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Disturbing Presence (3.5e Feat)

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Revision as of 19:57, September 20, 2010 by Rithaniel (Talk | contribs)

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Created By
Eiji-kun (talk)
Date Created: 9-17-10
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Fighter



Disturbing Presence [{{#arraymap: Fighter, Vile|, |x|Type::x}}] Summary::Your intimidating actions drives others to madness. Prerequisites: {{#arraymap: Evil Alignment, Intimidate 4 ranks|,|x|Prerequisite::x}}Benefit: When you make an intimidate check to demoralize in combat, you can drive your opponents insane instead. Make an intimidate check as normal, if you suceed the opponent is confused for 1 round instead. For every 5 points you exceed your opponent's DC, the confusion effect lasts for an additional round. If your check exceeds the DC by 50 or greater, the effect is permenant as the insanity spell. This is an extraordinary mind-affecting effect.Normal: Intimidating only produces a short-lived fear effect.Special: If you are an aberration, you gain an additional +2 circumstance bonus to your intimidation checks against non-abberations.



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