|The Demented One|
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- This page details a weapon with special rules for enhancing and using its magic properties; for more information, see Ray Weapons in Eberron.
Summary::This superweapon is feared throughout all of the Five Nations. Small, easily concealed, and elegantly wrought from mithral, the sheer destructive power bound up within the ''disintegration ray'' is hard to conceive of. A disintegration ray fires a beam of green light with a range of 250 ft. that deals 30d6 damage. A Fortitude save, DC 16 + the firer’s highest mental ability modifier, reduces the damage to 5d6. Any creature reduced to 0 or fewer hit points by this ray weapon is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. Before it can be fired, a disintegration ray must first be charged, as a move action. A single such charge lasts for 24 hours, allowing the ray to be fired without limit in that period.