Dungeons and Dragons Wiki
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* Burning Hands: 1d4/level fire damage (max 5d4).
 
* Burning Hands: 1d4/level fire damage (max 5d4).
* Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
 
 
* Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 
* Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 
* Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
 
* Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

Revision as of 00:57, 25 December 2009

Note

M at the end of a spell’s name in the spell lists denotes a spell with a material component
F at the end of a spell’s name in the spell lists denotes a spell with a focus component
(that is not normally included in a spell component pouch.)

X denotes a spell with an XP component paid by the caster.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.


Spells by Level

0-LEVEL

Abjur

  • Resistance: Subject gains +1 on saving throws.

Conj

  • Acid Splash: Orb deals 1d3 acid damage.

Div

  • Detect Poison: Detects poison in one creature or small object.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Read Magic: Read scrolls and spellbooks.

Ench

  • Daze: Humanoid creature of 4 HD or less loses next action.

Evoc

  • Dancing Lights: Creates torches or other lights.
  • Flare: Dazzles one creature (–1 on attack rolls).
  • Light: Object shines like a torch.
  • Ray of Frost: Ray deals 1d3 cold damage.

Illus

  • Ghost Sound: Figment sounds.

Necro

  • Disrupt Undead: Deals 1d6 damage to one undead.
  • Touch of Fatigue: Touch attack fatigues target.

Trans

  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.

Univ

  • Arcane Mark: Inscribes a personal rune (visible or invisible).
  • Prestidigitation: Performs minor tricks.


1ST-LEVEL

Abjur

  • Alarm: Wards an area for 2 hours/level.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Hold Portal: Holds door shut.
  • Protection from Chaos,Evil,Good, Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Conj

  • Grease: Makes 10-ft. square or one object slippery.
  • Mage Armor: Gives subject +4 armor bonus.
  • Mount: Summons riding horse for 2 hours/level.
  • Obscuring Mist: Fog surrounds you.
  • Summon Monster I: Calls extraplanar creature to fight for you.
  • Unseen Servant: Invisible force obeys your commands.

Div

  • Comprehend Languages: You understand all spoken and written languages.
  • Detect Secret Doors: Reveals hidden doors within 60 ft.
  • Detect Undead: Reveals undead within 60 ft.
  • Identify: Determines properties of magic item.
  • True Strike: +20 on your next attack roll.

Ench

  • Charm Person: Makes one person your friend.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Sleep: Puts 4 HD of creatures into magical slumber.

Evoc

  • Burning Hands: 1d4/level fire damage (max 5d4).
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
  • Tenser's Floating Disk: Creates 3-ft.diameter horizontal disk that holds 100 lb./level.

Illus

  • Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
  • Disguise Self: Changes your appearance.
  • Nystul's Magic Aura: Alters object’s magic aura.
  • Silent Image: Creates minor illusion of your design.
  • Ventriloquism: Throws voice for 1 min./level.

Necro

  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
  • Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.

Trans

  • Animate Rope: Makes a rope move at your command.
  • Enlarge Person: Humanoid creature doubles in size.
  • Erase: Mundane or magical writing vanishes.
  • Expeditious Retreat: Your speed increases by 30 ft.
  • Feather Fall: Objects or creatures fall slowly.
  • Jump: Subject gets bonus on Jump checks.
  • Magic Weapon: Weapon gains +1 bonus.
  • Reduce Person: Humanoid creature halves in size.

2ND-LEVEL

Abjur

  • Arcane Lock: Magically locks a portal or chest.
  • Obscure Object: Masks object against scrying.
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

Conj

  • Fog Cloud: Fog obscures vision
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  •  Melf's Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
  • Summon Monster II: Calls extraplanar creature to fight for you.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs.

Div

  • Detect Thoughts: Allows “listening” to surface thoughts.
  • Locate Object: Senses direction toward object (specific or type).
  • See Invisibility: Reveals invisible creatures or objects.

Ench

  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Hideous Laughter: Subject loses actions for 1 round/level.
  • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.

Evoc

  • Continual Flame: Makes a permanent, heatless torch.
  • Darkness: 20-ft. radius of supernatural shadow.
  • Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Gust of Wind: Blows away or knocks down smaller creatures.
  • Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
  • Shatter: Sonic vibration damages objects or crystalline creatures.

