Escape Artist (Dexterity; Armor Check Penalty)Edit
The table below gives the DCs to escape various forms of restraints.
The DC for manacles is set by their construction.
Tight Space: Edit
The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.
|Restraint||Escape Artist DC|
|Ropes||Binder’s Use Rope check at +10|
|Net, animate rope spell, command plants spell, control plants spell, or entangle spell||20|
|Grappler||Grappler’s grapple check result|
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple check. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.
Can be used untrained.
- If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
- If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.