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. |
+ | * [[Spectral Hand]]: Creates disembodied glowing hand to deliver touch attacks. |
'''Trans''' |
'''Trans''' |
||
− | * Alter Self: Assume form of a similar creature. |
+ | * [[Alter Self]]: Assume form of a similar creature. |
− | * Bear's Endurance: Subject gains +4 to Con for 1 min./level. |
+ | * [[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level. |
− | * Bull's Strength: Subject gains +4 to Str for 1 min./level. |
+ | * [[Bull's Strength]]: Subject gains +4 to Str for 1 min./level. |
− | * Cat's |
+ | * [[Cat's Grac]]e: Subject gains +4 to Dex for 1 min./level. |
− | * Darkvision: See 60 ft. in total darkness. |
+ | * [[Darkvision]]: See 60 ft. in total darkness. |
− | * Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. |
+ | * [[Eagle's Splendor]]: Subject gains +4 to Cha for 1 min./level. |
− | * Fox's Cunning: Subject gains +4 Int for 1 min./level. |
+ | * [[Fox's Cunning]]: Subject gains +4 Int for 1 min./level. |
− | * Knock: Opens locked or magically sealed door. |
+ | * [[Knock]]: Opens locked or magically sealed door. |
− | * Levitate: Subject moves up and down at your direction. |
+ | * [[Levitate]]: Subject moves up and down at your direction. |
− | * Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. |
+ | * [[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level. |
− | * Pyrotechnics: Turns fire into blinding light or choking smoke. |
+ | * [[Pyrotechnics]]: Turns fire into blinding light or choking smoke. |
− | * Rope Trick: As many as eight creatures hide in extradimensional space. |
+ | * [[Rope Trick]]: As many as eight creatures hide in extradimensional space. |
− | * Spider Climb: Grants ability to walk on walls and ceilings. |
+ | * [[Spider Climb]]: Grants ability to walk on walls and ceilings. |
− | * Whispering Wind: Sends a short message 1 mile/level. |
+ | * [[Whispering Wind]]: Sends a short message 1 mile/level. |
== 3RD-LEVEL == |
== 3RD-LEVEL == |
||
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'''Abjur''' |
'''Abjur''' |
||
− | * Dispel Magic: Cancels magical spells and effects. |
+ | * [[Dispel Magic]]: Cancels magical spells and effects. |
− | * Explosive Runes: Deals 6d6 damage when read. |
+ | * [[Explosive Runes]]: Deals 6d6 damage when read. |
− | * Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. |
+ | * [[Magic Circle against Chaos, Evil, Good, Law]]: As protection spells, but 10-ft. radius and 10 min./level. |
⚫ | |||
− | * Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. |
||
⚫ | |||
− | * Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. |
||
− | * Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. |
||
⚫ | |||
⚫ | |||
'''Conj''' |
'''Conj''' |
||
− | * Phantom Steed: Magic horse appears for 1 hour/level. |
+ | * [[Phantom Steed]]: Magic horse appears for 1 hour/level. |
− | * Sepia Snake Sigil: Creates text symbol that immobilizes reader. |
+ | * [[Sepia Snake Sigil]]: Creates text symbol that immobilizes reader. |
− | * Sleet Storm: Hampers vision and movement. |
+ | * [[Sleet Storm]]: Hampers vision and movement. |
− | * Stinking Cloud: Nauseating vapors, 1 round/level. |
+ | * [[Stinking Cloud]]: Nauseating vapors, 1 round/level. |
− | * Summon Monster III: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster III]]: Calls extraplanar creature to fight for you. |
'''Div''' |
'''Div''' |
||
− | * Arcane Sight: Magical auras become visible to you. |
+ | * [[Arcane Sight]]: Magical auras become visible to you. |
− | * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. |
+ | * [[Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level. |
− | * Telepathic Bond, Lesser: As telepathic bond, but you and one other creature. |
+ | * [[Telepathic Bond, Lesser]]: As telepathic bond, but you and one other creature. '''(Source needed for varifacation)''' |
− | * Tongues: Speak any language. |
+ | * [[Tongues]]: Speak any language. |
'''Ench''' |
'''Ench''' |
||
− | * Deep Slumber: Puts 10 HD of creatures to sleep. |
+ | * [[Deep Slumber]]: Puts 10 HD of creatures to sleep. |
− | * Heroism: Gives +2 bonus on attack rolls, saves, skill checks. |
+ | * [[Heroism]]: Gives +2 bonus on attack rolls, saves, skill checks. |
− | * Hold Person: Paralyzes one humanoid for 1 round/level. |
+ | * [[Hold Person]]: Paralyzes one humanoid for 1 round/level. |
− | * Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. |
+ | * [[Rage]]: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. |
− | * Suggestion: Compels subject to follow stated course of action. |
+ | * [[Suggestion]]: Compels subject to follow stated course of action. |
'''Evoc''' |
'''Evoc''' |
||
− | * Blacklight: 20-ft. radius of darkness. |
+ | * [[Blacklight]]: 20-ft. radius of darkness. |
− | * Daylight: 60-ft. radius of bright light. |
+ | * [[Daylight]]: 60-ft. radius of bright light. |
− | * Fireball: 1d6 damage per level, 20-ft. radius. |
+ | * [[Fireball]]: 1d6 damage per level, 20-ft. radius. |
⚫ | |||
− | * Lightning Bolt: Electricity deals 1d6/level damage. |
+ | * [[Lightning Bolt]]: Electricity deals 1d6/level damage. |
⚫ | |||
− | * Wind Wall: Deflects arrows, smaller creatures, and gases. |
+ | * [[Wind Wall]]: Deflects arrows, smaller creatures, and gases. |
'''Illus''' |
'''Illus''' |
||
− | * Displacement: Attacks miss subject 50%. |
+ | * [[Displacement]]: Attacks miss subject 50%. |
− | * Illusory Script: Only intended reader can decipher. |
+ | * [[Illusory Script]]: Only intended reader can decipher. |
− | * Invisibility Sphere: Makes everyone within 10 ft. invisible. |
+ | * [[Invisibility Sphere]]: Makes everyone within 10 ft. invisible. |
− | * Major Image: As silent image, plus sound, smell and thermal effects. |
+ | * [[Major Image]]: As silent image, plus sound, smell and thermal effects. |
'''Necro''' |
'''Necro''' |
||
− | * Gentle Repose: Preserves one corpse. |
+ | * [[Gentle Repose]]: Preserves one corpse. |
− | * Halt Undead: Immobilizes undead for 1 round/level. |
+ | * [[Halt Undead]]: Immobilizes undead for 1 round/level. |
− | * Ray of Exhaustion: Ray makes subject exhausted. |
+ | * [[Ray of Exhaustion]]: Ray makes subject exhausted. |
− | * Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp. |
+ | * [[Vampiric Touch]]: Touch deals 1d6/two levels damage; caster gains damage as hp. |
'''Trans''' |
'''Trans''' |
||
− | * Blink: You randomly vanish and reappear for 1 round/level. |
+ | * [[Blink]]: You randomly vanish and reappear for 1 round/level. |
− | * Flame Arrow: Arrows deal +1d6 fire damage. |
+ | * [[Flame Arrow]]: Arrows deal +1d6 fire damage. |
− | * Fly: Subject flies at speed of 60 ft. |
+ | * [[Fly]]: Subject flies at speed of 60 ft. |
− | * Gaseous Form: Subject becomes insubstantial and can fly slowly. |
+ | * [[Gaseous Form]]: Subject becomes insubstantial and can fly slowly. |
− | * Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
+ | * [[Haste]]: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
− | * Keen Edge: Doubles normal weapon’s threat range. |
