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Decay (Dread Codex Spell)

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{{#set:Summary=Corpses touch turn into dust, and can no longer become undead or otherwise be affected; undead corpses must make a Will save or die. }} {{#set:School=Necromancy }}

Decay
Necromancy
Level: ,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: Yes


Non-animated corpses that you touch are instantly turned into a fine dust. The corpse can then no longer be magically animated or otherwise become undead. Thus, such spells as animate dead, control undead, create greater undead, and raise dead have no effect upon the corpse affected by decay. This spell does not interfere with resurrection. A non-animated corpse gets no saving throw. The spell has no effect on living matter.

If the spell is cast upon a skeleton, zombie, ghoul, or any other corpse that has been raised as undead, the target must make a Will save. If it fails, it is instantly turned into dust, as detailed above. If it succeeds, it suffers 1d4+1/level (maximum +10) points of damage. If the spell inflicts enough damage to destroy the undead corpse, the corpse turns to a fine dust and can no longer be animated or raised again as detailed above. If the spell does not inflict enough damage to destroy the undead, the spell has no further effect.

Material Component: A fine powder made of dried seeds.

XP Cost: 50 XP.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsDruid
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsRanger
Back to Main Page3.5e Open Game ContentSourcebooksDread CodexSpells

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