Illus

  • Blur: Attacks miss subject 20% of the time.
  • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
  • Invisibility: Subject is invisible for 1 min./level or until it attacks.
  • Magic Mouth: Speaks once when triggered.
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.
  • Phantom Trap: Makes item seem trapped.

Necro

  • Blindness/Deafness: Makes subject blinded or deafened.
  • Command Undead: Undead creature obeys your commands.
  • False Life: Gain 1d10 temporary hp +1/level (max +10).
  • Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
  • Scare: Panics creatures of less than 6 HD.
  • Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.

Trans

  • Alter Self: Assume form of a similar creature.
  • Bear's Endurance: Subject gains +4 to Con for 1 min./level.
  • Bull's Strength: Subject gains +4 to Str for 1 min./level.
  • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
  • Darkvision: See 60 ft. in total darkness.
  • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
  • Fox's Cunning: Subject gains +4 Int for 1 min./level.
  • Knock: Opens locked or magically sealed door.
  • Levitate: Subject moves up and down at your direction.
  • Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Rope Trick: As many as eight creatures hide in extradimensional space.
  • Spider Climb: Grants ability to walk on walls and ceilings.
  • Whispering Wind: Sends a short message 1 mile/level.

3RD-LEVEL

Abjur

  • Dispel Magic: Cancels magical spells and effects.
  • Explosive Runes: Deals 6d6 damage when read.
  • Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
  • Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
  • Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
  • Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
  • Nondetection: Hides subject from divination, scrying.
  • Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Conj

  • Phantom Steed: Magic horse appears for 1 hour/level.
  • Sepia Snake Sigil: Creates text symbol that immobilizes reader.
  • Sleet Storm: Hampers vision and movement.
  • Stinking Cloud: Nauseating vapors, 1 round/level.
  • Summon Monster III: Calls extraplanar creature to fight for you.

Div

  • Arcane Sight: Magical auras become visible to you.
  • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  • Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.
  • Tongues: Speak any language.

Ench

  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
  • Suggestion: Compels subject to follow stated course of action.

Evoc

  • Blacklight: 20-ft. radius of darkness.
  • Daylight: 60-ft. radius of bright light.
  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Tiny Hut: Creates shelter for ten creatures.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

Illus

  • Displacement: Attacks miss subject 50%.
  • Illusory Script: Only intended reader can decipher.
  • Invisibility Sphere: Makes everyone within 10 ft. invisible.
  • Major Image: As silent image, plus sound, smell and thermal effects.

Necro

  • Gentle Repose: Preserves one corpse.
  • Halt Undead: Immobilizes undead for 1 round/level.
  • Ray of Exhaustion: Ray makes subject exhausted.
  • Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.

Trans

  • Blink: You randomly vanish and reappear for 1 round/level.
  • Flame Arrow: Arrows deal +1d6 fire damage.
  • Fly: Subject flies at speed of 60 ft.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  • Keen Edge: Doubles normal weapon’s threat range.
  • Magic Weapon, Greater: +1/four levels (max +5).
  • Secret Page: Changes one page to hide its real content.
  • Shrink Item: Object shrinks to one-sixteenth size.
  • Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
  • Water Breathing: Subjects can breathe underwater.

4TH-LEVEL

Abjur

  • Dimensional Anchor: Bars extradimensional movement.
  • Fire Trap: Opened object deals 1d4 damage +1/level.
  • Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
  • Remove Curse: Frees object or person from curse.
  • Stoneskin: Ignore 10 points of damage per attack.

Conj

  • Black Tentacles: Tentacles grapple all within 20 ft. spread.
  • Dimension Door: Teleports you short distance.
  • Minor Creation: Creates one cloth or wood object.
  • Secure Shelter: Creates sturdy cottage.
  • Solid Fog: Blocks vision and slows movement.
  • Summon Monster IV: Calls extraplanar creature to fight for you.

Div

  • Arcane Eye: Invisible floating eye moves 30 ft./round.
  • Detect Scrying: Alerts you of magical eavesdropping.
  • Locate Creature: Indicates direction to familiar creature.
  • Scrying: Spies on subject from a distance.

