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{{#set:Summary=Living creature acts normally even when hit points fall below 0, but still dies at -10. }} {{#set:School=Necromancy }}

Dirge of the Walking Dead
Level: ,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level){{#set:Range=Other}}
Target: One living creature
Duration: Concentration, up to 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

By means of this spell, you enable one living creature within range to continue to act normally even if its hit points have been reduced to 0 or below. If you are somehow rendered unable to sing (or pray for clerics), the spell is negated immediately.

When the spell is negated, the target does not suffer any additional damage, but immediately suffers the effects appropriate to its current hit point level (meaning, usually, that he is unconscious and slowly bleeding to death). If your target is reduced to -10 or fewer hit points, it dies immediately even if under the influence of this spell.

Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsBard
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Back to Main Page3.5e Open Game ContentSourcebooksDread CodexSpells

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