+ | * [[Keen Edge]]: Doubles normal weapon’s threat range. |
− | * Magic Weapon, Greater: +1/four levels (max +5). |
+ | * [[Magic Weapon|Magic Weapon, Greater]]: +1/four levels (max +5). |
− | * Secret Page: Changes one page to hide its real content. |
+ | * [[Secret Page]]: Changes one page to hide its real content. |
− | * Shrink Item: Object shrinks to one-sixteenth size. |
+ | * [[Shrink Item]]: Object shrinks to one-sixteenth size. |
− | * Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. |
+ | * [[Slow]]: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. |
− | * Water Breathing: Subjects can breathe underwater. |
+ | * [[Water Breathing]]: Subjects can breathe underwater. |
== 4TH-LEVEL == |
== 4TH-LEVEL == |
||
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'''Abjur''' |
'''Abjur''' |
||
− | * Dimensional Anchor: Bars extradimensional movement. |
+ | * [[Dimensional Anchor]]: Bars extradimensional movement. |
− | * Fire Trap: Opened object deals 1d4 damage +1/level. |
+ | * [[Fire Trap]]: Opened object deals 1d4 damage +1/level. |
− | * Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. |
+ | * [[Globe of Invulnerability, Lesser]]: Stops 1st- through 3rd-level spell effects. |
− | * Remove Curse: Frees object or person from curse. |
+ | * [[Remove Curse]]: Frees object or person from curse. |
− | * Stoneskin: Ignore 10 points of damage per attack. |
+ | * [[Stoneskin]]: Ignore 10 points of damage per attack. |
'''Conj''' |
'''Conj''' |
||
⚫ | |||
− | * Black Tentacles: Tentacles grapple all within 20 ft. spread. |
+ | * [[Evard's Black Tentacles]]: Tentacles grapple all within 20 ft. spread. |
⚫ | |||
− | * |
+ | * [[Leomund's Secure Shelter]]: Creates sturdy cottage. |
− | * |
+ | * [[Creation, Spell|Minor Creation]]: Creates one cloth or wood object. |
− | * Solid Fog: Blocks vision and slows movement. |
+ | * [[Solid Fog]]: Blocks vision and slows movement. |
− | * Summon Monster IV: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster IV]]: Calls extraplanar creature to fight for you. |
'''Div''' |
'''Div''' |
||
− | * Arcane Eye: Invisible floating eye moves 30 ft./round. |
+ | * [[Arcane Eye]]: Invisible floating eye moves 30 ft./round. |
− | * Detect Scrying: Alerts you of magical eavesdropping. |
+ | * [[Detect Scrying]]: Alerts you of magical eavesdropping. |
− | * Locate Creature: Indicates direction to familiar creature. |
+ | * [[Locate Creature]]: Indicates direction to familiar creature. |
− | * Scrying: Spies on subject from a distance. |
+ | * [[Scrying, Spell|Scrying]]: Spies on subject from a distance. |
'''Ench''' |
'''Ench''' |
||
− | * Charm Monster:Makes monster believe it is your ally. |
+ | * [[Charm Monster]]: Makes monster believe it is your ally. |
− | * Confusion: Subjects behave oddly for 1 round/level. |
+ | * [[Confusion]]: Subjects behave oddly for 1 round/level. |
− | * Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
+ | * [[Crushing Despair]]: Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
− | * Geas, Lesser: Commands subject of 7 HD or less. |
+ | * [[Geas|Geas, Lesser]]: Commands subject of 7 HD or less. |
'''Evoc''' |
'''Evoc''' |
||
− | * Dweomer of Transference: Convert spellcasting into psionic power points. |
+ | * [[Dweomer of Transference]]: Convert spellcasting into psionic power points. |
− | * Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. |
+ | * [[Fire Shield]]: Creatures attacking you take fire damage; you’re protected from heat or cold. |
− | * Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. |
+ | * [[Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across. |
− | * Resilient Sphere: Force globe protects but traps one subject. |
+ | * [[Otiluke's Resilient Sphere]]: Force globe protects but traps one subject. |
− | * Shout: Deafens all within cone and deals 5d6 sonic damage. |
+ | * [[Shout]]: Deafens all within cone and deals 5d6 sonic damage. |
− | * Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
+ | * [[Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
− | * Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
+ | * [[Wall of Ice]]: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
'''Illus''' |
'''Illus''' |
||
− | * Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). |
+ | * [[Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like). |
− | * Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. |
+ | * [[Illusory Wall]]: Wall, floor, or ceiling looks real, but anything can pass through. |
− | * Invisibility, Greater: As invisibility, but subject can attack and stay invisible. |
+ | * [[Invisibility|Invisibility, Greater]]: As invisibility, but subject can attack and stay invisible. |
− | * Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. |
+ | * [[Phantasmal Killer]]: Fearsome illusion kills subject or deals 3d6 damage. |
− | * Rainbow Pattern: Lights fascinate 24 HD of creatures. |
+ | * [[Rainbow Pattern]]: Lights fascinate 24 HD of creatures. |
− | * Shadow Conjuration: Mimics Conjuration below 4th level, but only 20% real. |
+ | * [[Shadow Conjuration]]: Mimics Conjuration below 4th level, but only 20% real. |
'''Necro''' |
'''Necro''' |
||
− | * Animate Dead: Creates undead skeletons and zombies. |
+ | * [[Animate Dead]]: Creates undead skeletons and zombies. |
− | * Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
+ | * [[Bestow Curse]]: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
− | * Contagion: Infects subject with chosen disease. |
+ | * [[Contagion]]: Infects subject with chosen disease. |
− | * Enervation: Subject gains 1d4 negative levels. |
+ | * [[Enervation]]: Subject gains 1d4 negative levels. |
− | * Fear: Subjects within cone flee for 1 round/level. |
+ | * [[Fear]]: Subjects within cone flee for 1 round/level. |
'''Trans''' |
'''Trans''' |
||
− | * Enlarge Person, Mass: Enlarges several creatures. |
+ | * [[Enlarge Person]], Mass: Enlarges several creatures. |
⚫ | |||
− | * Mnemonic |
+ | * [[Rary's Mnemonic Enhancer]]: Wizard only. Prepares extra spells or retains one just cast. |
⚫ | |||
− | * Reduce Person, Mass: Reduces several creatures. |
+ | * [[Reduce Person, Mass]]: Reduces several creatures. |
− | * Stone Shape: Sculpts stone into any shape. |
+ | * [[Stone Shape]]: Sculpts stone into any shape. |
== 5TH-LEVEL == |
== 5TH-LEVEL == |
||
Line 358: | Line 355: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. |
+ | * [[Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification. |
− | * Dismissal: Forces a creature to return to native plane. |
+ | * [[Dismissal]]: Forces a creature to return to native plane. |
− | * |
+ | * [[Mordenkianen's Private Sanctum]]: Prevents anyone from viewing or scrying an area for 24 hours. |
− | * Psychic Turmoil: Invisible field leeches psionic power points away. |
+ | * [[Psychic Turmoil]]: Invisible field leeches psionic power points away. |
'''Conj''' |
'''Conj''' |
||
− | * Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
+ | * [[Cloudkill]]: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
