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[[:SRD:Animal Type|Animals]] cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as [http:///w/index.php?title=Blindsight_and_Blindsense&action=edit blindsense], [[:SRD:Blindsight and Blindsense|blindsight]], [[:SRD:Scent|scent]], and [[:SRD:Tremorsense|tremorsense]], cannot detect or locate warded creatures. [[:SRD:Animal Type|Animals]] simply act as though the warded creatures are not there. If a warded character touches an [[:SRD:Animal Type|animal]] or attacks any creature, even with a spell, the spell ends for all recipients.
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[[:SRD:Animal Type|Animals]] cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as [[:SRD:Blindsight and Blindsense|blindsense, blindsight]], [[:SRD:Scent|scent]], and [[:SRD:Tremorsense|tremorsense]], cannot detect or locate warded creatures. [[:SRD:Animal Type|Animals]] simply act as though the warded creatures are not there. If a warded character touches an [[:SRD:Animal Type|animal]] or attacks any creature, even with a spell, the spell ends for all recipients.
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Revision as of 19:34, 19 January 2010

Animals cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

Template:SRDspell