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Disguise (Charisma)

This article is based on material by:
TSR, Inc./Wizards of the Coast



Check

Your Disguise check result determines how good the disguise is, and it is opposed by others' Spot check results. If you don't draw any attention to yourself, others do not get to make Spot checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Spot checks.

You get only one Disguise check per use of the skill, even if several people are making Spot checks against it. The Disguise check is made secretly, so that you can’t be sure how good the result is.

The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance.

DisguiseDisguise Check Modifier
Minor details only +5
Disguised as different gender1 –2
Disguised as different race1 –2
Disguised as different age category1–22
Change height and/or weight 11% to 25%1 –25
Change height and/or weight 26% to 50%1 –50

1These modifiers are cumulative; use any that apply.

2Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.

If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Spot checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

FamiliarityViewer’s Spot Check Bonus
Recognizes on sight +4
Friends or associates +6
Close friends +8
Intimate +10

Usually, an individual makes a Spot check to see through your disguise immediately upon meeting you and each hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Spot modifier for the group.

Action

Creating a disguise requires 1d3 x 10 minutes of work.

Try Again

Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they’ll be more suspicious.

Special

  • You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.

Untrained

Can be used untrained.

Synergy

If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks when you know that you’re being observed and you try to act in character.

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