⚫ | |||
⚫ | |||
− | * Major Creation: As minor creation, plus stone and metal. |
+ | * [[Creation, Spell|Major Creation]]: As minor creation, plus stone and metal. |
⚫ | |||
− | * Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. |
+ | * [[Planar Binding|Planar Binding, Lesser]]: Traps extraplanar creature of 6 HD or less until it performs a task. |
⚫ | |||
− | * Summon Monster V: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster V]]: Calls extraplanar creature to fight for you. |
− | * Teleport: Instantly transports you as far as 100 miles/level. |
+ | * [[Teleport]]: Instantly transports you as far as 100 miles/level. |
− | * Wall of Stone: Creates a stone wall that can be shaped. |
+ | * [[Wall of Stone]]: Creates a stone wall that can be shaped. |
'''Div''' |
'''Div''' |
||
− | * Contact Other Plane: Lets you ask question of extraplanar entity. |
+ | * [[Contact Other Plane]]: Lets you ask question of extraplanar entity. |
− | * Prying Eyes: 1d4 +1/level floating eyes scout for you. |
+ | * [[Prying Eyes]]: 1d4 +1/level floating eyes scout for you. |
− | * Telepathic Bond: Link lets allies communicate. |
+ | * [[Rary's Telepathic Bond]]: Link lets allies communicate. |
'''Ench''' |
'''Ench''' |
||
− | * Dominate Person: Controls humanoid telepathically. |
+ | * [[Dominate Person]]: Controls humanoid telepathically. |
− | * Feeblemind: Subject’s Int and Cha drop to 1. |
+ | * [[Feeblemind]]: Subject’s Int and Cha drop to 1. |
− | * Hold Monster: As hold person, but any creature. |
+ | * [[Hold Monster]]: As hold person, but any creature. |
− | * Mind Fog: Subjects in fog get –10 to Wis and Will checks. |
+ | * [[Mind Fog]]: Subjects in fog get –10 to Wis and Will checks. |
− | * Symbol of |
+ | * [[Symbol of Sleep]]: Triggered rune puts nearby creatures into catatonic slumber. |
'''Evoc''' |
'''Evoc''' |
||
⚫ | |||
− | * Cone of Cold: 1d6/level cold damage. |
+ | * [[Cone of Cold]]: 1d6/level cold damage. |
⚫ | |||
− | * Sending: Delivers short message anywhere, instantly. |
+ | * [[Sending]]: Delivers short message anywhere, instantly. |
− | * Wall of Force:Wall is immune to damage. |
+ | * [[Wall of Force]]: Wall is immune to damage. |
'''Illus''' |
'''Illus''' |
||
− | * Dream: Sends message to anyone sleeping. |
+ | * [[Dream]]: Sends message to anyone sleeping. |
− | * False |
+ | * [[False Vision]]: Fools scrying with an illusion. |
− | * Mirage Arcana: As hallucinatory terrain, plus structures. |
+ | * [[Mirage Arcana]]: As hallucinatory terrain, plus structures. |
− | * Nightmare: Sends vision dealing 1d10 damage, fatigue. |
+ | * [[Nightmare]]: Sends vision dealing 1d10 damage, fatigue. |
− | * Persistent Image: As major image, but no concentration required. |
+ | * [[Persistent Image]]: As major image, but no concentration required. |
− | * Seeming: Changes appearance of one person per two levels. |
+ | * [[Seeming]]: Changes appearance of one person per two levels. |
− | * Shadow Evocation: Mimics evocation below 5th level, but only 20% real. |
+ | * [[Shadow Evocation]]: Mimics evocation below 5th level, but only 20% real. |
'''Necro''' |
'''Necro''' |
||
− | * Blight: Withers one plant or deals 1d6/level damage to plant creature. |
+ | * [[Blight]]: Withers one plant or deals 1d6/level damage to plant creature. |
− | * Magic |
+ | * [[Magic Jar]]: Enables possession of another creature. |
− | * Symbol of |
+ | * [[Symbol of Pain]]: Triggered rune wracks nearby creatures with pain. |
− | * Waves of Fatigue: Several targets become fatigued. |
+ | * [[Waves of Fatigue]]: Several targets become fatigued. |
'''Trans''' |
'''Trans''' |
||
− | * Animal Growth: One animal/two levels doubles in size. |
+ | * [[Animal Growth]]: One animal/two levels doubles in size. |
− | * Baleful Polymorph: Transforms subject into harmless animal. |
+ | * [[Polymorph|Baleful Polymorph]]: Transforms subject into harmless animal. |
− | * Fabricate: Transforms raw materials into finished items. |
+ | * [[Fabricate]]: Transforms raw materials into finished items. |
− | * Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. |
+ | * [[Overland Flight]]: You fly at a speed of 40 ft. and can hustle over long distances. |
− | * Passwall: Creates passage through wood or stone wall. |
+ | * [[Passwall]]: Creates passage through wood or stone wall. |
− | * Telekinesis: Moves object, attacks creature, or hurls object or creature. |
+ | * [[Telekinesis]]: Moves object, attacks creature, or hurls object or creature. |
− | * Transmute Mud to Rock: Transforms two 10-ft. cubes per level. |
+ | * [[Transmute Mud to Rock]]: Transforms two 10-ft. cubes per level. |
− | * Transmute Rock to Mud: Transforms two 10-ft. cubes per level. |
+ | * [[Transmute Rock to Mud]]: Transforms two 10-ft. cubes per level. |
'''Univ''' |
'''Univ''' |
||
− | * |
+ | * [[Permanency]]: Makes certain spells permanent. |
== 6TH-LEVEL == |
== 6TH-LEVEL == |
||
Line 432: | Line 429: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Antimagic Field: Negates magic within 10 ft. |
+ | * [[Antimagic Field]]: Negates magic within 10 ft. |
− | * Dispel Magic, Greater: As dispel magic, but +20 on check. |
+ | * [[Dispel Magic|Dispel Magic, Greater]]: As dispel magic, but +20 on check. |
− | * Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. |
+ | * [[Globe of Invulnerability]]: As lesser globe of invulnerability, plus 4th-level spell effects. |
− | * Guards and Wards: Array of magic effects protect area. |
+ | * [[Guards and Wards]]: Array of magic effects protect area. |
− | * Repulsion: Creatures can’t approach you. |
+ | * [[Repulsion]]: Creatures can’t approach you. |
'''Conj''' |
'''Conj''' |
||
− | * Acid Fog: Fog deals acid damage. |
+ | * [[Acid Fog]]: Fog deals acid damage. |
− | * Planar Binding: As lesser planar binding, but up to 12 HD. |
+ | * [[Planar Binding]]: As lesser planar binding, but up to 12 HD. |
− | * Summon Monster VI: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster VI]]: Calls extraplanar creature to fight for you. |
− | * Wall of |
+ | * [[Wall of Iron]]: 30 hp/four levels; can topple onto foes. |
'''Div''' |
'''Div''' |
||
− | * Analyze |
+ | * [[Analyze Dweomer]]: Reveals magical aspects of subject. |
− | * Legend |
+ | * [[Legend Lore]]: Lets You learn tales about a person, place, or thing. |
− | * Probe Thoughts: Read subject’s memories, one question/ round. |
+ | * [[Probe Thoughts]]: Read subject’s memories, one question/ round. |
− | * True |
+ | * [[True Seeing]]: Lets you see all things as they really are. |
'''Ench''' |
'''Ench''' |
||
− | * Geas/Quest: As lesser geas, plus it affects any creature. |
+ | * [[Geas|Geas/Quest]]: As lesser geas, plus it affects any creature. |
− | * Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
+ | * [[Heroism|Heroism, Greater]]: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
− | * Suggestion, Mass: As suggestion, plus one subject/level. |
+ | * [[Suggestion|Suggestion, Mass]]: As suggestion, plus one subject/level. |
− | * Symbol of |
