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Difficulty Class (DC)Edit
Some skill checks are made against a difficulty class (DC). The DC is a number set by the DM (using the skill rules as a guideline) that you must score as a result on your skill check in order to succeed. For example, climbing the outer wall of a ruined tower may have a DC of 15. For your character to climb the wall, you must get a result of 15 or better on a Climb check. A Climb check is 1 d20 + Climb ranks (if any) + Strength modifier + any other modifiers that apply. This table shows some example DCs for skill checks.
|Difficulty (DC)||Example (Skill Used)|
|Very Easy (0)||Notice something large in plain sight (Spot)|
|Easy (5)||Climb a knotted rope (Climb)|
|Average (10)||Hear an approaching guard (Listen)|
|Tough (15)||Rig a wagon wheel to fall off (Disable Device)|
|Challenging (20)||Swim in stormy water (Swim)|
|Formidable (25)||Open an average lock (Open Lock)|
|Heroic (30)||Leap across a 30-foot chasm (Jump)|
|Nearly Impossible (40)||Track a squad of Orcs across hard ground after 24 hours of rainfall (Survival)|