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|date_created=April 8, 2009
 
|date_created=April 8, 2009
 
|status=Complete
 
|status=Complete
  +
|balance=Rogue
  +
|favor=3
  +
|raters=Ghostwheel, DanielDraco
 
}}
 
}}
   
{{Spell
+
{{3.5e Spell
 
|name=Death's Door
 
|name=Death's Door
 
|school=Necromancy
 
|school=Necromancy
|lvl=Sorcerer/wizard 1
+
|lvl=Sorcerer/Wizard 1
 
|comp=V, S
 
|comp=V, S
|casttime=1 standard action
+
|casttime=1 immediate action
 
|range=Touch
 
|range=Touch
|dur=1 round/level
+
|dur=1 minute
 
|tsea=t
 
|tsea=t
 
|subj=Creature touched
 
|subj=Creature touched
 
|save=Will negates (harmless)
 
|save=Will negates (harmless)
 
|sr=Yes (harmless)
 
|sr=Yes (harmless)
 
|summary=Touched creature can survive at up to –20 hit points.
 
}}
 
}}
   
 
This spell halts a creature on the brink of death. While the spell lasts, the target can survive with up to –20 hit points, instead of the usual –10. In addition, the target automatically becomes conscious and [[SRD:Disabled|disabled]] (rather than [[SRD:Dying|dying]] and [[SRD:Unconscious|unconscious]]) if reduced to negative hit points. If the target of this spell is normally destroyed before this threshold (if they are undead, for example), they gain the ability to survive at negative hit points while the spell is in effect.
[[3e Summary::Touched creature can survive at up to –20 hit points.| ]]
 
This spell halts a creature on the brink of death. While the spell lasts, the target can survive with up to –20 hit points, instead of the usual –10. If the target of this spell is normally destroyed before this threshold (if they are undead, for example), they gain the ability to survive at negative hit points while the spell is in effect. If cast on a target that is already at negative hit points but that has not died yet, the target immediately stabilizes.
 
   
 
''Death’s door'' does not heal a creature, so a subject at or below –10 hit points (or below 0 hit points in the case of constructs or undead) when the spell ends dies.
 
''Death’s door'' does not heal a creature, so a subject at or below –10 hit points (or below 0 hit points in the case of constructs or undead) when the spell ends dies.
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
[[Category:Necromancy School]]
 
[[Category:Sorcerer/Wizard 1]]
 

Latest revision as of 00:29, 23 January 2010

Created By
Dracomortis (talk)
Date Created: April 8, 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue
Rating:

This article is rated Bronze! Bronzestar


Necromancy
Level: Sorcerer/Wizard 1
Components: V, S
Casting time: 1 immediate action
Range: Touch
Target: Creature touched
Duration: 1 minute
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


This spell halts a creature on the brink of death. While the spell lasts, the target can survive with up to –20 hit points, instead of the usual –10. In addition, the target automatically becomes conscious and disabled (rather than dying and unconscious) if reduced to negative hit points. If the target of this spell is normally destroyed before this threshold (if they are undead, for example), they gain the ability to survive at negative hit points while the spell is in effect.

Death’s door does not heal a creature, so a subject at or below –10 hit points (or below 0 hit points in the case of constructs or undead) when the spell ends dies.



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