+ | * [[Symbol of Persuasion]]: Triggered rune charms nearby creatures. |
'''Evoc''' |
'''Evoc''' |
||
⚫ | |||
− | * Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. |
+ | * [[Chain Lightning]]: 1d6/level damage; 1 secondary bolt/level each deals half damage. |
− | * |
+ | * [[Contingency]]: Sets trigger condition for another spell. |
⚫ | |||
− | * Freezing Sphere: Freezes water or deals cold damage. |
+ | * [[Otiluke's Freezing Sphere]]: Freezes water or deals cold damage. |
'''Illus''' |
'''Illus''' |
||
− | * Mislead: Turns you invisible and creates illusory double. |
+ | * [[Mislead]]: Turns you invisible and creates illusory double. |
− | * Permanent Image: Includes sight, sound, and smell. |
+ | * [[Permanent Image]]: Includes sight, sound, and smell. |
− | * Programmed |
+ | * [[Programmed Image]]: As major image, plus triggered by event. |
− | * Shadow Walk: Step into shadow to travel rapidly. |
+ | * [[Shadow Walk]]: Step into shadow to travel rapidly. |
− | * Veil: Changes appearance of group of creatures. |
+ | * [[Veil]]: Changes appearance of group of creatures. |
'''Necro''' |
'''Necro''' |
||
− | * Circle of |
+ | * [[Circle of Death]]: Kills 1d4/level HD of creatures. |
− | * Create |
+ | * [[Create Undead, Spell|Create Undead]]: Creates ghouls, ghasts, mummies, or mohrgs. |
− | * Eyebite: Target becomes panicked, sickened, and comatose. |
+ | * [[Eyebite]]: Target becomes panicked, sickened, and comatose. |
− | * Symbol of |
+ | * [[Symbol of Fear]]: Triggered rune panics nearby creatures. |
− | * Undeath to |
+ | * [[Undeath to Death]]: Destroys 1d4/level HD of undead (max 20d4). |
'''Trans''' |
'''Trans''' |
||
− | * Bear's Endurance, Mass: As bear’s endurance, affects one subject/level. |
+ | * [[Bear's Endurance|Bear's Endurance, Mass]]: As bear’s endurance, affects one subject/level. |
− | * Bull's Strength, Mass: As bull’s strength, affects one subject/ level. |
+ | * [[Bull's Strength|Bull's Strength, Mass]]: As bull’s strength, affects one subject/ level. |
− | * Cat's Grace, Mass: As cat’s grace, affects one subject/level. |
+ | * [[Cat's Grace|Cat's Grace, Mass]]: As cat’s grace, affects one subject/level. |
− | * Control Water: Raises or lowers bodies of water. |
+ | * [[Control Water]]: Raises or lowers bodies of water. |
− | * Disintegrate:Makes one creature or object vanish. |
+ | * [[Disintegrate]]: Makes one creature or object vanish. |
− | * Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level. |
+ | * [[Eagle's Splendor|Eagle's Splendor, Mass]]: As eagle’s splendor, affects one subject/level. |
− | * Flesh to Stone: Turns subject creature into statue. |
+ | * [[Flesh to Stone]]: Turns subject creature into statue. |
− | * Fox's Cunning, Mass: As fox’s cunning, affects one subject/level. |
+ | * [[Fox's Cunning|Fox's Cunning, Mass]]: As fox’s cunning, affects one subject/level. |
− | * Hardening: Increases hardness by one/two levels. |
+ | * [[Hardening]]: Increases hardness by one/two levels. |
− | * |
+ | * [[Mordenkainen's Lucubration]]: Wizard only. Recalls spell of 5th level or lower. |
− | * Mental Pinnacle: |
+ | * [[Mental Pinnacle]]: You gain the mental powers of a psion. |
− | * Move Earth: Digs trenches and build hills. |
+ | * [[Move Earth]]: Digs trenches and build hills. |
− | * Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/ level. |
+ | * [[Owl's Wisdom|Owl's Wisdom, Mass]]: As owl’s wisdom, affects one subject/ level. |
− | * Stone to Flesh: Restores petrified creature. |
+ | * [[Stone to Flesh]]: Restores petrified creature. |
− | * |
+ | * [[Transformation]]: You gain combat bonuses. |
− | |||
== 7TH-LEVEL == |
== 7TH-LEVEL == |
||
Line 506: | Line 502: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Banishment: Banishes 2 HD/level of extraplanar creatures. |
+ | * [[Banishment]]: Banishes 2 HD/level of extraplanar creatures. |
− | * Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points. |
+ | * [[Psychic Turmoil|Psychic Turmoil, Greater]]: As psychic turmoil, but you gain power points as temporary hit points. |
− | * Sequester: Subject is invisible to sight and scrying; renders creature comatose. |
+ | * [[Sequester]]: Subject is invisible to sight and scrying; renders creature comatose. |
− | * Spell Turning: Reflect 1d4+6 spell levels back at caster. |
+ | * [[Spell Turning]]: Reflect 1d4+6 spell levels back at caster. |
'''Conj''' |
'''Conj''' |
||
− | * Instant |
+ | * [[Drawmij's Instant Summons]]: Prepared object appears in your hand. |
− | * |
+ | * [[Mordenkainen's Magnificent Mansion]]: Door leads to extradimensional mansion. |
− | * Phase Door: Creates an invisible passage through wood or stone. |
+ | * [[Phase Door]]: Creates an invisible passage through wood or stone. |
− | * Plane |
+ | * [[Plane Shift]]: As many as eight subjects travel to another plane. |
− | * Summon Monster VII: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster VII]]: Calls extraplanar creature to fight for you. |
− | * Teleport, Greater: As teleport, but no range limit and no off-target arrival. |
+ | * [[Teleport|Teleport, Greater]]: As teleport, but no range limit and no off-target arrival. |
− | * Teleport Object: As teleport, but affects a touched object. |
+ | * [[Teleport|Teleport Object]]: As teleport, but affects a touched object. |
'''Div''' |
'''Div''' |
||
− | * Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. |
+ | * [[Arcane Sight|Arcane Sight, Greater]]: As arcane sight, but also reveals magic effects on creatures and objects. |
− | * Scrying, Greater: As scrying, but faster and longer. |
+ | * [[Scrying, Spell|Scrying, Greater]]: As scrying, but faster and longer. |
− | * |
+ | * [[Vision]]: As legend lore, but quicker and strenuous. |
'''Ench''' |
'''Ench''' |
||
− | * Hold Person, Mass: As hold person, but all within 30 ft. |
+ | * [[Hold Person|Hold Person, Mass]]: As hold person, but all within 30 ft. |
− | * Insanity: Subject suffers continuous confusion. |
+ | * [[Insanity]]: Subject suffers continuous confusion. |
− | * Power Word Blind: Blinds creature with 200 hp or less. |
+ | * [[Power Word Blind]]: Blinds creature with 200 hp or less. |
− | * Symbol of |
+ | * [[Symbol of Stunning]]: Triggered rune stuns nearby creatures. |
'''Evoc''' |
'''Evoc''' |
||
⚫ | |||
− | * Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. |
+ | * [[Fireball|Delayed Blast Fireball]]: 1d6/level fire damage; you can postpone blast for 5 rounds. |
− | * |
+ | * [[Forcecage]]: Cube or cage of force imprisons all inside. |
⚫ | |||
− | * |
+ | * [[Mordenkainen's Sword]]: Floating magic blade strikes opponents. |
− | * Prismatic Spray: Rays hit subjects with variety of effects. |
+ | * [[Prismatic Spray]]: Rays hit subjects with variety of effects. |
'''Illus''' |
'''Illus''' |
||
− | * Invisibility, Mass: As invisibility, but affects all in range. |
+ | * [[Invisibility|Invisibility, Mass]]: As invisibility, but affects all in range. |
− | * Project Image: Illusory double can talk and cast spells. |
+ | * [[Project Image]]: Illusory double can talk and cast spells. |
− | * Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real. |
+ | * [[Shadow Conjuration|Shadow Conjuration, Greater]]: As shadow conjuration, but up to 6th level and 60% real. |
− | * |
+ | * [[Simulacrum]]: Creates partially real double of a creature. |
'''Necro''' |
'''Necro''' |
||
− | * Control Undead: Undead don’t attack you while under your command. |
+ | * [[Control Undead]]: Undead don’t attack you while under your command. |
− | * Finger of Death: Kills one subject. |
+ | * [[Finger of Death]]: Kills one subject. |
− | * Symbol of |
+ | * [[Symbol of Weakness]]: Triggered rune weakens nearby creatures. |
− | * Waves of Exhaustion: Several targets become exhausted. |
+ | * [[Waves of Exhaustion]]: Several targets become exhausted. |
'''Trans''' |
'''Trans''' |
||
− | * Control Weather: Changes weather in local area. |
+ | * [[Control Weather]]: Changes weather in local area. |
− | * Ethereal Jaunt: You become ethereal for 1 round/level. |
+ | * [[Ethereal Jaunt]]: You become ethereal for 1 round/level. |
− | * Reverse Gravity: Objects and creatures fall upward. |
+ | * [[Reverse Gravity]]: Objects and creatures fall upward. |
− | * Statue: Subject can become a statue at will. |
+ | * [[Statue]]: Subject can become a statue at will. |
'''Univ''' |
'''Univ''' |
||
− | * Limited |
+ | * [[Wish|Limited Wish]]: Alters reality—within spell limits. |
− | |||
== 8TH-LEVEL == |
== 8TH-LEVEL == |
||
Line 573: | Line 568: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Dimensional Lock: Teleportation and interplanar travel blocked for one day/level. |
+ | * [[Dimensional Lock]]: Teleportation and interplanar travel blocked for one day/level. |
− | * Mind Blank: Subject is immune to mental/emotional magic and scrying. |
+ | * [[Mind Blank]]: Subject is immune to mental/emotional magic and scrying. |
− | * Prismatic Wall: Wall’s colors have array of effects. |
+ | * [[Prismatic Wall]]: Wall’s colors have array of effects. |
− | * Protection from |
+ | * [[Protection from Spells]]:Confers +8 resistance bonus. |
'''Conj''' |
'''Conj''' |
||
− | * Incendiary Cloud: Cloud deals 4d6 fire damage/round. |
+ | * [[Incendiary Cloud:]] Cloud deals 4d6 fire damage/round. |
− | * Maze: Traps subject in extradimensional maze. |
+ | * [[Maze]]: Traps subject in extradimensional maze. |
− | * Planar Binding, Greater: As lesser planar binding, but up to 18 HD. |
+ | * [[Planar Binding|Planar Binding, Greater]]: As lesser planar binding, but up to 18 HD. |
− | * Summon Monster VIII: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster VIII]]: Calls extraplanar creature to fight for you. |
− | * Trap the |
+ | * [[Trap the Soul]]: Imprisons subject within gem. |
'''Div''' |
'''Div''' |
||
− | * Discern Location: Reveals exact location of creature or object. |
+ | * [[Discern Location]]: Reveals exact location of creature or object. |
− | * Moment of Prescience: You gain insight bonus on single attack roll, check, or save. |
+ | * [[Moment of Prescience]]: You gain insight bonus on single attack roll, check, or save. |
− | * Prying Eyes, Greater: As prying eyes, but eyes have true seeing. |
+ | * [[Prying Eyes|Prying Eyes, Greater]]: As prying eyes, but eyes have true seeing. |
'''Ench''' |
'''Ench''' |
||
− | * Antipathy: Object or location affected by spell repels certain creatures. |
+ | * [[Antipathy]]: Object or location affected by spell repels certain creatures. |
− | * |
+ | * [[Binding]]: Utilizes an array of techniques to imprison a creature. |
− | * Charm Monster, Mass: As charm monster, but all within 30 ft. |
+ | * [[Charm Monster|Charm Monster, Mass]]: As charm monster, but all within 30 ft. |
− | * Demand: As sending, plus you can send suggestion. |
+ | * [[Demand]]: As sending, plus you can send suggestion. |
− | * |
+ | * [[Maddening Scream]]: Forces subject to scream and drop defenses. |
− | * |
+ | * [[Otto's Irresistible Dance]]: Forces subject to dance. |
− | * Power Word Stun: Stuns creature with 150 hp or less. |
+ | * [[Power Word Stun]]: Stuns creature with 150 hp or less. |
− | * Symbol of |
+ | * [[Symbol of Insanity]]: Triggered rune renders nearby creatures insane. |
− | * |
+ | * [[Sympathy]]: Object or location attracts certain creatures. |
'''Evoc''' |
'''Evoc''' |
||
− | * Clenched Fist: Large hand provides cover, pushes, or attacks your foes. |
+ | * [[Biby's Clenched Fist]]: Large hand provides cover, pushes, or attacks your foes. |
⚫ | |||
− | * Polar Ray: Ranged touch attack deals 1d6/level cold damage. |
||
− | * |
+ | * [[Polar Ray]]: Ranged touch attack deals 1d6/level cold damage. |
+ | * [[Shout|Shout, Greater]]: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
||
− | * Sunburst: Blinds all within 10 ft., deals 6d6 damage. |
+ | * [[Sunburst]]: Blinds all within 10 ft., deals 6d6 damage. |
'''Illus''' |
'''Illus''' |
||
− | * Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. |
+ | * [[Scintillating Pattern]]: Twisting colors confuse, stun, or render unconscious. |
− | * Screen: Illusion hides area from vision, scrying. |
+ | * [[Screen]]: Illusion hides area from vision, scrying. |
− | * Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real. |
+ | * [[Shadow Evocation|Shadow Evocation, Greater]]: As shadow evocation, but up to 7th level and 60% real. |
⚫ | |||
'''Necro''' |
'''Necro''' |
||
− | * |
+ | * [[Clone]]: Duplicate awakens when original dies. |
− | * Create Greater |
+ | * [[Create Undead, Spell|Create Greater Undead]]: Create shadows, wraiths, spectres, or devourers. |
− | * Horrid Wilting: Deals 1d6/level damage within 30 ft. |
+ | * [[Horrid Wilting]]: Deals 1d6/level damage within 30 ft. |
− | * Symbol of |
+ | * [[Symbol of Death]]: Triggered rune slays nearby creatures. |
'''Trans''' |
'''Trans''' |
||
− | * Iron Body: Your body becomes living iron. |
+ | * [[Iron Body]]: Your body becomes living iron. |
− | * Polymorph Any Object: Changes any subject into anything else. |
+ | * [[Polymorph|Polymorph Any Object]]: Changes any subject into anything else. |
− | * Temporal |
+ | * [[Temporal Stasis]]: Puts subject into suspended animation. |
− | |||
== 9TH-LEVEL == |
== 9TH-LEVEL == |
||
Line 637: | Line 631: | ||
'''Abjur''' |
'''Abjur''' |
||
− | * Freedom: Releases creature from imprisonment. |
+ | * [[Freedom]]: Releases creature from imprisonment. |
− | * Imprisonment: Entombs subject beneath the earth. |
+ | * [[Imprisonment]]: Entombs subject beneath the earth. |
− | * |
+ | * [[Mordenkainen's Disjunction]]: Dispels magic, disenchants magic items. |
− | * Prismatic Sphere: As prismatic wall, but surrounds on all sides. |
+ | * [[Prismatic Sphere]]: As prismatic wall, but surrounds on all sides. |
'''Conj''' |
'''Conj''' |
||
− | * |
+ | * [[Gate]]: Connects two planes for travel or summoning. |
− | * |
+ | * [[Refuge]]: Alters item to transport its possessor to you. |
− | * Summon Monster IX: Calls extraplanar creature to fight for you. |
+ | * [[Summon Monster|Summon Monster IX]]: Calls extraplanar creature to fight for you. |
− | * Teleportation |
