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Created By
Foxwarrior (talk)
Date Created: 3/19/10
Status: Just started
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary=Gain the powers of a deity at level-appropriate times. |Length=20 |Minimum Level=1 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Arcane Spellcasting |Class Ability=Divine Spellcasting |Class Ability=Spontaneous Spellcasting |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Divine Entity

If you've always wanted to play a character like Thor or Athena, now is your chance, although such characters could probably be similarly simulated with a cleric or something.

Making a Divine Entity

Divine Entities make powerful casters, and have spells that allow them to be dangerous warriors as well. Their primary advantage, however, is their tendency to inspire awe when they wish to.

Abilities: Charisma is the only ability that affects the class abilities of the Divine Entity.

Races: Any race that has gods of that race is likely to possess divine entities of that race.

Alignment: Any. Divine Entities come in all stripes.

Starting Gold: 1d4×10 cp (25 cp). Divine Entities that have starting gold problems are likely to be placed in very poor families.

Starting Age: Simple or younger. Divine Entities tend to grow up fast.

Other Restriction: Few Divine Entities do not possess divine blood. No character with fewer than five levels can gain levels in Divine Entity unless they are descended from some form of god (such as a character with levels in Divine Entity).

Table: The Divine Entity

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 4 1
2nd +1 +3 +0 +3 Favorite Spell 5 2
3rd +2 +3 +1 +3 5 2 1
4th +3 +4 +1 +4 Least Immortality 6 3 2
5th +3 +4 +1 +4 Favorite Spell 6 3 2 1
6th +4 +5 +2 +5 Inspire Awe 6 3 3 2
7th +5 +5 +2 +5 6 3 3 2 1
8th +6/+1 +6 +2 +6 Minor Immortality, Favorite Spell 6 3 3 3 2
9th +6/+1 +6 +3 +6 6 3 3 3 2 1
10th +7/+2 +7 +3 +7 6 3 3 3 3 2
11th +8/+3 +7 +3 +7 Greater Inspire Awe, Favorite Spell 6 3 3 3 3 2 1
12th +9/+4 +8 +4 +8 Lesser Immortality 6 3 3 3 3 3 2
13th +9/+4 +8 +4 +8 6 3 3 3 3 3 2 1
14th +10/+5 +9 +4 +9 Favorite Spell 6 3 3 3 3 3 3 2
15th +11/+6/+1 +9 +5 +9 6 3 3 3 3 3 3 2 1
16th +12/+7/+2 +10 +5 +10 Immortality 6 3 3 3 3 3 3 3 2
17th +12/+7/+2 +10 +5 +10 Favorite Spell 6 3 3 3 3 3 3 3 2 1
18th +13/+8/+3 +11 +6 +11 Greatest Inspire Awe 6 3 3 3 3 3 3 3 3 2
19th +14/+9/+4 +11 +6 +11 6 3 3 3 3 3 3 3 3 3
20th +15/+10/+5 +12 +6 +12 Greater Immortality, Favorite Spell 6 3 3 3 3 3 3 3 3 3

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Divine Entity.

Weapon and Armor Proficiency: Divine Entities are proficient with light armor, with shields (except tower shields), and with simple and martial weapons.

Spells: Divine Entities cast divine spells spontaneously, like a Sorcerer. Divine Entities use Charisma to determine Save DC's, bonus spell slots, and maximum spell level known. Divine Entities choose their spells from the Sorcerer, Cleric, and Druid spell lists.

Table: Divine Entity Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2 1
2nd 3 2
3rd 4 3 1
4th 4 4 2
5th 4 4 3 1
6th 4 4 4 2
7th 4 4 4 3 1
8th 4 4 4 4 2
9th 4 4 4 4 3 1
10th 4 4 4 4 4 2
11th 4 4 4 4 4 3 1
12th 4 4 4 4 4 4 2
13th 4 4 4 4 4 4 3 1
14th 4 4 4 4 4 4 4 2
15th 4 4 4 4 4 4 4 3 1
16th 4 4 4 4 4 4 4 4 2
17th 4 4 4 4 4 4 4 4 3 1
18th 4 4 4 4 4 4 4 4 4 2
19th 4 4 4 4 4 4 4 4 4 3
20th 4 4 4 4 4 4 4 4 4 4

Divine Entities can swap out one spell known for a different spell from the Cleric, Druid, and Sorcerer spell lists with fifteen minutes of meditation or prevarication.