Ench

  • Charm Monster:Makes monster believe it is your ally.
  • Confusion: Subjects behave oddly for 1 round/level.
  • Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
  • Geas, Lesser: Commands subject of 7 HD or less.

Evoc

  • Dweomer of Transference: Convert spellcasting into psionic power points.
  • Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Resilient Sphere: Force globe protects but traps one subject.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illus

  • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
  • Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
  • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
  • Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
  • Rainbow Pattern: Lights fascinate 24 HD of creatures.
  • Shadow Conjuration: Mimics Conjuration below 4th level, but only 20% real.

Necro

  • Animate Dead: Creates undead skeletons and zombies.
  • Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
  • Contagion: Infects subject with chosen disease.
  • Enervation: Subject gains 1d4 negative levels.
  • Fear: Subjects within cone flee for 1 round/level.

Trans

  • Enlarge Person, Mass: Enlarges several creatures.
  • Mnemonic EnhancerF: Wizard only. Prepares extra spells or retains one just cast.
  • Polymorph: Gives one willing subject a new form.
  • Reduce Person, Mass: Reduces several creatures.
  • Stone Shape: Sculpts stone into any shape.

5TH-LEVEL

Abjur

  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Dismissal: Forces a creature to return to native plane.
  • Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
  • Psychic Turmoil: Invisible field leeches psionic power points away.

Conj

  • Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
  • Mage's Faithful Hound: Phantom dog can guard, attack.
  • Major Creation: As minor creation, plus stone and metal.
  • Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
  • Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will.
  • Summon Monster V: Calls extraplanar creature to fight for you.
  • Teleport: Instantly transports you as far as 100 miles/level.
  • Wall of Stone: Creates a stone wall that can be shaped.

Div

  • Contact Other Plane: Lets you ask question of extraplanar entity.
  • Prying Eyes: 1d4 +1/level floating eyes scout for you.
  • Telepathic Bond: Link lets allies communicate.

Ench

  • Dominate Person: Controls humanoid telepathically.
  • Feeblemind: Subject’s Int and Cha drop to 1.
  • Hold Monster: As hold person, but any creature.
  • Mind Fog: Subjects in fog get –10 to Wis and Will checks.
  • Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.

Evoc

  • Cone of Cold: 1d6/level cold damage.
  • Interposing Hand: Hand provides cover against one opponent.
  • Sending: Delivers short message anywhere, instantly.
  • Wall of Force:Wall is immune to damage.

Illus

  • Dream: Sends message to anyone sleeping.
  • False VisionM: Fools scrying with an illusion.
  • Mirage Arcana: As hallucinatory terrain, plus structures.
  • Nightmare: Sends vision dealing 1d10 damage, fatigue.
  • Persistent Image: As major image, but no concentration required.
  • Seeming: Changes appearance of one person per two levels.
  • Shadow Evocation: Mimics evocation below 5th level, but only 20% real.

Necro

  • Blight: Withers one plant or deals 1d6/level damage to plant creature.
  • Magic JarF: Enables possession of another creature.
  • Symbol of PainM: Triggered rune wracks nearby creatures with pain.
  • Waves of Fatigue: Several targets become fatigued.

Trans

  • Animal Growth: One animal/two levels doubles in size.
  • Baleful Polymorph: Transforms subject into harmless animal.
  • Fabricate: Transforms raw materials into finished items.
  • Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
  • Passwall: Creates passage through wood or stone wall.
  • Telekinesis: Moves object, attacks creature, or hurls object or creature.
  • Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
  • Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

Univ

  • PermanencyX:Makes certain spells permanent.

6TH-LEVEL

Abjur

  • Antimagic Field: Negates magic within 10 ft.
  • Dispel Magic, Greater: As dispel magic, but +20 on check.
  • Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
  • Guards and Wards: Array of magic effects protect area.
  • Repulsion: Creatures can’t approach you.

Conj

  • Acid Fog: Fog deals acid damage.
  • Planar Binding: As lesser planar binding, but up to 12 HD.
  • Summon Monster VI: Calls extraplanar creature to fight for you.
  • Wall of IronM: 30 hp/four levels; can topple onto foes.

