|Editing:||Please discuss in the talk page|
|Size/Type:||Tiny Magical Beast (Fire)|
|Hit Dice:||1d10+1 (6 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|Armor Class:||14 (+2 size, +2 Dex), touch 14, flat-footed 12|
|Attack:||Slam +3 melee (1d4-2)|
|Full Attack:||Slam +3 melee (1d4-2)|
|Space/Reach:||2.5 ft./0 ft.|
|Saves:||Fort +3, Ref +4, Will +1|
|Abilities:||Str 6, Dex 14, Con 13, Int 8, Wis 11, Cha 12|
|Feats:||Weapon FinesseB, Improved Initiative|
|Advancement:||2-4 HD (Tiny), 5-7 HD (Small)|
Ember (Su): Cyndaquils have a very minor breath weapon; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save DC 10 + Cyndaquil's Charisma modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The Sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11.
Smokescreen (Su): As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an obscuring mist effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only concealment and creatures 5 feet away are not concealed.
The smoke dissipates after 3 rounds. This is a [Fire] effect.
Back to Main Page → 3.5e Homebrew → Monsters