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Cyndaquil (3.5e Monster)

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Created By
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Date Created: 4/7/2010
Status: Draft complete
Editing: Please discuss in the talk page


155Cyndaquil

Cyndaquil from HeartGold/SoulSilver

Cyndaquil
Size/Type: Tiny Magical Beast (Fire)
Hit Dice: 1d10+1 (6 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +1/-9
Attack: Slam +3 melee (1d4-2)
Full Attack: Slam +3 melee (1d4-2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Ember
Special Qualities: Smokescreen
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 6, Dex 14, Con 13, Int 8, Wis 11, Cha 12
Skills: Spot +5
Feats: Weapon FinesseB, Improved Initiative
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 1/2
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 2-4 HD (Tiny), 5-7 HD (Small)
Level Adjustment:


This echidna-like creature takes one look at you... and promptly flees as fast as its little legs can carry it.

Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.

Combat Edit

Cyndaquil is... rather pathetic in combat. Still, if forced to fight, its fire can be quite effective in deterring attackers.

Ember (Su): Cyndaquils have a very minor breath weapon; they can breathe fire. A Cyndaquil's ember attack strikes in a 10 ft. line and deals 1d6 + HD + Cha mod in fire damage. Creatures in the area may halve the damage on a successful Reflex save, DC = 10 + Cyndaquil's Charisma modifier + ½ Cyndaquil's Hit Dice. Cyndaquil may not use Ember for 1d4 rounds after having used it. The sample Cyndaquil's Ember attack inflicts 1d6+2 fire damage with a save DC of 11.

Smokescreen (Su): As a standard action, Cyndaquil can fill a cylinder centered on itself with a 5-foot radius and 5 feet high with with smoke from the flames on its back, similar to an obscuring mist effect. Fire-subtype creatures can see further through the smoke; for them, creatures 10 feet away have only concealment and creatures 5 feet away are not concealed.

The smoke dissipates after 3 rounds. This is a [Fire] effect.


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