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[[File:155Cyndaquil.png|thumb|200px|right|Cyndaquil from HeartGold/SoulSilver]]
   
 
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''This echidna-like creature takes one look at you... and promptly flees as fast as its little legs can carry it.''
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Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.
   
 
=== Combat ===
 
=== Combat ===
   
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Cyndaquil is... rather pathetic in combat. Still, if forced to fight, its fire can be quite effective in deterring attackers.
'''{{Anchor|Ember}} ([[Su]]):''' Cyndaquils have a very minor breath weapon; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save DC 10 + Cyndaquil's Charisma modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The Sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11.
 
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'''{{Anchor|Ember}} ([[Su]]):''' Cyndaquils have a very minor [[SRD:Breath Weapon|breath weapon]]; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful [[SRD:Reflex|Reflex]] save, [[SRD:DC|DC]] = 10 + Cyndaquil's [[SRD:Charisma|Charisma]] modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11.
   
 
'''{{Anchor|Smokescreen}} ([[Su]]):''' As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an ''[[SRD:Obscuring Mist|obscuring mist]]'' effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only [[SRD:Concealment|concealment]] and creatures 5 feet away are not concealed.
 
'''{{Anchor|Smokescreen}} ([[Su]]):''' As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an ''[[SRD:Obscuring Mist|obscuring mist]]'' effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only [[SRD:Concealment|concealment]] and creatures 5 feet away are not concealed.
   
 
The smoke dissipates after 3 rounds. This is a [Fire] effect.
 
The smoke dissipates after 3 rounds. This is a [Fire] effect.
 
 
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{{Copyright Disclaimer}}
 
{{Copyright Disclaimer}}

Latest revision as of 01:11, 21 October 2012

Created By
Quantumboost (talk)
Date Created: 4/7/2010
Status: Draft complete
Editing: Please discuss in the talk page


155Cyndaquil

Cyndaquil from HeartGold/SoulSilver

Cyndaquil
Size/Type: Tiny Magical Beast (Fire)
Hit Dice: 1d10+1 (6 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/-9
Attack: Slam +3 melee (1d4-2)
Full Attack: Slam +3 melee (1d4-2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Ember
Special Qualities: Smokescreen
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 6, Dex 14, Con 13, Int 8, Wis 11, Cha 12
Skills: Spot +5
Feats: Weapon FinesseB, Improved Initiative
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 1/2
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 2-4 HD (Tiny), 5-7 HD (Small)
Level Adjustment:


This echidna-like creature takes one look at you... and promptly flees as fast as its little legs can carry it.

Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.

Combat[]

Cyndaquil is... rather pathetic in combat. Still, if forced to fight, its fire can be quite effective in deterring attackers.

Ember (Su): Cyndaquils have a very minor breath weapon; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save, DC = 10 + Cyndaquil's Charisma modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11.

Smokescreen (Su): As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an obscuring mist effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only concealment and creatures 5 feet away are not concealed.

The smoke dissipates after 3 rounds. This is a [Fire] effect.


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