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=Jump ([[Strength]]; [[Armor Check Penalty]])= __TOC__ ==[[Skill Check|Check]]== The [[Difficulty Class|DC]] and the distance you can cover vary according to the type of jump you are attempting (see below). Your Jump [[Skill Check|check]] is modified by your [[speed]]. If your speed is 30 feet then no modifier based on speed applies to the [[Skill Check|check]]. If your speed is less than 30 feet, you take a โ6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet. All Jump [[Difficulty Class|DC]]s given here assume that you get a running start, which requires that you move at least 20 feet in a straight line before attempting the jump. If you do not get a running start, the [[Difficulty Class|DC]] for the jump is doubled. Distance moved by jumping is counted against your normal maximum [[movement]] in a [[round]]. If you have [[rank]]s in Jump and you succeed on a Jump [[Skill Check|check]], you land on your feet (when appropriate). If you attempt a Jump [[Skill Check|check]] untrained, you land [[prone]] unless you beat the [[Difficulty Class|DC]] by 5 or more. ===Long Jump=== A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. The [[Difficulty Class|DC]] for the jump is equal to the distance jumped (in feet). If your [[Skill Check|check]] succeeds, you land on your feet at the far end. If you fail the [[check]] by less than 5, you donโt clear the distance, but you can make a [[Difficulty Class|DC]] 15 [[Reflex]] save to grab the far edge of the gap. You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a [[move action]] and a [[Difficulty Class|DC]] 15 [[Skill Check|Climb]] [[Skill Check|check]]. {|Border=1 !Long Jump Distance!!Jump [[Difficulty Class|DC]]<SUP>1</SUP> |- |5 feet||5 |- |10 feet||10 |- |15 feet||15 |- |20 feet||20 |- |25 feet||25 |- |30 feet||30 |} <sup>1</sup>Requires a 20-foot running start. Without a running start, double the [[Difficulty Class|DC]]. ===High Jump=== A high jump is a vertical leap made to reach a ledge high above or to grasp something overhead. The [[Difficulty Class|DC]] is equal to 4 times the distance to be cleared. If you jumped up to grab something, a successful check indicates that you reached the desired height. If you wish to pull yourself up, you can do so with a [[move action]] and a [[Difficulty Class|DC]] 15 [[Climb]] [[Skill Check|check]]. If you fail the Jump [[Skill Check|check]], you do not reach the height, and you land on your feet in the same spot from which you jumped. As with a long jump, the [[Difficulty Class|DC]] is doubled if you do not get a running start of at least 20 feet. {|Border=1 !High Jump Distance<SUP>1</SUP>!!Jump [[Difficulty Class|DC]] <SUP>2</SUP> |- |1 foot||4 |- |2 feet||8 |- |3 feet||12 |- |4 feet||16 |- |5 feet||20 |- |6 feet||24 |- |7 feet||28 |- |8 feet||32 |} <sup>1</sup>Not including vertical reach; see below. <sup>2</sup>Requires a 20-foot running start. Without <br>a running start, double the [[Difficulty Class|DC]]. Obviously, the [[Difficulty Class|difficulty]] of reaching a given height varies according to the [[size category|size]] of the character or creature. The maximum vertical reach (height the creature can reach without jumping) for an average creature of a given size is shown on the table below. (As a [[Medium]] creature, a typical [[human]] can reach 8 feet without jumping.) Quadrupedal creatures donโt have the same vertical reach as a bipedal creature; treat them as being one [[size category]] smaller. {|Border=1 !Creature Size!!Vertical Reach |- |Colossal||128 ft. |- |Gargantuan||64 ft. |- |Huge||32 ft. |- |Large||16 ft. |- |Medium||8 ft. |- |Small||4 ft. |- |Tiny||2 ft. |- |Diminutive||1 ft. |- |Fine||1/2 ft. |} ===Hop Up=== You can jump up onto an object as tall as your waist, such as a table or small boulder, with a [[Difficulty Class|DC]] 10 Jump [[Skill Check|check]]. Doing so counts as 10 feet of [[movement]], so if your [[speed]] is 30 feet, you could move 20 feet, then hop up onto a counter. You do not need to get a running start to hop up, so the [[Difficulty Class|DC]] is not doubled if you do not get a running start. ===Jumping Down=== If you intentionally jump from a height, you take less [[falling damage|damage]] than you would if you just fell. The [[Difficulty Class|DC]] to jump down from a height is 15. You do not have to get a running start to jump down, so the [[Difficulty Class|DC]] is not doubled if you do not get a running start. If you succeed on the [[Skill Check|check]], you take falling damage as if you had dropped 10 fewer feet than you actually did. ==[[Action]]== None. A Jump [[Skill Check|check]] is included in your [[movement]], so it is part of a [[move action]]. If you run out of movement mid-jump, your next [[action]] (either on this [[turn]] or, if necessary, on your next turn) must be a [[move action]] to complete the jump. ==Special== * Effects that increase your [[movement]] also increase your jumping distance, since your [[Skill Check|check]] is modified by your [[speed]]. * If you have the [[Run]] [[feats|feat]], you get a +4 bonus on Jump [[Skill Check|check]]s for any jumps made after a running start. * A [[halfling]] has a +2 [[racial bonus]] on Jump [[Skill Check|checks]] because [[halfling]]s are agile and athletic. * If you have the [[Acrobatic]] [[feats|feat]], you get a +2 bonus on Jump [[Skill Check|checks]]. ==Untrained== Can be used untrained. ==[[Synergy]]== If you have 5 or more [[rank]]s in [[Tumble]], you get a +2 bonus on Jump [[Skill Check|checks]]. If you have 5 or more [[rank]]s in Jump, you get a +2 bonus on [[Tumble]] [[Skill Check|checks]]. {{SRDskill}}
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