+ | * [[Teleport|Teleportation Circle]]: Circle teleports any creature inside to designated spot. |
'''Div''' |
'''Div''' |
||
− | * Foresight: “Sixth sense” warns of impending danger. |
+ | * [[Foresight]]: “Sixth sense” warns of impending danger. |
'''Ench''' |
'''Ench''' |
||
− | * Dominate Monster: As dominate person, but any creature. |
+ | * [[Dominate Monster]]: As dominate person, but any creature. |
− | * Hold Monster, Mass: As hold monster, but all within 30 ft. |
+ | * [[Hold Monster|Hold Monster, Mass]]: As hold monster, but all within 30 ft. |
− | * Power Word Kill: Kills one creature with 100 hp or less. |
+ | * [[Power Word Kill]]: Kills one creature with 100 hp or less. |
'''Evoc''' |
'''Evoc''' |
||
− | * Crushing Hand: Large hand provides cover, pushes, or crushes your foes. |
+ | * [[Bigby's Crushing Hand]]: Large hand provides cover, pushes, or crushes your foes. |
− | * Meteor Swarm: Four exploding spheres each deal 6d6 fire damage. |
+ | * [[Meteor Swarm]]: Four exploding spheres each deal 6d6 fire damage. |
'''Illus''' |
'''Illus''' |
||
− | * Shades: As shadow conjuration, but up to 8th level and 80% real. |
+ | * [[Shades]]: As shadow conjuration, but up to 8th level and 80% real. |
− | * Weird: As phantasmal killer, but affects all within 30 ft. |
+ | * [[Weird]]: As phantasmal killer, but affects all within 30 ft. |
'''Necro''' |
'''Necro''' |
||
− | * Astral |
+ | * [[Astral Projection]]: Projects you and companions onto Astral Plane. |
− | * Energy Drain: Subject gains 2d4 negative levels. |
+ | * [[Energy Drain]]: Subject gains 2d4 negative levels. |
− | * Soul |
+ | * [[Soul Bind]]: Traps newly dead soul to prevent resurrection. |
− | * Wail of the Banshee: Kills one creature/level. |
+ | * [[Wail of the Banshee]]: Kills one creature/level. |
'''Trans''' |
'''Trans''' |
||
− | * Etherealness: Travel to Ethereal Plane with companions. |
+ | * [[Etherealness]]: Travel to Ethereal Plane with companions. |
− | * |
+ | * [[Shapechange]]: Transforms you into any creature, and change forms once per round. |
− | * Time Stop: You act freely for 1d4+1 rounds. |
+ | * [[Time Stop]]: You act freely for 1d4+1 rounds. |
'''Univ''' |
'''Univ''' |
||
− | * |
+ | * [[Wish]]: As limited wish, but with fewer limits. |
− | |||
---- |
---- |
||
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{{ogc}} |
{{ogc}} |
||
− | |||
[[Category: Spells]] |
[[Category: Spells]] |
Revision as of 09:13, 28 June 2010
Note
M at the end of a spell’s name in the spell lists denotes a spell with a material component
F at the end of a spell’s name in the spell lists denotes a spell with a focus component
(that is not normally included in a spell component pouch.)
X denotes a spell with an XP component paid by the caster.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Spells by Level
0-LEVEL
Abjur
- Resistance: Subject gains +1 on saving throws.
Conj
- Acid Splash: Orb deals 1d3 acid damage.
Div
- Detect Poison: Detects poison in one creature or small object.
- Detect Magic: Detects spells and magic items within 60 ft.
- Read Magic: Read scrolls and spellbooks.
Ench
- Daze: Humanoid creature of 4 HD or less loses next action.
Evoc
- Dancing Lights: Creates torches or other lights.
- Flare: Dazzles one creature (–1 on attack rolls).
- Light: Object shines like a torch.
- Ray of Frost: Ray deals 1d3 cold damage.
Illus
- Ghost Sound: Figment sounds.
Necro
- Disrupt Undead: Deals 1d6 damage to one undead.
- Touch of Fatigue: Touch attack fatigues target.
Trans
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Message: Whispered conversation at distance.
- Open/Close: Opens or closes small or light things.
Univ
- Arcane Mark: Inscribes a personal rune (visible or invisible).
- Prestidigitation: Performs minor tricks.
1ST-LEVEL
Abjur
- Alarm: Wards an area for 2 hours/level.
- Endure Elements: Exist comfortably in hot or cold environments.
- Hold Portal: Holds door shut.
- Protection from Chaos,Evil,Good, Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conj
- Grease: Makes 10-ft. square or one object slippery.
- Mage Armor: Gives subject +4 armor bonus.
- Mount: Summons riding horse for 2 hours/level.
- Obscuring Mist: Fog surrounds you.
- Summon Monster I: Calls extraplanar creature to fight for you.
- Unseen Servant: Invisible force obeys your commands.
Div
- Comprehend Languages: You understand all spoken and written languages.
- Detect Secret Doors: Reveals hidden doors within 60 ft.
- Detect Undead: Reveals undead within 60 ft.
- Identify: Determines properties of magic item.
- True Strike: +20 on your next attack roll.
Ench
- Charm Person: Makes one person your friend.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Sleep: Puts 4 HD of creatures into magical slumber.
Evoc
- Burning Hands: 1d4/level fire damage (max 5d4).
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
- Tenser's Floating Disk: Creates 3-ft.diameter horizontal disk that holds 100 lb./level.
Illus
- Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
- Disguise Self: Changes your appearance.
- Nystul's Magic Aura: Alters object’s magic aura.
- Silent Image: Creates minor illusion of your design.
- Ventriloquism: Throws voice for 1 min./level.
Necro
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
- Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
Trans
- Animate Rope: Makes a rope move at your command.
- Enlarge Person: Humanoid creature doubles in size.
- Erase: Mundane or magical writing vanishes.
- Expeditious Retreat: Your speed increases by 30 ft.
- Feather Fall: Objects or creatures fall slowly.
- Jump: Subject gets bonus on Jump checks.
- Magic Weapon: Weapon gains +1 bonus.
- Reduce Person: Humanoid creature halves in size.
2ND-LEVEL
Abjur
- Arcane Lock: Magically locks a portal or chest.
- Obscure Object: Masks object against scrying.
- Protection from Arrows: Subject immune to most ranged attacks.
- Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Conj
- Fog Cloud: Fog obscures vision
- Glitterdust: Blinds creatures, outlines invisible creatures.
- Melf's Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
- Summon Monster II: Calls extraplanar creature to fight for you.
- Summon Swarm: Summons swarm of bats, rats, or spiders.
- Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Div
- Detect Thoughts: Allows “listening” to surface thoughts.
- Locate Object: Senses direction toward object (specific or type).
- See Invisibility: Reveals invisible creatures or objects.
Ench
- Daze Monster: Living creature of 6 HD or less loses next action.
- Tasha's Hideous Laughter: Subject loses actions for 1 round/level.
- Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Evoc
- Continual Flame: Makes a permanent, heatless torch.
- Darkness: 20-ft. radius of supernatural shadow.
- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Gust of Wind: Blows away or knocks down smaller creatures.
- Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
- Shatter: Sonic vibration damages objects or crystalline creatures.
