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Difficulty Class (DC)[]
Some skill checks are made against a difficulty class (DC). The DC is a number set by the DM (using the skill rules as a guideline) that you must score as a result on your skill check in order to succeed. For example, climbing the outer wall of a ruined tower may have a DC of 15. For your character to climb the wall, you must get a result of 15 or better on a Climb check. A Climb check is 1 d20 + Climb ranks (if any) + Strength modifier + any other modifiers that apply. This table shows some example DCs for skill checks.
Difficulty (DC) | Example (Skill Used) |
---|---|
Very Easy (0) | Notice something large in plain sight (Spot) |
Easy (5) | Climb a knotted rope (Climb) |
Average (10) | Hear an approaching guard (Listen) |
Tough (15) | Rig a wagon wheel to fall off (Disable Device) |
Challenging (20) | Swim in stormy water (Swim) |
Formidable (25) | Open an average lock (Open Lock) |
Heroic (30) | Leap across a 30-foot chasm (Jump) |
Nearly Impossible (40) | Track a squad of Orcs across hard ground after 24 hours of rainfall (Survival) |