|flavor=You let loose a blast of mental energy born from your insane thoughts, assaulting the minds of your foes.
|flavor=You let loose a blast of mental energy born from your insane thoughts, assaulting the minds of your foes.
−
|keyword1='''Psychic'''
+
|keyword1=Psychic
|actiontype=Standard Action
|actiontype=Standard Action
|range=Close
|range=Close
|rangemod=[[4e Index (4e Other)#burst|burst]] 3
|rangemod=[[4e Index (4e Other)#burst|burst]] 3
|target=Each creature in burst
|target=Each creature in burst
−
|attack=[[4e Index (4e Other)#Ability Scores|Charisma]]
+
|attack=Charisma
−
|defense=[[4e Index (4e Other)#Will defense|Will]]
+
|defense=Will
|hit=1d6 + Charisma modifier [[4e Index (4e Other)#Psychic|psychic]] damage, and the target is [[4e Index (4e Other)#Dazed|dazed]] until the beginning of your next turn. Increase to 2d6 + Charisma modifier psychic damage at 11th level, and to 3d6 + Charisma modifier psychic damage at 21st level.
|hit=1d6 + Charisma modifier [[4e Index (4e Other)#Psychic|psychic]] damage, and the target is [[4e Index (4e Other)#Dazed|dazed]] until the beginning of your next turn. Increase to 2d6 + Charisma modifier psychic damage at 11th level, and to 3d6 + Charisma modifier psychic damage at 21st level.
Benefit: You gain a +1 racial bonus to Intimidate checks. You can use scream of madness (copied below) as a daily racial power. You can take feats that have derro as a prerequisite, as long as you meet any other requirements.
Special: This feat may only be selected at 1st level.
Hit: 1d6 + Charisma modifier psychic damage, and the target is dazed until the beginning of your next turn. Increase to 2d6 + Charisma modifier psychic damage at 11th level, and to 3d6 + Charisma modifier psychic damage at 21st level.