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=Intimidate ([[Charisma]])= __TOC__ ==[[Skill Check|Check]]== You can change another’s behavior with a successful [[Skill Check|check]]. Your Intimidate [[Skill Check|check]] is [[Skill check|opposed]] by the target’s [[modified level check]] (1[[d20]] + [[character level]] or [[Hit Dice]] + target’s [[Wisdom]] bonus [if any] + target’s [[modifier]]s on [[save]]s against [[fear]]). If you beat your target’s [[Skill Check|check]] result, you may treat the target as friendly, but only for the purpose of [[action]]s taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the [[Diplomacy]] [[skill]] for additional details.) The effect lasts as long as the target remains in your presence, and for 1[[d6]]×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile). If you fail the [[Skill Check|check]] by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts. ===Demoralize Opponent:=== You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate [[Skill Check|check]] opposed by the target’s [[modified level check]] (see above). If you win, the target becomes [[shaken]] for 1 [[round]]. A shaken character takes a –2 penalty on [[attack roll]]s, [[ability check]]s, and [[saving throw]]s. You can intimidate only an opponent that you threaten in [[melee combat]] and that can see you. ==[[Action]]== Varies. Changing another’s behavior requires 1 minute of interaction. Intimidating an opponent in combat is a [[standard action]]. ==Try Again== Optional, but not recommended because retries usually do not work. Even if the initial [[Skill Check|check]] succeeds, the other character can be intimidated only so far, and a retry doesn’t help. If the initial [[Skill Check|check]] fails, the other character has probably become more firmly resolved to resist the intimidator, and a retry is futile. ==Special== * You gain a +4 bonus on your Intimidate [[Skill Check|check]] for every [[size category]] that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate [[Skill Check|check]] for every size category that you are smaller than your target. * A character immune to [[fear]] can’t be intimidated, nor can nonintelligent creatures. * If you have the [[Persuasive]] [[feats|feat]], you get a +2 bonus on Intimidate [[Skill Check|checks]]. ==Untrained== Can be used untrained. ==[[Synergy]]== If you have 5 or more [[rank]]s in [[Bluff]], you get a +2 bonus on Intimidate [[Skill Check|checks]]. {{SRDskill}}
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