|Date Created:||February 10th, 2009|
|Editing:||Please feel free to edit constructively!|
|Hit Dice:||6d8+24 (51 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14|
|Attack:||Bite +8 melee (2d6+7)|
|Full Attack:||Bite +8 melee (2d6+7)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +9, Ref +7, Will +6|
|Abilities:||Str 21, Dex 15, Con 19, Int 1, Wis 13, Cha 8|
|Skills:||Hide +4*, Listen +5, Spot +6, Survival +4*|
|Feats:||Diehard, Endurance, Run, Track (B)|
|Environment:||Warm deserts and plains|
|Organization:||Solitary, pair, or pack (7–16)|
|Alignment:||Always true neutral|
|Advancement:||7–12 HD (Large); 13–18 HD (Huge)|
This enormous grey carnivore has bony ridges covering its paws, snout, and spine. Its eyes reflect the light, giving them a slight green glow.
Dire hyenas are massive predators of the desert that hunt their prey in large packs. Typically, a lone hyena will attack only wounded or otherwise apparently weak prey, but in packs they can take down game much larger than they could normally, such as lions, crocodiles, rhinoceroses, and occasionally elephants. They are primarily nocturnal creatures, preferring to hunt at night when it’s cooler and easier to ambush prey.
Like their smaller cousins, dire hyenas try to circle their prey and cut off any route of escape, then attack as a group to bring the foe down quickly and efficiently.
Improved Grab (Ex): To use this ability, a dire hyena must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Dire Hyenas as Animal Companions