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About Combat
  • How Combat Works
  • Initiative
  • Attacks of Opportunity
  • Movement, Position, and Distance
Statistics
  • Attack Roll
  • Attack Damage
  • Armor Class
  • Hit Points
  • Speed
  • Saving Throw
Combat Modifiers
  • Favorable and Unfavorable Conditions
  • Cover
  • Concealment
  • Flanking
  • Helpless Defenders
Injury and Death
  • Loss of Hit Points
  • Healing
  • Temporary Hit Points
  • Nonlethal Damage
Actions
  • Action Types
  • Standard Actions
  • Move Actions
  • Full-Round Actions
  • Free Actions
  • Swift Actions
  • Immediate Actions
  • Special Attacks
  • Miscellaneous Actions
Special Attacks
  • Aid Another
  • Bull Rush
  • Charge
  • Disarm
  • Feint
  • Grapple
  • Manufactured and Natural Weapon Fighting
  • Mounted Combat
  • Natural Weapons
  • Overrun
  • Sunder
  • Throw Splash Weapon
  • Trip
  • Turn (or Rebuke) Undead
  • Two-Weapon Fighting
Conditions
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