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|editing=Please discuss in the talk page |
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+ | [[File:155Cyndaquil.png|thumb|200px|right|Cyndaquil from HeartGold/SoulSilver]] |
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{{3.5e Monster Classic |
{{3.5e Monster Classic |
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|bab=+1 |grapple=-9 |
|bab=+1 |grapple=-9 |
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|at=Slam +3 melee (1d4-2) |
|at=Slam +3 melee (1d4-2) |
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+ | |full_at=Slam +3 melee (1d4-2) |
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|space=2.5 ft. |reach=0 ft. |
|space=2.5 ft. |reach=0 ft. |
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|sa=[[#Ember|Ember]] |
|sa=[[#Ember|Ember]] |
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|adv=2-4 HD (Tiny), 5-7 HD (Small) |
|adv=2-4 HD (Tiny), 5-7 HD (Small) |
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+ | ''This echidna-like creature takes one look at you... and promptly flees as fast as its little legs can carry it.'' |
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+ | Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight. |
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=== Combat === |
=== Combat === |
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+ | Cyndaquil is... rather pathetic in combat. Still, if forced to fight, its fire can be quite effective in deterring attackers. |
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⚫ | '''{{Anchor|Ember}} ([[Su]]):''' Cyndaquils have a very minor breath weapon; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save DC 10 + Cyndaquil's Charisma modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The |
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⚫ | '''{{Anchor|Ember}} ([[Su]]):''' Cyndaquils have a very minor [[SRD:Breath Weapon|breath weapon]]; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful [[SRD:Reflex|Reflex]] save, [[SRD:DC|DC]] = 10 + Cyndaquil's [[SRD:Charisma|Charisma]] modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11. |
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'''{{Anchor|Smokescreen}} ([[Su]]):''' As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an ''[[SRD:Obscuring Mist|obscuring mist]]'' effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only [[SRD:Concealment|concealment]] and creatures 5 feet away are not concealed. |
'''{{Anchor|Smokescreen}} ([[Su]]):''' As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an ''[[SRD:Obscuring Mist|obscuring mist]]'' effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only [[SRD:Concealment|concealment]] and creatures 5 feet away are not concealed. |
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The smoke dissipates after 3 rounds. This is a [Fire] effect. |
The smoke dissipates after 3 rounds. This is a [Fire] effect. |
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{{Copyright Disclaimer}} |
{{Copyright Disclaimer}} |
Latest revision as of 01:11, 21 October 2012
Quantumboost (talk) | |
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Date Created: | 4/7/2010 |
Status: | Draft complete |
Editing: | Please discuss in the talk page |
Cyndaquil | |
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Size/Type: | Tiny Magical Beast (Fire) |
Hit Dice: | 1d10+1 (6 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 30 ft. |
Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | +1/-9 |
Attack: | Slam +3 melee (1d4-2) |
Full Attack: | Slam +3 melee (1d4-2) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Ember |
Special Qualities: | Smokescreen |
Saves: | Fort +3, Ref +4, Will +1 |
Abilities: | Str 6, Dex 14, Con 13, Int 8, Wis 11, Cha 12 |
Skills: | Spot +5 |
Feats: | Weapon FinesseB, Improved Initiative |
Environment: | Temperate Forests |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | Standard. |
Alignment: | Usually Neutral |
Advancement: | 2-4 HD (Tiny), 5-7 HD (Small) |
Level Adjustment: | — |
This echidna-like creature takes one look at you... and promptly flees as fast as its little legs can carry it.
Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.
Combat[]
Cyndaquil is... rather pathetic in combat. Still, if forced to fight, its fire can be quite effective in deterring attackers.
Ember (Su): Cyndaquils have a very minor breath weapon; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save, DC = 10 + Cyndaquil's Charisma modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11.
Smokescreen (Su): As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an obscuring mist effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only concealment and creatures 5 feet away are not concealed.
The smoke dissipates after 3 rounds. This is a [Fire] effect.
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