Dungeons and Dragons Wiki
Register
mNo edit summary
m (minor formatting)
 
(2 intermediate revisions by one other user not shown)
Line 10: Line 10:
 
= Dark Iron =
 
= Dark Iron =
   
Dark iron is an illustrious dark-grey metal of roughly the same weight as tempered steel. It only exists deep underground in areas with volcanic activity, where the formation of the metal is spurred by a combination of extreme pressure and heat. Dark Iron is mined and industrialized by the denizens of the deep. [[SRD:Duergar|Duergar]] were the first to discover the method of smelting and manipulating the metal, and guard its secrets closely. While possessing most of the properties attributed to ordinary iron, dark iron has the added property of rebuking heat and magical energies, preventing such effects from passing through it.
+
Dark iron is an illustrious dark-grey metal of roughly the same weight as tempered steel. It only exists deep underground in areas with volcanic activity, where the formation of the metal is made possible by a combination of extreme pressure and heat. Dark iron is mined and industrialized by the denizens of the deep. [[SRD:Duergar|Duergar]] were the first to discover the method of smelting and manipulating the metal, and guard its secrets closely. While possessing most of the properties attributed to ordinary iron, dark iron has the added property of rebuking heat and magical energies, preventing such effects from passing through it.
   
Armors and shields fashioned from dark iron can rebuke fire and heat and diffuse incoming spell energy, granting [[SRD:Resistance to Energy|resistance]] to [[SRD:Fire Effect|fire]] equal to their combined [[SRD:Armor Class|AC]] bonus, and half their combined [[SRD:Armor Class|AC]] bonus (rounded down) as a bonus to touch [[SRD:Armor Class|AC]] against [[SRD:Spells|spells]] and [[SRD:Spell-Like Ability|spell-like]] effects. These effects do not include added bonuses to AC from magical [[SRD:Enhancement Bonus|enhancement]].
+
Armors and shields fashioned from dark iron can rebuke fire and heat and diffuse incoming spell energy, granting [[SRD:Resistance to Energy|resistance]] to [[SRD:Fire Effect|fire]] equal to their combined [[SRD:Armor Class|AC]] bonus, and bestowing half their combined [[SRD:Armor Class|AC]] bonus (rounded down) as a bonus to touch [[SRD:Armor Class|AC]] against [[SRD:Spells|spells]] and [[SRD:Spell-Like Ability|spell-like]] effects. These effects do not include added bonuses to AC from magical [[SRD:Enhancement Bonus|enhancement]]. Only armors and shields normally made of metal can be made from dark iron.
   
 
The wearer of dark iron armor does not take extra damage from exposure to extreme heat that wearing metal armor would normally cause, such as from natural heat hazards or heat-based effects like the ''[[SRD:Heat Metal|heat metal]]'' spell.
 
The wearer of dark iron armor does not take extra damage from exposure to extreme heat that wearing metal armor would normally cause, such as from natural heat hazards or heat-based effects like the ''[[SRD:Heat Metal|heat metal]]'' spell.
   
Weapons fashioned from dark iron can likewise repels sunder magic. Attacks made with a dark iron weapon are always considered magical, bypassing DR/magic, even if the weapon is effectively mundane. Furthermore, on a natural 20, a dark iron forged weapon triggers a [[SRD:Dispel Magic|dispel]] effect upon the target, repelling a single ongoing magical effect currently active on its being.
+
Weapons fashioned from dark iron can likewise repel and sunder magic. Attacks made with a dark iron weapon are always considered magical, bypassing [[SRD:Damage Reduction|DR/magic]], even if the weapon is effectively mundane. Furthermore, on a natural 20, a dark iron forged weapon triggers a [[SRD:Dispel Magic|dispel]] effect upon the target, repelling a single ongoing magical effect currently active on its being. Only weapons made partially or completely of metal can be made of dark iron.
   
Dark iron armor has double the cost of a [[SRD:Masterwork Armor|masterwork]] armor of its kind, plus 1,000 gp per point of [[SRD:Armor Class|AC]] bonus it has, excluding any magical [[SRD:Enhancement Bonus|enhancement bouns]]. Dark iron weapons have the cost of a [[SRD:Masterwork Armor|masterwork]] weapon +3,000 gp.
+
Dark iron armor has double the cost of a [[SRD:Masterwork Armor|masterwork]] armor of its kind, plus 1,000 gp per point of [[SRD:Armor Class|AC]] bonus it has, excluding any magical [[SRD:Enhancement Bonus|enhancement bonus]]. Dark iron weapons have the cost of a [[SRD:Masterwork Armor|masterwork]] weapon +3,000 gp.
   
 
Dark iron has 30 hit points per inch of thickness and hardness 12.
 
Dark iron has 30 hit points per inch of thickness and hardness 12.

Latest revision as of 02:03, 10 October 2010

Created By
Sulacu (talk)
Date Created: October 8th, 2010
Status: Complete
Editing: Please feel free to edit constructively!


Dark Iron[]

Dark iron is an illustrious dark-grey metal of roughly the same weight as tempered steel. It only exists deep underground in areas with volcanic activity, where the formation of the metal is made possible by a combination of extreme pressure and heat. Dark iron is mined and industrialized by the denizens of the deep. Duergar were the first to discover the method of smelting and manipulating the metal, and guard its secrets closely. While possessing most of the properties attributed to ordinary iron, dark iron has the added property of rebuking heat and magical energies, preventing such effects from passing through it.

Armors and shields fashioned from dark iron can rebuke fire and heat and diffuse incoming spell energy, granting resistance to fire equal to their combined AC bonus, and bestowing half their combined AC bonus (rounded down) as a bonus to touch AC against spells and spell-like effects. These effects do not include added bonuses to AC from magical enhancement. Only armors and shields normally made of metal can be made from dark iron.

The wearer of dark iron armor does not take extra damage from exposure to extreme heat that wearing metal armor would normally cause, such as from natural heat hazards or heat-based effects like the heat metal spell.

Weapons fashioned from dark iron can likewise repel and sunder magic. Attacks made with a dark iron weapon are always considered magical, bypassing DR/magic, even if the weapon is effectively mundane. Furthermore, on a natural 20, a dark iron forged weapon triggers a dispel effect upon the target, repelling a single ongoing magical effect currently active on its being. Only weapons made partially or completely of metal can be made of dark iron.

Dark iron armor has double the cost of a masterwork armor of its kind, plus 1,000 gp per point of AC bonus it has, excluding any magical enhancement bonus. Dark iron weapons have the cost of a masterwork weapon +3,000 gp.

Dark iron has 30 hit points per inch of thickness and hardness 12.



Back to Main Page3.5e HomebrewEquipmentMundane Materials