|Date Created:||August 2009|
|Editing:||Please feel free to edit constructively!|
|“||Death comes for the weak and the strong, the fast and the slow. But today, I come for you!||”|
Prerequisite: Bane Guard Class
Bane gave the goblin people the secrets of living beyond death in order to make them brave.
Death Guard Path FeaturesEdit
- Chain of Death (11th Level): Your allies have a +1 bonus to their defenses when they are within your reach.
- Surge of Undeath (11th Level): You can spend an action point when you are dead to spend a Healing Surge and return to life.
- Doom Lord (16th Level): Any time you inflict damage on an opponent, they suffer a -2 penalty on their attacks until the end of your next turn unless they are immune to Fear.
|Gaze of Doom||Death Guard Attack 11|
|You stare at your target and they are doomed.|
|Usage::Encounter ✦ Shadow, Gaze|
|Action Type::Minor Action||Ranged 10|
|Target: One Creature|
|Attack: Constitution Vs. Fortitude, You may add your Charisma modifier to your attack roll (although there is no weapon or implement that applies).|
|Hit: Target suffers 2d12 Necrotic damage and is Dazed until the end of your next turn.|
|Lord of Death||Death Knight Utility 12|
|You can summon an undead monster to assist you|
|Usage::Daily ✦ Shadow, Summoning|
|Action Type::Standard Action||Ranged 10|
|Target: One unoccupied square|
|Effect: An Undead monster of a level lower than yourself appears and followers your orders. It vanishes at the end of the encounter. You can't summon an Elite or Solo monster in this manner.|
|Skull Breaker||Death Knight Attack 20|
|You smash the target's face in.|
|Usage::Daily ✦ Shadow, Weapon|
|Action Type::Standard action||Melee weapon|
|Target: One creature|
|Effect: 5[W] and the target is Stunned until the end of your next turn.|