Dungeons and Dragons Wiki
(Added race name to tamplate.)
m (how did I manage to not have the image on this page for so long...)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{author
 
{{author
|author_name=Ganteka
+
|author_name=Ganteka Future
 
|date_created=17 June 2008
 
|date_created=17 June 2008
|status=Nearly Complete
+
|status=Complete
 
}}
 
}}
   
{{x0
 
|name= Darkkin
 
|la= +0
 
|ecl= 1
 
|type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|Human]])
 
|ability_adjust=None
 
|size=[[SRD:Medium|Medium]]
 
|favored_class=Any
 
|desc=Tar black [[SRD:Humans (Race)|humans]] from a world without natural light.
 
}}
 
[[Image:Darkkin.jpg|thumb|Darkkin|right]]
 
 
=Darkkin=
 
=Darkkin=
  +
[[Image:Darkkin.jpg|right|A pair of darkkin. Perhaps this website is too bright for them.]]
 
[[Race Description::Tar black [[SRD:Humans (Race)|humans]] from a world without natural light.]]
+
[[Summary::Tar black [[SRD:Humans (Race)|humans]] from a world without natural light.]]
   
 
==Personality==
 
==Personality==
Line 27: Line 16:
   
 
Darkkin look like [[SRD:Humans (Race)|humans]], but they have tar black skin and hair. Their eyes are a dull gray.
 
Darkkin look like [[SRD:Humans (Race)|humans]], but they have tar black skin and hair. Their eyes are a dull gray.
  +
  +
Their clothes are often dark and dull as well. With the lack of common light, texture and style replace color in fashion. When traveling outside the [[The Dark World (3.5e Environment)|Dark World]], they often wear clothes to cover and protect themselves, hiding their features.
   
 
==Relations==
 
==Relations==
Line 34: Line 25:
 
==Alignment==
 
==Alignment==
   
  +
Darkkin may be of any alignment. They show a moderate inclination toward neutral alignments from their years of indifference and cultural stagnation in the [[The Dark World (3.5e Environment)|Dark World]].
Darkkin may be of any alignment.
 
   
 
==Lands==
 
==Lands==
Line 40: Line 31:
 
Darkkin live in cities in the [[The Dark World (3.5e Environment)|Dark World]], and when they travel to the [[SRD:Material Plane|Material Plane]], they typically only come out at night, or even travel underground to keep out of the sunlight.
 
Darkkin live in cities in the [[The Dark World (3.5e Environment)|Dark World]], and when they travel to the [[SRD:Material Plane|Material Plane]], they typically only come out at night, or even travel underground to keep out of the sunlight.
   
The [[The Dark World (3.5e Environment)|Dark World]] is a harsh and oppressed land. The stone cities of the darkkin are slowly swallowed by the sands of great deserts that dominate the darkness. Food is scarce as plants only grow in small groves lit by magic. The darkness of the world is weak and light penetrates twice as far as it would elsewhere. Scavenging animals are hunted as food in the alleyways where drifts of sand wash in constantly among the many sandstorms in the darkness. The air is always a mild chill and the skies are clear. Water is welled up from the depths of the ground, pure, fresh and cold. Dark dragons demand sacrifice from the people as they offer their magic and protection from complete annihilation as the desert slowly claims their lives and their spirits.
+
The [[The Dark World (3.5e Environment)|Dark World]] is a harsh and oppressed land. The stone cities of the darkkin are slowly swallowed by the sands of great deserts that dominate the darkness. Food is scarce as plants only grow in small oasis groves lit by magic. The darkness of the world is weak and light penetrates twice as far as it would elsewhere. Scavenging animals are hunted as food in the alleyways where drifts of sand wash in constantly among the many sandstorms in the darkness. The air is always a mild chill and the skies are clear. Water is welled up from the depths of the ground, pure, fresh and cold. Dark dragons demand sacrifice from the people as they offer their magic and protection from complete annihilation as the desert slowly claims their lives and their spirits.
   
