- About Combat
- How Combat Works
- Initiative
- Attacks of Opportunity
- Movement, Position, and Distance
- Statistics
- Attack Roll
- Attack Damage
- Armor Class
- Hit Points
- Speed
- Saving Throw
- Combat Modifiers
- Favorable and Unfavorable Conditions
- Cover
- Concealment
- Flanking
- Helpless Defenders
- Injury and Death
- Loss of Hit Points
- Healing
- Temporary Hit Points
- Nonlethal Damage
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- Actions
- Action Types
- Standard Actions
- Move Actions
- Full-Round Actions
- Free Actions
- Swift Actions
- Immediate Actions
- Special Attacks
- Miscellaneous Actions
- Special Attacks
- Aid Another
- Bull Rush
- Charge
- Disarm
- Feint
- Grapple
- Manufactured and Natural Weapon Fighting
- Mounted Combat
- Natural Weapons
- Overrun
- Sunder
- Throw Splash Weapon
- Trip
- Turn (or Rebuke) Undead
- Two-Weapon Fighting
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- Conditions
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