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|school=Evocation
 
|school=Evocation
 
|desc=Positive Energy
 
|desc=Positive Energy
|lvl=Sorcerer/Wizard 2
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|lvl=[[SRD:Sorcerer/Wizard Spell List|Sorcerer/Wizard]] 2
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 [[SRD:Standard Actions|standard action]]
 
|casttime=1 [[SRD:Standard Actions|standard action]]
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|save=None
 
|save=None
 
|sr=Yes
 
|sr=Yes
|summary=A more powerful [[SRD:Magic Missile|magic missile]] that only affects undead creatures.
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|summary=A more powerful ''[[SRD:Magic Missile|magic missile]]'' that only affects undead creatures.
 
}}
 
}}
   
 
A missile of positive energy darts forth from the palm of your hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4+2 points of damage.
 
A missile of positive energy darts forth from the palm of your hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4+2 points of damage.
   
As magic missile, the disruption missile strikes true, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures.
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As ''magic missile'', the ''disruption missile'' strikes true, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures.
   
 
For every two levels of experience over three, the caster gains an additional missile: two at 5th level, three at 7th, four at 9th and so on. Multiple missiles can be directed at the caster’s choosing (one per target or all at one target) but must be targeted before rolling for any applicable spell resistance possessed by the target(s).</onlyinclude>
 
For every two levels of experience over three, the caster gains an additional missile: two at 5th level, three at 7th, four at 9th and so on. Multiple missiles can be directed at the caster’s choosing (one per target or all at one target) but must be targeted before rolling for any applicable spell resistance possessed by the target(s).</onlyinclude>
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[[Category:Spell]]
 
[[Category:Spell]]
 
[[Category:Dread Codex]]
 
[[Category:Dread Codex]]
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[[Category:Sorcerer/Wizard 2|{{BASEPAGENAME}}]]
  +
[[Category:Evocation School|{{BASEPAGENAME}}]]

Latest revision as of 01:32, 5 October 2012

This material is published under the OGL

[[Summary::A more powerful magic missile that only affects undead creatures.| ]]

Evocation [Positive Energy]
Level: Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes


A missile of positive energy darts forth from the palm of your hand and unerringly strikes its target. The missile is designed specifically to affect undead creatures only and deals 2d4+2 points of damage.

As magic missile, the disruption missile strikes true, even if the target is in the midst of melee or has anything less than total cover or concealment for protection. This spell has no effect on living creatures.

For every two levels of experience over three, the caster gains an additional missile: two at 5th level, three at 7th, four at 9th and so on. Multiple missiles can be directed at the caster’s choosing (one per target or all at one target) but must be targeted before rolling for any applicable spell resistance possessed by the target(s).



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