Favorite Spell: At level 2 and every 3 levels after level 2, the Divine Entity chooses a spell he can cast. He gets a +2 bonus to caster level when casting that spell, and removes all caps based on caster level for that spell.

Least Immortality (Su): The Divine Entity becomes immune to all mundane diseases and poisons at level 4. The Divine Entity ages half as fast as normal.

Inspire Awe: At level 6, the Divine Entity's true (or favorite) appearance is known to all.

Minor Immortality (Su): The Divine Entity gains fast healing 2 and can regrow lost body parts at level 8. The Divine Entity ages one-third as fast as normal.

Greater Inspire Awe: At level 11, the Divine Entity gets a +6 Sacred bonus to Diplomacy and Intimidate checks with characters who recognize him.

Lesser Immortality (Su): The Divine Entity can be brought back to life as with a raise dead spell with a simple touch and statement of their name at level 12, although not less than 1 week after death. The Divine Entity ages one-quarter as fast as normal.

Immortality (Su): While the Divine Entity is dead, he may choose to come back to life as per the resurrection spell whenever he wishes at level 16, although not less than 1 day after death. He is aware of the locations of all his body parts. The Divine Entity ages one-fifth as fast as normal.

Greatest Inspire Awe: At level 18, the Divine Entity gets a +15 Sacred bonus to Diplomacy and Intimidate checks with characters who recognize him.

Greater Immortality (Su): While the Divine Entity is dead, he may choose to come back to life as per the true resurrection spell whenever and wherever he wishes at level 20, although not less than 1 hour after death. The Divine Entity does not age.

Epic Divine Entities

Table: The Epic Divine Entity

Hit Die: d8

Level Special
21st Inspire Awe
22nd
23rd Favorite Spell
24th True Immortality
25th
26th Favorite Spell
27th
28th Perfect Immortality
29th Favorite Spell
30th

4 + Int modifier skill points per level.

Spells per Day: At every odd-numbered level, the Divine Entity gets a new spell slot of a level one higher than the highest level of spell he can cast. At every even-numbered level, the Divine Entity gets a new spell slot of each level he can cast, to a maximum of 3 spell slots of that level (not counting spell slots granted by items, feats, or ability scores).

Spells Known: At every odd-numbered level, the Divine Entity learns a new spell of a level one higher than the highest level of spell he knows. Every level, the Divine Entity learns a new spell of each level he knows spells for, to a maximum of 4 spells known for each level.

Favorite Spell: Divine Entities continue getting a new favorite spell at every third level.

Inspire Awe: Every level after 20th, the bonus to Diplomacy and Intimidate checks granted by Greatest Inspire Awe increases by 1.

True Immortality (Su): While the Divine Entity is dead, he may choose to come back to life as per a wish spell and a true resurrection spell cast in succession whenever and wherever he wishes at level 24, although not less than 1 minute after death.

Perfect Immortality (Ex): While the Divine Entity is dead, he may choose to come back to life as per a wish spell and a true resurrection spell cast in succession whenever and wherever he wishes at level 28, although not less than 1 round after death.


Campaign Information

Playing a Divine Entity

Religion: Yes, Divine Entities do tend to enjoy being worshipped.

Other Classes: Other characters of similar level are likely to be annoyed by the Divine Entity's constant showboating or attempts at being mysterious.

Combat: Divine Entities tend to be pretty good at combat, yes.

Advancement: Divine Entities tend to mostly get levels in Divine Entity, although some seem to get levels in Barbarian too, for some reason. Perhaps a prestige class is necessary to bridge the gap.

Divine Entities in the World

In a world where few NPCs get above level 5 or so, then Divine Entities tend to quickly get to high levels and then play with mortals for their own amusement.

Daily Life: Divine Entities tend to squabble or argue for most of their waking hours, but sometimes they do something amazing instead.

Notables: Zeus, Jupiter, Thor, Ra.

Organizations: Divine Entities tend to gather in some plane or holy place that is hard for characters without magical means of transportation to reach.

NPC Reactions: NPCs tend to respect and fear Divine Entities when they know that's what they are.

Divine Entity Lore

Characters with ranks in Knowledge (Religion) can research Divine Entities to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion)
DC Result
5 Powerful Divine Entities are known as gods.
10 Basic knowledge about local Divine Entities.
15 Interesting tales about Divine Entities.
20 Divine Entities can be killed with sufficient resourcefulness and tenacity.



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