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= Intimidate ([[Charisma]]) =
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=Intimidate ([[Charisma]])=
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__TOC__
 
__TOC__
   
 
==[[Skill Check|Check]]==
   
 
You can change another’s behavior with a successful [[Skill Check|check]]. Your Intimidate [[Skill Check|check]] is [[Skill check|opposed]] by the target’s [[modified level check]] (1[[d20]] + [[character level]] or [[Hit Dice]] + target’s [[Wisdom]] bonus [if any] + target’s [[modifier]]s on [[save]]s against [[fear]]). If you beat your target’s [[Skill Check|check]] result, you may treat the target as friendly, but only for the purpose of [[action]]s taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the [[Diplomacy]] [[skill]] for additional details.) The effect lasts as long as the target remains in your presence, and for 1[[d6]]×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).
==[[Check]]==
 
 
If you fail the [[Skill Check|check]] by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.
   
 
===Demoralize Opponent:===
You can change another’s behavior with a successful [[check]]. Your Intimidate [[check]] is [[opposed check|opposed]] by the target’s [[modified level check]] (1[[d20]] + [[character level]] or [[Hit Dice]] + target’s [[Wisdom]] bonus [if any] + target’s [[modifier]]s on [[save]]s against [[fear]]). If you beat your target’s [[check]] result, you may treat the target as friendly, but only for the purpose of [[action]]s taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the [[Diplomacy]] skill for additional details.) The effect lasts as long as the target remains in your presence, and for 1[[d6]]×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).
 
If you fail the [[check]] by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.
 
   
 
You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate [[Skill Check|check]] opposed by the target’s [[modified level check]] (see above). If you win, the target becomes [[shaken]] for 1 [[round]]. A shaken character takes a –2 penalty on [[attack roll]]s, [[ability check]]s, and [[saving throw]]s. You can intimidate only an opponent that you threaten in [[melee combat]] and that can see you.
=== Demoralize Opponent: ===
 
You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate [[check]] opposed by the target’s [[modified level check]] (see above). If you win, the target becomes [[shaken]] for 1 [[round]]. A shaken character takes a –2 penalty on [[attack roll]]s, [[ability check]]s, and [[saving throw]]s. You can intimidate only an opponent that you threaten in [[melee combat]] and that can see you.
 
   
 
==[[Action]]==
 
==[[Action]]==
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==Try Again==
 
==Try Again==
   
Optional, but not recommended because retries usually do not work. Even if the initial [[check]] succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial [[check]] fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.
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Optional, but not recommended because retries usually do not work. Even if the initial [[Skill Check|check]] succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial [[Skill Check|check]] fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.
   
 
==Special==
 
==Special==
   
* You gain a +4 bonus on your Intimidate [[check]] for every [[size category]] that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate [[check]] for every size category that you are smaller than your target.
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* You gain a +4 bonus on your Intimidate [[Skill Check|check]] for every [[size category]] that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate [[Skill Check|check]] for every size category that you are smaller than your target.
   
 
* A character immune to [[fear]] can’t be intimidated, nor can nonintelligent creatures.
 
* A character immune to [[fear]] can’t be intimidated, nor can nonintelligent creatures.
   
* If you have the [[Persuasive]] [[feat]], you get a +2 bonus on Intimidate [[check]]s.
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* If you have the [[Persuasive]] [[feats|feat]], you get a +2 bonus on Intimidate [[Skill Check|checks]].
   
 
==Untrained==
 
==Untrained==
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==[[Synergy]]==
 
==[[Synergy]]==
   
If you have 5 or more [[rank]]s in [[Bluff]], you get a +2 bonus on Intimidate [[check]]s.
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If you have 5 or more [[rank]]s in [[Bluff]], you get a +2 bonus on Intimidate [[Skill Check|checks]].
 
   
 
{{SRDskill}}
 
{{SRDskill}}

Revision as of 00:34, 18 March 2008

Intimidate (Charisma)

Check

You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile). If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.

Demoralize Opponent:

You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate check opposed by the target’s modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.

Action

Varies. Changing another’s behavior requires 1 minute of interaction. Intimidating an opponent in combat is a standard action.

Try Again

Optional, but not recommended because retries usually do not work. Even if the initial check succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial check fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile.

Special

  • You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate check for every size category that you are smaller than your target.
  • A character immune to fear can’t be intimidated, nor can nonintelligent creatures.
  • If you have the Persuasive feat, you get a +2 bonus on Intimidate checks.

Untrained

Can be used untrained.

Synergy

If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.

Template:SRDskill