 
==Religion==
 
==Religion==
   
They set up temples to [[Rom Pantheon 3 (3.5e Deity)#The Dragon King: Guhlzermelth|Guhlzermelth]] and [[Rom Pantheon 3 (3.5e Deity)#Paeña|Paeña]], though, with the passing of both great beings, this worship is done in secret.
+
They set up temples to [[Guhlzermelth (3.5e Deity)|Guhlzermelth]] and [[Paeña (3.5e Deity)|Paeña]], though, with the passing of both great beings, this worship is done in secret.
   
Darkkin may also pay worship to other [[SRD:Alignment|good]]-aligned deities.
+
Darkkin may also pay worship to other deities, typically being those that watch over the welfare of common folk, deities of protection and deities of earth.
   
 
==Language==
 
==Language==
   
  +
Darkkin speak Common. Though, from their separation from many common lands for many generations, they have developed a regional dialect and accent that is easily noticed.
Darkkin speak Common.
 
   
 
==Names==
 
==Names==
Line 57: Line 48:
   
 
==Racial Traits==
 
==Racial Traits==
  +
<span style="display:none">[[Racial Ability Adjustments::None]]</span>
 
* {{Property-Link|SRD:Humanoid Type|3e Creature Type|Humanoid}} ({{Property-Link|SRD:Human Subtype|3e Creature Subtype|Human}}): Darkkin are [[SRD:Humans (Race)|humans]] from the Dark World.
+
* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Human Subtype|Human}}): Darkkin are an offshoot of [[SRD:Humans (Race)|humans]] from the [[The Dark World (3.5e Environment)|Dark World]].
* {{Property-Link|SRD:Medium|3e Size|Medium}}: As [[SRD:Medium|Medium]] creatures, darkkin have no special bonuses or penalties due to their size.
+
* {{Property Link|Size|SRD:Medium|Medium}}: As [[SRD:Medium|Medium]] creatures, darkkin have no special bonuses or penalties due to their size.
 
* Darkkin [[base land speed]] is 30 feet.
 
* Darkkin [[base land speed]] is 30 feet.
 
* [[SRD:Darkvision|Darkvision]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) out to 60 feet.
 
* [[SRD:Darkvision|Darkvision]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) out to 60 feet.
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a ''[[SRD:Daylight|daylight]]'' spell) [[SRD:Blinded|blinds]] darkkin for 1 round. On subsequent rounds, they are [[SRD:Dazzled|dazzled]] as long as they remain in the affected area.
+
* Light Blindness ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Abrupt exposure to bright light (such as sunlight or a ''[[SRD:Daylight|daylight]]'' spell) [[SRD:Blinded|blinds]] a darkkin for 1 round. On subsequent rounds, he is [[SRD:Dazzled|dazzled]] as long as he remains in the affected area.
 
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.
 
* 4 extra [[SRD:Skill Points|skill points]] at 1st level and 1 extra skill point at each additional level.
 
* 1 extra [[SRD:Feats|feat]] at 1st level.
 
* 1 extra [[SRD:Feats|feat]] at 1st level.
  +
* Ritual Magic ([[SRD:Special Abilities Overview#Supernatural|Su]]): A darkkin may participate in [[#Darkkin Ritual Magic|Darkkin Ritual Magic (see below)]], a limited form of group spellcasting.
* [[Automatic Languages]]: Common. [[Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druid]]ic). See the [[SRD:Speak Language Skill|Speak Language]] skill.
 
  +
* [[SRD:Automatic Languages|Automatic Languages]]: Common.
* [[Favored Class]]: [[3e Favored Class::Any]]. When determining whether a [[SRD:Multiclass Characters|multiclass]] darkkin takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.
 
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.
* [[Level Adjustment]]: [[3e Level Adjustment::+0]].
 
 
* [[SRD:Favored Class|Favored Class]]: [[Favored Class::Any]]. When determining whether a [[SRD:Multiclass Characters|multiclass]] darkkin takes an experience point penalty, his or her highest-level [[SRD:Class|class]] does not count.
* Base Effective Character Level: [[3e ECL::1]].
 
