Quantumboost (talk | contribs) No edit summary |
Quantumboost (talk | contribs) No edit summary |
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|size=Medium |type=Outsider |subtypes=Extraplanar |
|size=Medium |type=Outsider |subtypes=Extraplanar |
||
|size2=Medium |type2=Outsider |subtypes2=Extraplanar |
|size2=Medium |type2=Outsider |subtypes2=Extraplanar |
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− | |hd=20d8+ |
+ | |hd=20d8+220 |hp=310 |
|hd2=20d8+20 |hp2=110 |
|hd2=20d8+20 |hp2=110 |
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|init=+4 (+4 Improved Initiative) |
|init=+4 (+4 Improved Initiative) |
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− | |init2=+ |
+ | |init2=+19 (+15 Dex, +4 Improved Initiative) |
|speed=40 ft., Fly 50 ft. (average) |
|speed=40 ft., Fly 50 ft. (average) |
||
− | |speed2= |
+ | |speed2=100 ft., Fly 200 ft. (good) |
|ac=40 (+15 natural, +10 Deflection, +5 Luck) |touch=25 |flat=40 |
|ac=40 (+15 natural, +10 Deflection, +5 Luck) |touch=25 |flat=40 |
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|ac2=30 (+5 natural, +15 Dex) |touch2=25 |flat2=15 |
|ac2=30 (+5 natural, +15 Dex) |touch2=25 |flat2=15 |
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Line 71: | Line 71: | ||
|bab2=+20 |grapple2=+25 |
|bab2=+20 |grapple2=+25 |
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|at=Tentacle +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]]) |
|at=Tentacle +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]]) |
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− | |at2=Tentacle + |
+ | |at2=Tentacle +35 melee (1d4+4 plus [[#Improved Grab|Improved Grab]]) |
|full_at=2 Tentacles +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]]) |
|full_at=2 Tentacles +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]]) |
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− | |full_at2=2 Tentacles + |
+ | |full_at2=2 Tentacles +35 melee (1d4+4 plus [[#Improved Grab|Improved Grab]]) |
|space=5 ft. |reach=10 ft. |
|space=5 ft. |reach=10 ft. |
||
|space2=5 ft. |reach2=10 ft. |
|space2=5 ft. |reach2=10 ft. |
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|sa=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]] |
|sa=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]] |
||
− | |sa2=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]] |
+ | |sa2=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]], [[#Sneak Attack|Sneak Attack]] |
− | |sq=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]] |
+ | |sq=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]], [[SRD:Spell Resistance|Spell Resistance]] 31, [[SRD:Fast Healing|Fast Healing]] 20 |
|sq2=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]] |
|sq2=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]] |
||
− | |fort=+ |
+ | |fort=+24 |ref=+23 |will=+23 |
− | |fort2=+14 |ref2=+ |
+ | |fort2=+14 |ref2=+28 |will2=+13 |
|str=16 |dex=11 |con=13 |int=13 |wis=10 |cha=16 |
|str=16 |dex=11 |con=13 |int=13 |wis=10 |cha=16 |
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|str2=18 |dex2=40 |con2=13 |int2=13 |wis2=10 |cha2=18 |
|str2=18 |dex2=40 |con2=13 |int2=13 |wis2=10 |cha2=18 |
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|feats=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost) |
|feats=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost) |
||
− | |feats2=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost) |
+ | |feats2=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost), [[SRD:Weapon Finesse|Weapon Finesse]]<sup>B</sup> |
|env=Any (naturally occurs in space and planar rifts) |
|env=Any (naturally occurs in space and planar rifts) |
||
|env2=Any (naturally occurs in space and planar rifts) |
|env2=Any (naturally occurs in space and planar rifts) |
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*Speed Form: 4d4+16 |
*Speed Form: 4d4+16 |
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It does not have a Constrict attack in its Defense Form. |
It does not have a Constrict attack in its Defense Form. |
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+ | |||
+ | |||
+ | '''{{Anchor|Defensive Aura}} ([[Ex]]):''' While in Defense Form, Deoxys gains +10 Deflection and +5 Luck bonuses to AC, a +10 Resistance bonus to saving throws, and 200 additional hit points. |