Illus
- Blur: Attacks miss subject 20% of the time.
- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
- Invisibility: Subject is invisible for 1 min./level or until it attacks.
- Leomund's Trap: Makes item seem trapped.
- Magic Mouth: Speaks once when triggered.
- Minor Image: As silent image, plus some sound.
- Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
- Misdirection: Misleads divinations for one creature or object.
Necro
- Blindness/Deafness: Makes subject blinded or deafened.
- Command Undead: Undead creature obeys your commands.
- False Life: Gain 1d10 temporary hp +1/level (max +10).
- Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
- Scare: Panics creatures of less than 6 HD.
- Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Trans
- Alter Self: Assume form of a similar creature.
- Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- Bull's Strength: Subject gains +4 to Str for 1 min./level.
- Cat's Grace: Subject gains +4 to Dex for 1 min./level.
- Darkvision: See 60 ft. in total darkness.
- Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
- Fox's Cunning: Subject gains +4 Int for 1 min./level.
- Knock: Opens locked or magically sealed door.
- Levitate: Subject moves up and down at your direction.
- Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Rope Trick: As many as eight creatures hide in extradimensional space.
- Spider Climb: Grants ability to walk on walls and ceilings.
- Whispering Wind: Sends a short message 1 mile/level.
3RD-LEVEL
Abjur
- Dispel Magic: Cancels magical spells and effects.
- Explosive Runes: Deals 6d6 damage when read.
- Magic Circle against Chaos, Evil, Good, Law: As protection spells, but 10-ft. radius and 10 min./level.
- Nondetection: Hides subject from divination, scrying.
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Conj
- Phantom Steed: Magic horse appears for 1 hour/level.
- Sepia Snake Sigil: Creates text symbol that immobilizes reader.
- Sleet Storm: Hampers vision and movement.
- Stinking Cloud: Nauseating vapors, 1 round/level.
- Summon Monster III: Calls extraplanar creature to fight for you.
Div
- Arcane Sight: Magical auras become visible to you.
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- Telepathic Bond, Lesser: As telepathic bond, but you and one other creature. (Source needed for varifacation)
- Tongues: Speak any language.
Ench
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
- Suggestion: Compels subject to follow stated course of action.
Evoc
- Blacklight: 20-ft. radius of darkness.
- Daylight: 60-ft. radius of bright light.
- Fireball: 1d6 damage per level, 20-ft. radius.
- Leomund's Tiny Hut: Creates shelter for ten creatures.
- Lightning Bolt: Electricity deals 1d6/level damage.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
Illus
- Displacement: Attacks miss subject 50%.
- Illusory Script: Only intended reader can decipher.
- Invisibility Sphere: Makes everyone within 10 ft. invisible.
- Major Image: As silent image, plus sound, smell and thermal effects.
Necro
- Gentle Repose: Preserves one corpse.
- Halt Undead: Immobilizes undead for 1 round/level.
- Ray of Exhaustion: Ray makes subject exhausted.
- Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
Trans
- Blink: You randomly vanish and reappear for 1 round/level.
- Flame Arrow: Arrows deal +1d6 fire damage.
- Fly: Subject flies at speed of 60 ft.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Keen Edge: Doubles normal weapon’s threat range.
- Magic Weapon, Greater: +1/four levels (max +5).
- Secret Page: Changes one page to hide its real content.
- Shrink Item: Object shrinks to one-sixteenth size.
- Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
- Water Breathing: Subjects can breathe underwater.
4TH-LEVEL
Abjur
- Dimensional Anchor: Bars extradimensional movement.
- Fire Trap: Opened object deals 1d4 damage +1/level.
- Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
- Remove Curse: Frees object or person from curse.
- Stoneskin: Ignore 10 points of damage per attack.
Conj
- Dimension Door: Teleports you short distance.
- Evard's Black Tentacles: Tentacles grapple all within 20 ft. spread.
- Leomund's Secure Shelter: Creates sturdy cottage.
- Minor Creation: Creates one cloth or wood object.
- Solid Fog: Blocks vision and slows movement.
- Summon Monster IV: Calls extraplanar creature to fight for you.
Div
- Arcane Eye: Invisible floating eye moves 30 ft./round.
- Detect Scrying: Alerts you of magical eavesdropping.
- Locate Creature: Indicates direction to familiar creature.
- Scrying: Spies on subject from a distance.
Ench
- Charm Monster: Makes monster believe it is your ally.
- Confusion: Subjects behave oddly for 1 round/level.
- Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
- Geas, Lesser: Commands subject of 7 HD or less.
Evoc
- Dweomer of Transference: Convert spellcasting into psionic power points.
- Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Otiluke's Resilient Sphere: Force globe protects but traps one subject.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
- Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illus
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Shadow Conjuration: Mimics Conjuration below 4th level, but only 20% real.
Necro
- Animate Dead: Creates undead skeletons and zombies.
- Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- Contagion: Infects subject with chosen disease.
- Enervation: Subject gains 1d4 negative levels.
- Fear: Subjects within cone flee for 1 round/level.
Trans
- Enlarge Person, Mass: Enlarges several creatures.
- Polymorph: Gives one willing subject a new form.
- Rary's Mnemonic Enhancer: Wizard only. Prepares extra spells or retains one just cast.
- Reduce Person, Mass: Reduces several creatures.
- Stone Shape: Sculpts stone into any shape.
5TH-LEVEL
Abjur
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Dismissal: Forces a creature to return to native plane.
- Mordenkianen's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
- Psychic Turmoil: Invisible field leeches psionic power points away.
Conj
- Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
- Leomund'sSecret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
- Major Creation: As minor creation, plus stone and metal.
- Mordenkianen's Faithful Hound: Phantom dog can guard, attack.
- Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
- Summon Monster V: Calls extraplanar creature to fight for you.
- Teleport: Instantly transports you as far as 100 miles/level.
- Wall of Stone: Creates a stone wall that can be shaped.
Div
- Contact Other Plane: Lets you ask question of extraplanar entity.
- Prying Eyes: 1d4 +1/level floating eyes scout for you.
- Rary's Telepathic Bond: Link lets allies communicate.
Ench
- Dominate Person: Controls humanoid telepathically.
- Feeblemind: Subject’s Int and Cha drop to 1.
- Hold Monster: As hold person, but any creature.
- Mind Fog: Subjects in fog get –10 to Wis and Will checks.
- Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
Evoc
- Bigby's Interposing Hand: Hand provides cover against one opponent.
- Cone of Cold: 1d6/level cold damage.
- Sending: Delivers short message anywhere, instantly.
- Wall of Force: Wall is immune to damage.
Illus
- Dream: Sends message to anyone sleeping.
- False Vision: Fools scrying with an illusion.
- Mirage Arcana: As hallucinatory terrain, plus structures.
- Nightmare: Sends vision dealing 1d10 damage, fatigue.
- Persistent Image: As major image, but no concentration required.
- Seeming: Changes appearance of one person per two levels.
- Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
Necro
- Blight: Withers one plant or deals 1d6/level damage to plant creature.
- Magic Jar: Enables possession of another creature.
- Symbol of Pain: Triggered rune wracks nearby creatures with pain.
- Waves of Fatigue: Several targets become fatigued.
Trans
- Animal Growth: One animal/two levels doubles in size.
- Baleful Polymorph: Transforms subject into harmless animal.
- Fabricate: Transforms raw materials into finished items.
- Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
- Passwall: Creates passage through wood or stone wall.
- Telekinesis: Moves object, attacks creature, or hurls object or creature.
- Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
- Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
Univ
- Permanency: Makes certain spells permanent.
6TH-LEVEL
Abjur
- Antimagic Field: Negates magic within 10 ft.