 
* [[Level Adjustment]]: +[[Level Adjustment::0]]
 
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
   
 
==Vital Statistics==
 
==Vital Statistics==
Line 93: Line 86:
 
|}
 
|}
   
{| cellspacing="0" cellpadding="0" class="d20"
+
{| class="d20" cellspacing="0" cellpadding="0"
 
|-
 
|-
 
|+ Table: Darkkin Random Height and Weight
 
|+ Table: Darkkin Random Height and Weight
Line 106: Line 99:
 
==Darkkin Ritual Magic==
 
==Darkkin Ritual Magic==
   
All darkkin are capable of contributing to a Darkkin Ritual. These rituals are very limited, and come with several restrictions. Darkkin Rituals cannot perform epic magic.
+
All darkkin are capable of contributing to a Darkkin Ritual as a means of casting spells. These rituals are very limited, and come with several restrictions. Darkkin Rituals cannot perform epic magic.
   
* Spell effects can be duplicated using Darkkin Rituals, at a casting time of 1 hour per spell level. Example: It takes 3 hours to cast a 3rd level spell, during which time, the participants can take no other action other than participate in the ritual.
+
* Spell effects can be duplicated using Darkkin Rituals, at a casting time of 1 hour per spell level. Example: It takes 3 hours to cast a 3rd level spell, during which time, the participants can take no other action other than those required to participate in the ritual.
 
* Four times the spell's level in darkkin must be present to perform the ritual. Example: At least 12 darkkin must participate in a ritual to cast a 3rd level spell.
 
* Four times the spell's level in darkkin must be present to perform the ritual. Example: At least 12 darkkin must participate in a ritual to cast a 3rd level spell.
 
* A darkkin may only participate in a ritual if his character level is at least equal to the spell's level. Example: To participate in a ritual of a 3rd level spell, a darkkin must be at least 3rd level himself.
 
* A darkkin may only participate in a ritual if his character level is at least equal to the spell's level. Example: To participate in a ritual of a 3rd level spell, a darkkin must be at least 3rd level himself.
* A darkkin cannot participate in a number of rituals that exceed the total character level of the darkkin per day. Example: A darkkin with 6 character levels could participate in three 2nd level rituals in one day, one fourth level and two first level spells, or
+
* A darkkin cannot participate in a number of rituals that exceed the total character level of the darkkin per day. Example: A darkkin with 6 character levels could participate in three 2nd level rituals in one day, one fourth level and two first level spells, or so on.
 
* Spells with an Experience component are allowed, but the experience drain is shared by all participants at one quarter of the total value, regardless of the number of darkkin participating in the ritual.
 
* Spells with an Experience component are allowed, but the experience drain is shared by all participants at one quarter of the total value, regardless of the number of darkkin participating in the ritual.
  +
* Spells with a range of "Personal" cannot be duplicated using a darkkin ritual.
 
* Zero level spells are treated as first level spells for determining all of the above.
 
* Zero level spells are treated as first level spells for determining all of the above.
* Participating in a ritual leaves the participant fatigued for one hour unless they make a Fortitude save DC 10+the spell's level.
+
* Participating in a darkkin ritual leaves the participant fatigued for one hour unless he makes a [[SRD:Fortitude|Fortitude]] save [[SRD:DC|DC]] 10 + the spell's level.
* A ritual leader must make a [[SRD:Perform Skill|Perform]] (darkkin ritual) check with a DC 10+the spell's level to initiate the ritual. The other participants do not grant a bonus to this check.
+
* A ritual leader must make a [[SRD:Perform Skill|Perform]] (darkkin ritual) check with a [[SRD:DC|DC]] 10 + the spell's level to initiate the ritual. The other participants cannot grant a bonus to this check.
  +
* If a ritual leader has any [[SRD:Metamagic Feats|metamagic feats]], he may choose to use them to modify the spell.
   
 
{{Races of Rom}}
 
{{Races of Rom}}
Line 125: Line 120:
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
[[Category:Humanoid Type]]
 
[[Category:Medium Size]]
 
[[Category:Human Subtype]]
 
[[Category:LA0]]
 
[[Category:ECL1]]
 
 
[[Category:Rom Setting]]
 
[[Category:Rom Setting]]

Latest revision as of 00:45, 12 July 2010

Created By
Ganteka Future (talk)
Date Created: 17 June 2008
Status: Complete
Editing: Please feel free to edit constructively!


