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|size=Medium |type=Outsider |subtypes=Extraplanar
 
|size=Medium |type=Outsider |subtypes=Extraplanar
 
|size2=Medium |type2=Outsider |subtypes2=Extraplanar
 
|size2=Medium |type2=Outsider |subtypes2=Extraplanar
|hd=20d8+20 |hp=110
+
|hd=20d8+220 |hp=310
 
|hd2=20d8+20 |hp2=110
 
|hd2=20d8+20 |hp2=110
 
|init=+4 (+4 Improved Initiative)
 
|init=+4 (+4 Improved Initiative)
|init2=+4 (+4 Improved Initiative)
+
|init2=+19 (+15 Dex, +4 Improved Initiative)
 
|speed=40 ft., Fly 50 ft. (average)
 
|speed=40 ft., Fly 50 ft. (average)
|speed2=40 ft., Fly 50 ft. (average)
+
|speed2=100 ft., Fly 200 ft. (good)
 
|ac=40 (+15 natural, +10 Deflection, +5 Luck) |touch=25 |flat=40
 
|ac=40 (+15 natural, +10 Deflection, +5 Luck) |touch=25 |flat=40
 
|ac2=30 (+5 natural, +15 Dex) |touch2=25 |flat2=15
 
|ac2=30 (+5 natural, +15 Dex) |touch2=25 |flat2=15
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|bab2=+20 |grapple2=+25
 
|bab2=+20 |grapple2=+25
 
|at=Tentacle +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]])
 
|at=Tentacle +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]])
|at2=Tentacle +25 melee (1d6+15 plus [[#Improved Grab|Improved Grab]])
+
|at2=Tentacle +35 melee (1d4+4 plus [[#Improved Grab|Improved Grab]])
 
|full_at=2 Tentacles +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]])
 
|full_at=2 Tentacles +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]])
|full_at2=2 Tentacles +25 melee (1d6+5 plus [[#Improved Grab|Improved Grab]])
+
|full_at2=2 Tentacles +35 melee (1d4+4 plus [[#Improved Grab|Improved Grab]])
 
|space=5 ft. |reach=10 ft.
 
|space=5 ft. |reach=10 ft.
 
|space2=5 ft. |reach2=10 ft.
 
|space2=5 ft. |reach2=10 ft.
 
|sa=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]]
 
|sa=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]]
|sa2=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]]
+
|sa2=[[#Improved Grapple|Improved Grapple]], [[#Constrict|Constrict]], [[#Psycho Boost|Psycho Boost]], [[#Hyper Beam|Hyper Beam]], [[#Sneak Attack|Sneak Attack]]
|sq=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]]
+
|sq=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]], [[SRD:Spell Resistance|Spell Resistance]] 31, [[SRD:Fast Healing|Fast Healing]] 20
 
|sq2=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]
 
|sq2=[[#Psionics|Psionics]], [[#Cosmic Power|Cosmic Power]], [[#Pressure|Pressure]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]
|fort=+14 |ref=+13 |will=+13
+
|fort=+24 |ref=+23 |will=+23
|fort2=+14 |ref2=+13 |will2=+13
+
|fort2=+14 |ref2=+28 |will2=+13
 
|str=16 |dex=11 |con=13 |int=13 |wis=10 |cha=16
 
|str=16 |dex=11 |con=13 |int=13 |wis=10 |cha=16
 
|str2=18 |dex2=40 |con2=13 |int2=13 |wis2=10 |cha2=18
 
|str2=18 |dex2=40 |con2=13 |int2=13 |wis2=10 |cha2=18
 
|feats=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost)
 
|feats=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost)
|feats2=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost)
+
|feats2=Luck of Heroes, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Combat Expertise|Combat Expertise]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Trip|Improved Trip]], Knockdown, [[SRD:Ability Focus|Ability Focus]] (Psycho Boost), [[SRD:Weapon Finesse|Weapon Finesse]]<sup>B</sup>
 
|env=Any (naturally occurs in space and planar rifts)
 
|env=Any (naturally occurs in space and planar rifts)
 
|env2=Any (naturally occurs in space and planar rifts)
 
|env2=Any (naturally occurs in space and planar rifts)
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*Speed Form: 4d4+16
 
*Speed Form: 4d4+16
 
It does not have a Constrict attack in its Defense Form.
 
It does not have a Constrict attack in its Defense Form.
  +
  +
  +
'''{{Anchor|Defensive Aura}} ([[Ex]]):''' While in Defense Form, Deoxys gains +10 Deflection and +5 Luck bonuses to AC, a +10 Resistance bonus to saving throws, and 200 additional hit points.
   