Div

  • Analyze DweomerF: Reveals magical aspects of subject.
  • Legend LoreMF: Lets You learn tales about a person, place, or thing.
  • Probe Thoughts: Read subject’s memories, one question/ round.
  • True SeeingM: Lets you see all things as they really are.

Ench

  • Geas/Quest: As lesser geas, plus it affects any creature.
  • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
  • Suggestion, Mass: As suggestion, plus one subject/level.
  • Symbol of PersuasionM: Triggered rune charms nearby creatures.

Evoc

  • Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
  • ContingencyF: Sets trigger condition for another spell.
  • Forceful Hand: Hand pushes creatures away.
  • Freezing Sphere: Freezes water or deals cold damage.

Illus

  • Mislead: Turns you invisible and creates illusory double.
  • Permanent Image: Includes sight, sound, and smell.
  • Programmed ImageM: As major image, plus triggered by event.
  • Shadow Walk: Step into shadow to travel rapidly.
  • Veil: Changes appearance of group of creatures.

Necro

  • Circle of DeathM: Kills 1d4/level HD of creatures.
  • Create UndeadM: Creates ghouls, ghasts, mummies, or mohrgs.
  • Eyebite: Target becomes panicked, sickened, and comatose.
  • Symbol of FearM: Triggered rune panics nearby creatures.
  • Undeath to DeathM: Destroys 1d4/level HD of undead (max 20d4).

Trans

  • Bear's Endurance, Mass: As bear’s endurance, affects one subject/level.
  • Bull's Strength, Mass: As bull’s strength, affects one subject/ level.
  • Cat's Grace, Mass: As cat’s grace, affects one subject/level.
  • Control Water: Raises or lowers bodies of water.
  • Disintegrate:Makes one creature or object vanish.
  • Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
  • Flesh to Stone: Turns subject creature into statue.
  • Fox's Cunning, Mass: As fox’s cunning, affects one subject/level.
  • Hardening: Increases hardness by one/two levels.
  • Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower.
  • Mental Pinnacle:M You gain the mental powers of a psion.
  • Move Earth: Digs trenches and build hills.
  • Owl's Wisdom, Mass: As owl’s wisdom, affects one subject/ level.
  • Stone to Flesh: Restores petrified creature.
  • TransformationM: You gain combat bonuses.


7TH-LEVEL

Abjur

  • Banishment: Banishes 2 HD/level of extraplanar creatures.
  • Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.
  • Sequester: Subject is invisible to sight and scrying; renders creature comatose.
  • Spell Turning: Reflect 1d4+6 spell levels back at caster.

Conj

  • Instant SummonsM: Prepared object appears in your hand.
  • Mage's Magnificent MansionF: Door leads to extradimensional mansion.
  • Phase Door: Creates an invisible passage through wood or stone.
  • Plane ShiftF: As many as eight subjects travel to another plane.
  • Summon Monster VII: Calls extraplanar creature to fight for you.
  • Teleport, Greater: As teleport, but no range limit and no off-target arrival.
  • Teleport Object: As teleport, but affects a touched object.

Div

  • Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
  • Scrying, Greater: As scrying, but faster and longer.
  • VisionMX:<As legend lore, but quicker and strenuous.

Ench

  • Hold Person, Mass: As hold person, but all within 30 ft.
  • Insanity: Subject suffers continuous confusion.
  • Power Word Blind: Blinds creature with 200 hp or less.
  • Symbol of StunningM: Triggered rune stuns nearby creatures.

Evoc

  • Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
  • ForcecageM: Cube or cage of force imprisons all inside.
  • Grasping Hand: Hand provides cover, pushes, or grapples.
  • Mage's SwordF: Floating magic blade strikes opponents.
  • Prismatic Spray: Rays hit subjects with variety of effects.

Illus

  • Invisibility, Mass: As invisibility, but affects all in range.
  • Project Image: Illusory double can talk and cast spells.
  • Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
  • SimulacrumMX: Creates partially real double of a creature.

