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Deep Water Bite (3.5e Maneuver)

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Created By
Leziad (talk)
Date Created: 27 June, 2010
Status: Finished
Editing: Please feel free to edit constructively!


{{#set:Summary=Add 2d6 cold damage to all your ranged attacks }} {{#set:Discipline=Mystical Rain|Type=Boost}}

Deep Water Bite
Mystical Rain (Boost) [{{#arraymap: Water|, |x|Descriptor::x}}]
Level: Level::2
Prerequisite: Two Desert Wind maneuvers
Initiation Action: Swift
Range: Personal
Target: You
Duration: 1 Round

The worst is not the arrow, it the frostbite it carry.

As long as this boost is active all ranged attack you made deal 2d6 extra cold damages.



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