Escape Artist (Dexterity; Armor Check Penalty)
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Check
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The table below gives the DCs to escape various forms of restraints.
Ropes:
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Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.
Manacles and Masterwork Manacles:
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The DC for manacles is set by their construction.
Tight Space:
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The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
Grappler:
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You can make an Escape Artist check opposed by your enemy’s grapple check to get out of a grapple or out of a pinned condition (so that you’re only grappling).
| Restraint | Escape Artist DC |
|---|---|
| Ropes | Binder’s Use Rope check at +10 |
| Net, animate rope spell, command plants spell, control plants spell, or entangle spell | 20 |
| Snare spell | 23 |
| Manacles | 30 |
| Tight space | 30 |
| Masterwork manacles | 35 |
| Grappler | Grappler’s grapple check result |
Action
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Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Try Again
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Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple check. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Special
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If you have the Agile feat, you get a +2 bonus on Escape Artist checks.
Untrained
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Can be used untrained.