DnDWiki:Familiar
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A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a sorcerer or wizard.
Typical examples are the cat and the owl:
Cats/Familiar power
| Size/Type: | Tiny Animal |
|---|---|
| Hit Dice: | 1/2 d8 (2 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +0/–12 |
| Attack: | Claw +4 melee (1d2–4) |
| Full Attack: | 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4) |
| Space/Reach: | 2-1/2 ft./0 ft. |
| Special Attacks: | — |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +2, Ref +4, Will +1 |
| Abilities: | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 |
| Skills: | Balance +10, Climb +6, Hide*, Jump +10, Listen +3, Move Silently, Spot +3 |
| Feats: | , Weapon Finesse |
| Environment: | Temperate plains |
| Organization: | Domesticated or solitary |
| Challenge Rating: | 1/4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
The statistics presented here describe a common housecat.
Cats prefer to sneak up on their prey. Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
Owl/Familiar power
| Size/Type: | Tiny Animal |
|---|---|
| Hit Dice: | 1d8 (4 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares), fly 40 ft. (average) |
| Armor Class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
| Base Attack/Grapple: | +0/–11 |
| Attack: | Talons +5 melee (1d4–3) |
| Full Attack: | Talons +5 melee (1d4–3) |
| Space/Reach: | 2-1/2 ft./0 ft. |
| Special Attacks: | — |
| Special Qualities: | Low-light vision |
| Saves: | Fort +2, Ref +5, Will +2 |
| Abilities: | Str 4, Dex 17, Con 10, Int 2, Wis 14, Cha 4 |
| Skills: | Listen
, Move Silently +17, Spot * |
| Feats: | , Weapon Finesse |
| Environment: | Temperate forests |
| Organization: | Solitary |
| Challenge Rating: | 1/4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2 HD (Small) |
| Level Adjustment: | — |
The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.
Owls swoop quietly down onto prey, attacking with their powerful talons.
Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.