- Dispel Magic, Greater: As dispel magic, but +20 on check.
- Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
- Guards and Wards: Array of magic effects protect area.
- Repulsion: Creatures can’t approach you.
Conj
- Acid Fog: Fog deals acid damage.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Monster VI: Calls extraplanar creature to fight for you.
- Wall of Iron: 30 hp/four levels; can topple onto foes.
Div
- Analyze Dweomer: Reveals magical aspects of subject.
- Legend Lore: Lets You learn tales about a person, place, or thing.
- Probe Thoughts: Read subject’s memories, one question/ round.
- True Seeing: Lets you see all things as they really are.
Ench
- Geas/Quest: As lesser geas, plus it affects any creature.
- Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Suggestion, Mass: As suggestion, plus one subject/level.
- Symbol of Persuasion: Triggered rune charms nearby creatures.
Evoc
- Bigby's Forceful Hand: Hand pushes creatures away.
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Contingency: Sets trigger condition for another spell.
- Otiluke's Freezing Sphere: Freezes water or deals cold damage.
Illus
- Mislead: Turns you invisible and creates illusory double.
- Permanent Image: Includes sight, sound, and smell.
- Programmed Image: As major image, plus triggered by event.
- Shadow Walk: Step into shadow to travel rapidly.
- Veil: Changes appearance of group of creatures.
Necro
- Circle of Death: Kills 1d4/level HD of creatures.
- Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
- Eyebite: Target becomes panicked, sickened, and comatose.
- Symbol of Fear: Triggered rune panics nearby creatures.
- Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).
Trans
- Bear's Endurance, Mass: As bear’s endurance, affects one subject/level.
- Bull's Strength, Mass: As bull’s strength, affects one subject/ level.
- Cat's Grace, Mass: As cat’s grace, affects one subject/level.
- Control Water: Raises or lowers bodies of water.
- Disintegrate: Makes one creature or object vanish.
- Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
- Flesh to Stone: Turns subject creature into statue.
- Fox's Cunning, Mass: As fox’s cunning, affects one subject/level.
- Hardening: Increases hardness by one/two levels.
- Mordenkainen's Lucubration: Wizard only. Recalls spell of 5th level or lower.
- Mental Pinnacle: You gain the mental powers of a psion.
- Move Earth: Digs trenches and build hills.
- Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/ level.
- Stone to Flesh: Restores petrified creature.
- Transformation: You gain combat bonuses.
7TH-LEVEL
Abjur
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.
- Sequester: Subject is invisible to sight and scrying; renders creature comatose.
- Spell Turning: Reflect 1d4+6 spell levels back at caster.
Conj
- Drawmij's Instant Summons: Prepared object appears in your hand.
- Mordenkainen's Magnificent Mansion: Door leads to extradimensional mansion.
- Phase Door: Creates an invisible passage through wood or stone.
- Plane Shift: As many as eight subjects travel to another plane.
- Summon Monster VII: Calls extraplanar creature to fight for you.
- Teleport, Greater: As teleport, but no range limit and no off-target arrival.
- Teleport Object: As teleport, but affects a touched object.
Div
- Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
- Scrying, Greater: As scrying, but faster and longer.
- Vision: As legend lore, but quicker and strenuous.
Ench
- Hold Person, Mass: As hold person, but all within 30 ft.
- Insanity: Subject suffers continuous confusion.
- Power Word Blind: Blinds creature with 200 hp or less.
- Symbol of Stunning: Triggered rune stuns nearby creatures.
Evoc
- Bigby's Grasping Hand: Hand provides cover, pushes, or grapples.
- Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
- Forcecage: Cube or cage of force imprisons all inside.
- Mordenkainen's Sword: Floating magic blade strikes opponents.
- Prismatic Spray: Rays hit subjects with variety of effects.
Illus
- Invisibility, Mass: As invisibility, but affects all in range.
- Project Image: Illusory double can talk and cast spells.
- Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
- Simulacrum: Creates partially real double of a creature.
Necro
- Control Undead: Undead don’t attack you while under your command.
- Finger of Death: Kills one subject.
- Symbol of Weakness: Triggered rune weakens nearby creatures.
- Waves of Exhaustion: Several targets become exhausted.
Trans
- Control Weather: Changes weather in local area.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Reverse Gravity: Objects and creatures fall upward.
- Statue: Subject can become a statue at will.
Univ
- Limited Wish: Alters reality—within spell limits.
8TH-LEVEL
Abjur
- Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
- Mind Blank: Subject is immune to mental/emotional magic and scrying.
- Prismatic Wall: Wall’s colors have array of effects.
- Protection from Spells:Confers +8 resistance bonus.
Conj
- Incendiary Cloud: Cloud deals 4d6 fire damage/round.
- Maze: Traps subject in extradimensional maze.
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Summon Monster VIII: Calls extraplanar creature to fight for you.
- Trap the Soul: Imprisons subject within gem.
Div
- Discern Location: Reveals exact location of creature or object.
- Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
- Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
Ench
- Antipathy: Object or location affected by spell repels certain creatures.
- Binding: Utilizes an array of techniques to imprison a creature.
- Charm Monster, Mass: As charm monster, but all within 30 ft.
- Demand: As sending, plus you can send suggestion.
- Maddening Scream: Forces subject to scream and drop defenses.
- Otto's Irresistible Dance: Forces subject to dance.
- Power Word Stun: Stuns creature with 150 hp or less.
- Symbol of Insanity: Triggered rune renders nearby creatures insane.
- Sympathy: Object or location attracts certain creatures.
Evoc
- Biby's Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
- Otiluke's Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
- Polar Ray: Ranged touch attack deals 1d6/level cold damage.
- Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
- Sunburst: Blinds all within 10 ft., deals 6d6 damage.
Illus
- Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
- Screen: Illusion hides area from vision, scrying.
- Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
Necro
- Clone: Duplicate awakens when original dies.
- Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
- Horrid Wilting: Deals 1d6/level damage within 30 ft.
- Symbol of Death: Triggered rune slays nearby creatures.
Trans
- Iron Body: Your body becomes living iron.
- Polymorph Any Object: Changes any subject into anything else.
- Temporal Stasis: Puts subject into suspended animation.
9TH-LEVEL
Abjur
- Freedom: Releases creature from imprisonment.
- Imprisonment: Entombs subject beneath the earth.
- Mordenkainen's Disjunction: Dispels magic, disenchants magic items.
- Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Conj
- Gate: Connects two planes for travel or summoning.
- Refuge: Alters item to transport its possessor to you.
- Summon Monster IX: Calls extraplanar creature to fight for you.
- Teleportation Circle: Circle teleports any creature inside to designated spot.
Div
- Foresight: “Sixth sense” warns of impending danger.
Ench
- Dominate Monster: As dominate person, but any creature.
- Hold Monster, Mass: As hold monster, but all within 30 ft.
- Power Word Kill: Kills one creature with 100 hp or less.
Evoc
- Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
- Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
Illus
- Shades: As shadow conjuration, but up to 8th level and 80% real.
- Weird: As phantasmal killer, but affects all within 30 ft.
Necro
- Astral Projection: Projects you and companions onto Astral Plane.
- Energy Drain: Subject gains 2d4 negative levels.
- Soul Bind: Traps newly dead soul to prevent resurrection.
- Wail of the Banshee: Kills one creature/level.
Trans
- Etherealness: Travel to Ethereal Plane with companions.
- Shapechange: Transforms you into any creature, and change forms once per round.
- Time Stop: You act freely for 1d4+1 rounds.
Univ
- Wish: As limited wish, but with fewer limits.
References
1. Player's Handbook v.3.5 - Dungeons & Dragons
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