Necro

  • Control Undead: Undead don’t attack you while under your command.
  • Finger of Death: Kills one subject.
  • Symbol of WeaknessM: Triggered rune weakens nearby creatures.
  • Waves of Exhaustion: Several targets become exhausted.

Trans

  • Control Weather: Changes weather in local area.
  • Ethereal Jaunt: You become ethereal for 1 round/level.
  • Reverse Gravity: Objects and creatures fall upward.
  • Statue: Subject can become a statue at will.

Univ

  • Limited WishX: Alters reality—within spell limits.


8TH-LEVEL

Abjur

  • Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
  • Mind Blank: Subject is immune to mental/emotional magic and scrying.
  • Prismatic Wall: Wall’s colors have array of effects.
  • Protection from SpellsMF:Confers +8 resistance bonus.

Conj

  • Incendiary Cloud: Cloud deals 4d6 fire damage/round.
  • Maze: Traps subject in extradimensional maze.
  • Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
  • Summon Monster VIII: Calls extraplanar creature to fight for you.
  • Trap the SoulMF: Imprisons subject within gem.

Div

  • Discern Location: Reveals exact location of creature or object.
  • Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
  • Prying Eyes, Greater: As prying eyes, but eyes have true seeing.

Ench

  • Antipathy: Object or location affected by spell repels certain creatures.
  • BindingM: Utilizes an array of techniques to imprison a creature.
  • Charm Monster, Mass: As charm monster, but all within 30 ft.
  • Demand: As sending, plus you can send suggestion.
  • Irresistible Dance: Forces subject to dance.
  • Maddening Scream: Forces subject to scream and drop defenses.
  • Power Word Stun: Stuns creature with 150 hp or less.
  • Symbol of InsanityM: Triggered rune renders nearby creatures insane.
  • SympathyF: Object or location attracts certain creatures.

Evoc

  • Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
  • Polar Ray: Ranged touch attack deals 1d6/level cold damage.
  • Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
  • Sunburst: Blinds all within 10 ft., deals 6d6 damage.

Illus

  • Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
  • Screen: Illusion hides area from vision, scrying.
  • Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
  • Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.

Necro

  • CloneMF:Duplicate awakens when original dies.
  • Create Greater UndeadM: Create shadows, wraiths, spectres, or devourers.
  • Horrid Wilting: Deals 1d6/level damage within 30 ft.
  • Symbol of DeathM: Triggered rune slays nearby creatures.

Trans

  • Iron Body: Your body becomes living iron.
  • Polymorph Any Object: Changes any subject into anything else.
  • Temporal StasisM: Puts subject into suspended animation.


9TH-LEVEL

Abjur

  • Freedom: Releases creature from imprisonment.
  • Imprisonment: Entombs subject beneath the earth.
  • Mage's Disjunction: Dispels magic, disenchants magic items.
  • Prismatic Sphere: As prismatic wall, but surrounds on all sides.

Conj

  • GateX: Connects two planes for travel or summoning.
  • RefugeM: Alters item to transport its possessor to you.
  • Summon Monster IX: Calls extraplanar creature to fight for you.
  • Teleportation CircleM: Circle teleports any creature inside to designated spot.

Div

  • Foresight: “Sixth sense” warns of impending danger.

Ench

  • Dominate Monster: As dominate person, but any creature.
  • Hold Monster, Mass: As hold monster, but all within 30 ft.
  • Power Word Kill: Kills one creature with 100 hp or less.

Evoc

  • Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
  • Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.

Illus

  • Shades: As shadow conjuration, but up to 8th level and 80% real.
  • Weird: As phantasmal killer, but affects all within 30 ft.

Necro

  • Astral ProjectionM: Projects you and companions onto Astral Plane.
  • Energy Drain: Subject gains 2d4 negative levels.
  • Soul BindF: Traps newly dead soul to prevent resurrection.
  • Wail of the Banshee: Kills one creature/level.

Trans

  • Etherealness: Travel to Ethereal Plane with companions.
  • ShapechangeF: Transforms you into any creature, and change forms once per round.
  • Time Stop: You act freely for 1d4+1 rounds.

Univ

  • WishX: As limited wish, but with fewer limits.



References

1. Player's Handbook v.3.5 - Dungeons & Dragons

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