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Date Created: May 5, 2008
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Deathless

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Undead are horrible creations usually brought about by mortal arcane magic. Denied the peace and rest promised them after shedding their mortal coil, they are plagued remains, either physical or spectral, bound to the Prime Material through wrath, regret or ambition. 3e Summary::Unlike ordinary undead, however, deathless are undead that are animated by divine decree and, therefore, considerably more potent.

Deathless can be the product of a deity's personal intervention or magics, or they can be created at the behest of the most powerful of mortals through supreme feats and rituals of divine magics. Occasionally, deathless are created spontaneously over time in places where gods had touched the plane at earlier times and where their residual auras are strong. Deathless, whether or not they are mindless, are the purest sense of morbid personification. The singular purpose for which they are sustained even after natural death empowers their forms, making them stronger and tougher. Deathless are especially difficult to turn.

Creating a Deathless

The deathless template can be added to any corporeal undead creature. It can be either inherited (in the case of undead creation) or acquired (when existing undead are bestowed this template through powerful divine magic).

Size and Type

A deathless undead gains the Deathless subtype. Size is unchanged.

Hit Dice

Deathless gain an additional amount of hit points per HD equal to their Charisma bonus, given that this bonus is +0 or higher.

Speed

Same as base creature, although undead that can take single actions only regain or retain their ability to take full actions instead.

Armor Class

For every 5 HD the base creature possesses (round down), the deathless' existing natural armor bonus increases by +1.

Base Attack Bonus

A deathless' base attack bonus is equal to its HD.

Attack

A deathless retains all its natural and manufactured weapon proficiencies.

Special Qualities

A deathless gains spell resistance equal to its CR + 10. It also gains damage reduction 5/magic. If it already has one or both of these things, it uses the better value. Lastly, a deathless gains a turn resistance of half its spell resistance, rounded down, which stacks with any turn resistance the base creature might already possess.

Abilities

+4 Strength, +2 Dexterity, +2 Intelligence (if the base creature has an Intelligence score), +4 Charisma.

Feats

A deathless gains Improved Natural Attack with the base creature's primary natural weapon.

Challenge Rating

Add 1 + ⅓ * HD to the base creature's CR (round down), to a maximum increment of 6.

Alignment

Same as base creature.

Advancement

Same as base creature.

Example of a Deathless Creature: Deathless Ghast

Ghast, Deathless (3.5e Creature)



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