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Created By
Dukelzan (talk)
Date Created: 8/03/10
Status: About halfway done.
Editing: Please only edit typo's!
Balance: Rogue

{{#set:Summary= A warrior of might and shadows |Length= 20 |Minimum Level= 0 |Base Attack Bonus Progression= |Fortitude Save Progression= |Reflex Save Progression= |Will Save Progression= |Class Ability= |Class Ability Progression= }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Darkblade

Warriors of might and shadow

Making a Darkblade

Whiel they are almost unparreled in dark areas, a Darkblade in sunlight is weakened by it.

Abilities: Strength, Constitution, and Wisdom are the three most important

Races: Few byond drow would take this race, but there are Darkblades in every race

Alignment: Any, but ussaly non-lawful

Starting Gold: 5d4 times 10 gp

Starting Age: Complex

Table: The Darkblades

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st + 1 + 2 + 0 +1 Shadow Affinity, Shadowmark, Low-light vision, Weakness to Sunlight
2nd + 2 + 3 + 0 +2 Hardened Shadows +1
3rd + 3 + 3 + 1 +3 Shadowcall, Shadowrepel
4th + 4 + 4 + 1 +4 Shadowstrike
5th + 5 + 4 + 1 +5 Shadow Domain
6th + 6/+1 + 5 + 2 +5 Shadowjump
7th + 7/+2 + 5 + 2 +5 Shadowhealing
8th + 8/+3 + 6 + 2 +6 Darkvision 10'
9th + 9/+4 + 6 + 3 +5 Improved Shadow Affinity
10th + 10/+5 + 7 + 3 +7 Hardened Shadows +2, Swiftshadows
11th + 11/+1/+6 + 7 + 3 +7 <-any class features gained at this level->
12th + + + + <-any class features gained at this level->
13th + + + + <-any class features gained at this level->
14th + + + + <-any class features gained at this level->
15th + + + + <-any class features gained at this level->
16th + + + + <-any class features gained at this level->
17th + + + + <-any class features gained at this level->
18th + + + + <-any class features gained at this level->
19th + + + + <-any class features gained at this level->
20th + + + + <-any class features gained at this level->

Class Skills ([[Skill Points::<-number of skill points->]] + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Perform (Cha), Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Darkblade.

Weapon and Armor Proficiency: Proficient in all simple and marital weapons, as well as medium and light armor. They are not, however, proficient with shields.

Shadow Affinity: Shadows seem to meld around the Darkblade, giving him +1 to hide.

Low-light Vision: Because of the Darkblade's connection to shadows, he is able to see in the less illumanation better. Treat as a Elf's low-light vison.

Weakness to Sunlight: When in bright areas of illumanation, a darkblade cannot mannifest his full powers. Due to this he recives a -4 penty to all skill checks. This penety lowers by 1 at every 5th level (5,10,15,20).

Shadowmark: This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belongs to him equal to his Con. Mod.

Hardened Shadows:By sacrficing a move action, the Darkblade may cause the shadows around him to harden as if armor. This gives him a +1 to to all three ACs. At 10 it gose up to +2, 15 is +3, and 20 is +5.

Shadowcall: By using this power, a Darkblade my call any object that is up to 1 pound + (Wis mod+Str. Mod/2) pounds through shadows. Any object he has shaodwmarked may be called to him, regardless of weight. Note: Only objects may be pulled through willingly. Any willing creature has to make a Fort DC of 20, while the Darkblade must make a Will DC of 20. If the willing creature fails, he dies and his soul is stuck in the Plane of Shadows. If the Darkblade fails, it simply doesn’t work.

Shadowrepel:This power function almost exactly like Shadowcall, only that is pushes things through shadow-space to any other dark location. May only be used on objects.

Shadowstrike: This power allows the Darkblade to attack any enemy that is next to an area with shadowy illumination. To work, the Darkblade must be in at least shadowy illumination and be able to see his target.

Shadow Domain: At 5th level, the Darkblade is intuned with shadows enough that he may start casting spells from the shadow domain as if he was a sorcerer of 4 levels lower then his darkblade level. However, the spells can ONLY be from cleric's shadow domain.

Shadowjump: This power allows the Darkblade to jump through shadows. The rules of use are exactly as Shadowstrike, only that you have to make a Jump DC of 15+distance + 1/3 the distance traveled.

Shadowhealing: When in complete darkness for one round, the Darkblade may choice to heal all damage done to him. When in shadowy illumination, he gains Regeneration, as if he was a troll.

Darkvision: The Darkblade has attuned himself qith shadows enough to see in pure darkness. At 8th level he gains Darkvision 10' and he adds 10' per level after wards, up to a total of 80' at level 15.

Improved Shadow Affinity: As Shadow Affinity, except it adds +5 instead of +1.

Swiftshadows, It no longer takes a move action to use Hardened Shadows. It now takes the place of 1 attack.

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.


Shadow Domain: At 5th level, the Darkblade is intuned with shadows enough that he may start casting spells from the shadow domain as if he was a sorcerer of 4 levels lower then his darkblade level. However, the spells can ONLY be from cleric's shadow domain


Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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