 
----
 
----

Revision as of 18:01, 6 April 2010

Template:T2; Template:T2; Template:T2

Code

Template:T2


Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/6/2010
Status: Complete
Editing: Spelling and Grammar only


Deoxys, Normal Form Attack Form
Size/Type: Medium Outsider (Extraplanar) Medium Outsider (Extraplanar)
Hit Dice: 20d8+20 (110 hp) 20d8+20 (110 hp)
Initiative: +4 (+4 Improved Initiative) +4 (+4 Improved Initiative)
Speed: 40 ft., Fly 50 ft. (average) 40 ft., Fly 50 ft. (average)
Armor Class: 33 (+23 natural), touch 10, flat-footed 33 23 (+13 natural), touch 10, flat-footed 23
Base Attack/Grapple: +20/+25 +20/+35
Attack: Tentacle +25 melee (1d6+5 plus Improved Grab) Tentacle +35 melee (1d6+15 plus Improved Grab)
Full Attack: 2 Tentacles +25 melee (1d6+5 plus Improved Grab) 4 Tentacles +35 melee (1d6+15 plus Improved Grab)
Space/Reach: 5 ft./10 ft. 5 ft./10 ft.
Special Attacks: Improved Grapple, Constrict, Psycho Boost, Hyper Beam Improved Grapple, Constrict, Psycho Boost, Hyper Beam
Special Qualities: Psionics, Cosmic Power, Pressure Psionics, Cosmic Power, Pressure
Saves: Fort +14, Ref +13, Will +13 Fort +14, Ref +13, Will +13
Abilities: Str 20, Dex 11, Con 13, Int 13, Wis 10, Cha 20 Str 40, Dex 11, Con 13, Int 13, Wis 10, Cha 40
Skills:
Feats: Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost) Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost)
Environment: Any (naturally occurs in space and planar rifts) Any (naturally occurs in space and planar rifts)
Organization: Solitary Solitary
Challenge Rating: 20 20
Treasure: Double. Double.
Alignment: Neutral Neutral
Advancement: 21+ HD (Medium) 21+ HD (Medium)
Level Adjustment:


Defense Form Speed Form
Size/Type: Medium Outsider (Extraplanar) Medium Outsider (Extraplanar)
Hit Dice: 20d8+220 (310 hp) 20d8+20 (110 hp)
Initiative: +4 (+4 Improved Initiative) +19 (+15 Dex, +4 Improved Initiative)
Speed: 40 ft., Fly 50 ft. (average) 100 ft., Fly 200 ft. (good)
Armor Class: 40 (+15 natural, +10 Deflection, +5 Luck), touch 25, flat-footed 40 30 (+5 natural, +15 Dex), touch 25, flat-footed 15
Base Attack/Grapple: +20/+25 +20/+25
Attack: Tentacle +25 melee (1d6+5 plus Improved Grab) Tentacle +35 melee (1d4+4 plus Improved Grab)
Full Attack: 2 Tentacles +25 melee (1d6+5 plus Improved Grab) 2 Tentacles +35 melee (1d4+4 plus Improved Grab)
Space/Reach: 5 ft./10 ft. 5 ft./10 ft.
Special Attacks: Improved Grapple, Constrict, Psycho Boost, Hyper Beam Improved Grapple, Constrict, Psycho Boost, Hyper Beam, Sneak Attack
Special Qualities: Psionics, Cosmic Power, Pressure, Spell Resistance 31, Fast Healing 20 Psionics, Cosmic Power, Pressure, Improved Uncanny Dodge
Saves: Fort +24, Ref +23, Will +23 Fort +14, Ref +28, Will +13
Abilities: Str 16, Dex 11, Con 13, Int 13, Wis 10, Cha 16 Str 18, Dex 40, Con 13, Int 13, Wis 10, Cha 18
Skills:
Feats: Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost) Luck of Heroes, Improved Initiative, Combat Expertise, Power Attack, Improved Trip, Knockdown, Ability Focus (Psycho Boost), Weapon FinesseB
Environment: Any (naturally occurs in space and planar rifts) Any (naturally occurs in space and planar rifts)
Organization: Solitary Solitary
Challenge Rating: 20 20
Treasure: Double. Double.
Alignment: Neutral Neutral
Advancement: 21+ HD (Medium) 21+ HD (Medium)
Level Adjustment:


Constrict (Ex): On a successful grapple check, Deoxys does extra damage depending on its form:

  • Normal Form: 4d6+20 plus 2 Con damage
  • Attack Form: 8d6+120 plus 2 Con damage and 2 Strength damage
  • Speed Form: 4d4+16

It does not have a Constrict attack in its Defense Form.


Defensive Aura (Ex): While in Defense Form, Deoxys gains +10 Deflection and +5 Luck bonuses to AC, a +10 Resistance bonus to saving throws, and 200 additional hit points.


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