Darkkin[]

A pair of darkkin. Perhaps this website is too bright for them.

[[Summary::Tar black humans from a world without natural light.]]

Personality[]

Darkkin behave just as humans do, except that most darkkin live in war torn areas, are poor, downtrodden and hungry from starvation as the Dark World slips slowly into ruin.

Physical Description[]

Darkkin look like humans, but they have tar black skin and hair. Their eyes are a dull gray.

Their clothes are often dark and dull as well. With the lack of common light, texture and style replace color in fashion. When traveling outside the Dark World, they often wear clothes to cover and protect themselves, hiding their features.

Relations[]

Most races find that darkkin are a little unnerving to be around, as they look like shadow creatures and are often demure and depressed. However, they aren't much different from humans, and thus have the same relationships with other races as humans have.

Alignment[]

Darkkin may be of any alignment. They show a moderate inclination toward neutral alignments from their years of indifference and cultural stagnation in the Dark World.

Lands[]

Darkkin live in cities in the Dark World, and when they travel to the Material Plane, they typically only come out at night, or even travel underground to keep out of the sunlight.

The Dark World is a harsh and oppressed land. The stone cities of the darkkin are slowly swallowed by the sands of great deserts that dominate the darkness. Food is scarce as plants only grow in small oasis groves lit by magic. The darkness of the world is weak and light penetrates twice as far as it would elsewhere. Scavenging animals are hunted as food in the alleyways where drifts of sand wash in constantly among the many sandstorms in the darkness. The air is always a mild chill and the skies are clear. Water is welled up from the depths of the ground, pure, fresh and cold. Dark dragons demand sacrifice from the people as they offer their magic and protection from complete annihilation as the desert slowly claims their lives and their spirits.

Religion[]

They set up temples to Guhlzermelth and Paeña, though, with the passing of both great beings, this worship is done in secret.

Darkkin may also pay worship to other deities, typically being those that watch over the welfare of common folk, deities of protection and deities of earth.

Language[]

Darkkin speak Common. Though, from their separation from many common lands for many generations, they have developed a regional dialect and accent that is easily noticed.

Names[]

Darkkin share much of the naming conventions of humans.

Racial Traits[]

Racial Ability Adjustments::None

Vital Statistics[]

Table: Darkkin Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Darkkin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Darkkin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10 +2d10 120 lb. × (2d4) lb.
Female 4' 5 +2d10 85 lb. × (2d4) lb.

Darkkin Ritual Magic[]

All darkkin are capable of contributing to a Darkkin Ritual as a means of casting spells. These rituals are very limited, and come with several restrictions. Darkkin Rituals cannot perform epic magic.

  • Spell effects can be duplicated using Darkkin Rituals, at a casting time of 1 hour per spell level. Example: It takes 3 hours to cast a 3rd level spell, during which time, the participants can take no other action other than those required to participate in the ritual.
  • Four times the spell's level in darkkin must be present to perform the ritual. Example: At least 12 darkkin must participate in a ritual to cast a 3rd level spell.
  • A darkkin may only participate in a ritual if his character level is at least equal to the spell's level. Example: To participate in a ritual of a 3rd level spell, a darkkin must be at least 3rd level himself.
  • A darkkin cannot participate in a number of rituals that exceed the total character level of the darkkin per day. Example: A darkkin with 6 character levels could participate in three 2nd level rituals in one day, one fourth level and two first level spells, or so on.
  • Spells with an Experience component are allowed, but the experience drain is shared by all participants at one quarter of the total value, regardless of the number of darkkin participating in the ritual.
  • Spells with a range of "Personal" cannot be duplicated using a darkkin ritual.
  • Zero level spells are treated as first level spells for determining all of the above.
  • Participating in a darkkin ritual leaves the participant fatigued for one hour unless he makes a Fortitude save DC 10 + the spell's level.
  • A ritual leader must make a Perform (darkkin ritual) check with a DC 10 + the spell's level to initiate the ritual. The other participants cannot grant a bonus to this check.
  • If a ritual leader has any metamagic feats, he may choose to use them to modify the spell.

Races of Rom[]

Races of Rom ancestral lineages.

The races from Rom:



Back to Main Page3.5e HomebrewRaces