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Revision as of 18:01, 6 April 2010
Template:T2; Template:T2; Template:T2
Code
Template:T2
Quantumboost (talk) | |
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Original Creator: | Koumei |
Date Adopted: | 4/6/2010 |
Status: | Complete |
Editing: | Spelling and Grammar only |
Deoxys, Normal Form | Attack Form | |
---|---|---|
Size/Type: | Medium Outsider (Extraplanar) | Medium Outsider (Extraplanar) |
Hit Dice: | 20d8+20 (110 hp) | 20d8+20 (110 hp) |
Initiative: | +4 (+4 Improved Initiative) | +4 (+4 Improved Initiative) |
Speed: | 40 ft., Fly 50 ft. (average) | 40 ft., Fly 50 ft. (average) |
Armor Class: | 33 (+23 natural), touch 10, flat-footed 33 | 23 (+13 natural), touch 10, flat-footed 23 |
Base Attack/Grapple: | +20/+25 | +20/+35 |
Attack: | Tentacle +25 melee (1d6+5 plus Improved Grab) | Tentacle +35 melee (1d6+15 plus Improved Grab) |
Full Attack: | 2 Tentacles +25 melee (1d6+5 plus Improved Grab) | 4 Tentacles +35 melee (1d6+15 plus Improved Grab) |
Space/Reach: | 5 ft./10 ft. | 5 ft./10 ft. |
Special Attacks: | Improved Grapple, Constrict, Psycho Boost, Hyper Beam | Improved Grapple, Constrict, Psycho Boost, Hyper Beam |
Special Qualities: | Psionics, Cosmic Power, Pressure | Psionics, Cosmic Power, Pressure |
Saves: | Fort +14, Ref +13, Will +13 | Fort +14, Ref +13, Will +13 |
Abilities: | Str 20, Dex 11, Con 13, Int 13, Wis 10, Cha 20 | Str 40, Dex 11, Con 13, Int 13, Wis 10, Cha 40 |
Skills: | — | — |
Feats: | Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost) | Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost) |
Environment: | Any (naturally occurs in space and planar rifts) | Any (naturally occurs in space and planar rifts) |
Organization: | Solitary | Solitary |
Challenge Rating: | 20 | 20 |
Treasure: | Double. | Double. |
Alignment: | Neutral | Neutral |
Advancement: | 21+ HD (Medium) | 21+ HD (Medium) |
Level Adjustment: | — | — |
Defense Form | Speed Form | |
---|---|---|
Size/Type: | Medium Outsider (Extraplanar) | Medium Outsider (Extraplanar) |
Hit Dice: | 20d8+220 (310 hp) | 20d8+20 (110 hp) |
Initiative: | +4 (+4 Improved Initiative) | +19 (+15 Dex, +4 Improved Initiative) |
Speed: | 40 ft., Fly 50 ft. (average) | 100 ft., Fly 200 ft. (good) |
Armor Class: | 40 (+15 natural, +10 Deflection, +5 Luck), touch 25, flat-footed 40 | 30 (+5 natural, +15 Dex), touch 25, flat-footed 15 |
Base Attack/Grapple: | +20/+25 | +20/+25 |
Attack: | Tentacle +25 melee (1d6+5 plus Improved Grab) | Tentacle +35 melee (1d4+4 plus Improved Grab) |
Full Attack: | 2 Tentacles +25 melee (1d6+5 plus Improved Grab) | 2 Tentacles +35 melee (1d4+4 plus Improved Grab) |
Space/Reach: | 5 ft./10 ft. | 5 ft./10 ft. |
Special Attacks: | Improved Grapple, Constrict, Psycho Boost, Hyper Beam | Improved Grapple, Constrict, Psycho Boost, Hyper Beam, Sneak Attack |
Special Qualities: | Psionics, Cosmic Power, Pressure, Spell Resistance 31, Fast Healing 20 | Psionics, Cosmic Power, Pressure, Improved Uncanny Dodge |
Saves: | Fort +24, Ref +23, Will +23 | Fort +14, Ref +28, Will +13 |
Abilities: | Str 16, Dex 11, Con 13, Int 13, Wis 10, Cha 16 | Str 18, Dex 40, Con 13, Int 13, Wis 10, Cha 18 |
Skills: | — | — |
Feats: | Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost) | Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost), Weapon FinesseB |
Environment: | Any (naturally occurs in space and planar rifts) | Any (naturally occurs in space and planar rifts) |
Organization: | Solitary | Solitary |
Challenge Rating: | 20 | 20 |
Treasure: | Double. | Double. |
Alignment: | Neutral | Neutral |
Advancement: | 21+ HD (Medium) | 21+ HD (Medium) |
Level Adjustment: | — | — |
Constrict (Ex): On a successful grapple check, Deoxys does extra damage depending on its form:
- Normal Form: 4d6+20 plus 2 Con damage
- Attack Form: 8d6+120 plus 2 Con damage and 2 Strength damage
- Speed Form: 4d4+16
It does not have a Constrict attack in its Defense Form.
Defensive Aura (Ex): While in Defense Form, Deoxys gains +10 Deflection and +5 Luck bonuses to AC, a +10 Resistance bonus to saving throws, and 200 additional hit points.
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