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Dilophosaurus (3.5e Monster)

Revision as of 16:16, August 27, 2010 by Halen2020 (Talk | contribs)

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Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Just Started.
Editing: Please feel free to edit constructively!
Size/Type: huge Animal
Hit Dice: 5d8+16 (40 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 14 (-2 Huge, +3 Dex), touch 12, flat-footed 11
Base Attack/Grapple: 12/24
Attack: Spit Poison Ranged +20 (2d6+4+1d4/round for a minute(acid damage))(Range 30 ft.)
Full Attack: Spit Poison Ranged +20 (2d6+4+1d4/round for a minute(acid damage))(Range 30 ft.), bite melee +15 (2d6+8)
Space/Reach: 20 ft./10 ft.
Special Attacks: Disease
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +8, Will +3
Abilities: Str 16, Dex 18, Con 17, Int 2, Wis 10, Cha 15
Skills: Spot +4, Listen +2, Intimidate +6
Feats: Alertness
Environment: warm forests
Organization: solitary or pairs
Challenge Rating: 6
Treasure: None
Alignment: Always Neutral
Advancement: 5-10 HD (Huge)
Level Adjustment:

See Dilophosaurus' Wikipedia page.


In combat, Dilophosaurs start off with a ranged spit attack, hacking acidic liquid onto its prey. If it gets its prey in the eyes, the acid causes Blindness, in addition to the acid damage. Blindness wears off after five minutes. If the Dilophosaur is successful in blinding its foe, it will follow up with a bite attack that has a potential ability to cause disease.

Table: Diseases
Disease Infection DC Incubation Damage
DX (Prions) Ingested 16, Injury 13 1d6 days 1d4 Int1
  1. Until cured, this disease causes 1d4 points of Intelligence damage every day, and permanently reduces Int by 1 every three days.

Skills: have a racial bonus of +4 in Spot, +2 in Listen, and +6 in Intimidate.

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