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Deep Water Bite (3.5e Maneuver)

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Created By
Leziad (talk)
Date Created: 27 June, 2010
Status: Finished
Editing: Please feel free to edit constructively!

{{#set:Summary=Add 2d6 cold damage to all your ranged attacks }} {{#set:Discipline=Mystical Rain|Type=Boost}}

Deep Water Bite
Mystical Rain (Boost) [{{#arraymap: Water|, |x|Descriptor::x}}]
Level: Level::2
Prerequisite: Two Desert Wind maneuvers
Initiation Action: Swift
Range: Personal
Target: You
Duration: 1 Round

The worst is not the arrow, it the frostbite it carry.

As long as this boost is active all ranged attack you made deal 2d6 extra cold damages.

Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversMystical Rain

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